| | |
| | | #穿戴某部位装备(非时效)
|
| | | RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
|
| | | #装备合成某品质某星级
|
| | | RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipWash(curPlayer, washType, washLV):
|
| | | #装备洗练至X级
|
| | | RunQuestEvent(curPlayer, "equipwash", '%s_%s'%(washType, washLV), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_AddBourseItem(curPlayer):
|
| | | #上架集市物品
|
| | | RunQuestEvent(curPlayer, "addbourseitem", "addbourseitem", Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_StoreDonate(curPlayer):
|
| | | #捐献仙盟装备
|
| | | RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipPlus(curPlayer):
|
| | | #强化等级变化
|
| | | RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipStar(curPlayer):
|
| | | #装备总星级变化
|
| | | RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #================================================================================
|