xdh
2018-10-25 6366979426fccd97c0cb0bd384ada3a8b9843a24
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -30,6 +30,7 @@
import ShareDefine
import EventShell
import EventReport
import ChPlayer
#阶段时间
@@ -501,6 +502,8 @@
            #成就
            if grade >= maxGrade:
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1])
            EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade)
            #任务
            EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass")
        FBCommon.NotifyFBOver(curPlayer, dataMapID, lineID, isPass, overDict)
@@ -509,7 +512,7 @@
        updRewardLine = lineID + 1
        gameFB.SetPlayerGameFBDict(playerID, FBPKey_RewardLine, updRewardLine)
        
        if not rewardLine and not isHelpFight:
        if isPass and not rewardLine and not isHelpFight:
            isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay)
            if not isInFBOnDay:
                GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
@@ -517,7 +520,7 @@
                FBCommon.AddEnterFBCount(curPlayer, dataMapID)
            else:
                GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
        # 不可再挑战下一关了
        if not nextLineID:
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
@@ -638,6 +641,10 @@
        GameWorld.ErrLog("没有目标功能线路!toLineID=%s" % toLineID)
        return
    
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.Log("进入下一层时玩家是死亡状态,先复活!", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
    toPosX, toPosY = __GetQueenRelicsLinePos(mapID, toLineID, toLineIpyData)
    PlayerControl.PlayerResetWorldPosFBLineID(curPlayer, mapID, toPosX, toPosY, toLineID)