| | |
| | | import ShareDefine
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| | | import EventShell
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| | | import EventReport
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| | | import ChPlayer
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| | |
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| | |
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| | | #阶段时间
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| | |
| | | #成就
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| | | if grade >= maxGrade:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1])
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| | | |
| | | EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade)
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| | | #任务
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| | | EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass")
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| | | FBCommon.NotifyFBOver(curPlayer, dataMapID, lineID, isPass, overDict)
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| | |
| | | updRewardLine = lineID + 1
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| | | gameFB.SetPlayerGameFBDict(playerID, FBPKey_RewardLine, updRewardLine)
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| | |
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| | | if not rewardLine and not isHelpFight:
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| | | if isPass and not rewardLine and not isHelpFight:
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| | | isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay)
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| | | if not isInFBOnDay:
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| | | GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
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| | |
| | | FBCommon.AddEnterFBCount(curPlayer, dataMapID)
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| | | else:
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| | | GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
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| | | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
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| | | # 不可再挑战下一关了
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| | | if not nextLineID:
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| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
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| | |
| | | GameWorld.ErrLog("没有目标功能线路!toLineID=%s" % toLineID)
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| | | return
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| | |
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| | | if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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| | | GameWorld.Log("进入下一层时玩家是死亡状态,先复活!", curPlayer.GetPlayerID())
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| | | ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
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| | | |
| | | toPosX, toPosY = __GetQueenRelicsLinePos(mapID, toLineID, toLineIpyData)
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| | | PlayerControl.PlayerResetWorldPosFBLineID(curPlayer, mapID, toPosX, toPosY, toLineID)
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| | |
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