| | |
| | | import GameWorld
|
| | | import ChConfig
|
| | | import PlayerControl
|
| | | import FamilyRobBoss
|
| | | import EventShell
|
| | | import FBLogic
|
| | | import FBCommon
|
| | |
| | | return IPY_GameWorld.cmePlayerFull
|
| | |
|
| | | #检查副本状态是否可以登录
|
| | | if not FBCommon.CheckFBStateCanEnter(askStruct):
|
| | | checkRet = FBCommon.CheckFBStateCanEnter(askStruct)
|
| | | if type(checkRet) not in [tuple, list]:
|
| | | checkRet = (checkRet, "FB_andyshao_861048")
|
| | | canEnter, notifyMark = checkRet
|
| | | if not canEnter:
|
| | | #副本关闭中, 请稍后
|
| | | return IPY_GameWorld.cmeCustom, 'FB_andyshao_861048'
|
| | | return IPY_GameWorld.cmeCustom, notifyMark
|
| | |
|
| | | changeMapAskResult = FBLogic.OnChangeMapAsk(askStruct, tick)
|
| | |
|
| | |
| | | __RefreshOnFiveMinute(tick)
|
| | | #定时检测关闭超时文件
|
| | | EventReport.OnTimeCloseScribeTxt()
|
| | | |
| | | #仙盟归属boss定时处理
|
| | | FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
|
| | | return
|
| | |
|
| | | ## 通知RouteServer 消息
|