| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | Def_Calc_AllAttrType_MAX = 127
|
| | | Def_Calc_AllAttrType_MAX = 125
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | | #基础属性
|
| | | TYPE_Calc_AttrCurSTR, # 力量 1
|
| | | TYPE_Calc_AttrCurPNE, # 灵力(智力) 2
|
| | | TYPE_Calc_AttrCurPHY, # 身法(敏捷) 3
|
| | | TYPE_Calc_AttrCurCON, # 体质 4
|
| | | TYPE_Calc_Metal, # 金 1
|
| | | TYPE_Calc_Wood, # ľ 2
|
| | | TYPE_Calc_Water, # ˮ 3
|
| | | TYPE_Calc_Fire, # 火 4
|
| | | TYPE_Calc_Earth, # 土 5
|
| | |
|
| | | #战斗属性
|
| | | TYPE_Calc_AttrHP, # 当前HP 5
|
| | | TYPE_Calc_AttrMP, # 当前MP 6
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 7
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 8
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 9
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 10
|
| | | TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 11 #废弃:NPC表字段代表境界 |
| | | TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 12 #废弃
|
| | | TYPE_Calc_AttrDEF, # 防御力 13
|
| | | TYPE_Calc_AttrHit, # 命中 14
|
| | | TYPE_Calc_AttrMiss, # 闪避 15
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 6
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 7
|
| | | TYPE_Calc_AttrDEF, # 防御力 8
|
| | | TYPE_Calc_AttrHit, # 命中 9
|
| | | TYPE_Calc_AttrMiss, # 闪避 10
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 11
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 12
|
| | | TYPE_Calc_AttrHP, # 当前HP 13
|
| | | TYPE_Calc_AttrMP, # 当前MP 14
|
| | | #TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 #废弃:NPC表字段代表境界 |
| | | #TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 #废弃
|
| | | TYPE_Calc_Luck, # 气运 15
|
| | | TYPE_Calc_AttrSpeed, # 移动速度 16
|
| | | TYPE_Calc_AttrAtkSpeed, # 攻击速度 17
|
| | |
|
| | |
| | | TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
|
| | | TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
|
| | | TYPE_Calc_ProDef, # 当前防护值 130
|
| | | TYPE_Calc_ZhuxianRate, # 诛仙一击的概率
|
| | | TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比
|
| | | ) = range(1, Def_Calc_AllAttrType_MAX)
|
| | |
|
| | |
|
| | |
| | |
|
| | | #写死的物品效果都放这边
|
| | |
|
| | | #增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值
|
| | | Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk
|
| | | #增加%d防御值 |
| | | Def_Effect_Def = ShareDefine.Def_Effect_Def
|
| | | #增加%d力量
|
| | | Def_Effect_STR = ShareDefine.Def_Effect_STR
|
| | | #增加%d真元
|
| | | Def_Effect_PNE = ShareDefine.Def_Effect_PNE
|
| | | #增加%d筋骨
|
| | | Def_Effect_PHY = ShareDefine.Def_Effect_PHY
|
| | | #增加%d体魄
|
| | | Def_Effect_CON = ShareDefine.Def_Effect_CON
|
| | |
|
| | | #立刻恢复%d的HP(单次恢复)
|
| | | Def_Effect_AddHP_Once = 207
|
| | | #立刻恢复%d的MP(单次恢复)
|
| | |
| | |
|
| | | #写死的技能效果ID---------------------------------------------------------------------
|
| | | Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
|
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
|
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值
|
| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
|
| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
|
| | | Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
|
| | |
| | | Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
|
| | | Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
|
| | | Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
|
| | | Def_Skill_Effect_ReCD = 1016 # 重置CD
|
| | | Def_Skill_Effect_RandWarn = 1061 # 随机预警
|
| | | Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
|
| | | Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害
|
| | |
| | | Def_FBMapID_CrossPenglai = 32020
|
| | | #多仙盟Boss
|
| | | Def_FBMapID_AllFamilyBoss = 31260
|
| | | #骑宠Boss
|
| | | Def_FBMapID_HorsePetBoss = 31200
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
|
| | |
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 进入副本需要发送到GameServer的地图
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | |
|
| | | ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
|
| | | #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
|
| | |
| | | # + Def_FBMapID_ClearDevil
|
| | |
|
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
|
| | |
| | | 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
|
| | | 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
|
| | | 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
|
| | | 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
|
| | | Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
|
| | | Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue" # 麒麟盾吸收减免伤害百分比
|
| | | Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax" # 麒麟盾吸收最大伤害量
|
| | | Def_PlayerKey_AbsorbShield = "AbsorbShield" # 麒麟盾吸收的伤害量用于爆炸
|
| | | Def_PlayerKey_AbsorbValue = "AbsorbValue" # 麒麟盾吸收的单次伤害
|
| | | Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量
|
| | | Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况
|
| | | Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点
|
| | |
| | | Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比
|
| | | Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比
|
| | | Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比
|
| | | Def_PlayerKey_Metal = "PointMetal" # 金
|
| | | Def_PlayerKey_Wood = "PointWood" # ľ
|
| | | Def_PlayerKey_Water = "PointWater" # ˮ
|
| | | Def_PlayerKey_Fire = "PointFire" # 火
|
| | | Def_PlayerKey_Earth = "PointEarth" # 土
|
| | | Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级
|
| | | Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级
|
| | | Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级
|
| | | Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级
|
| | | Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级
|
| | |
|
| | | #功能索引ShareDefine.Def_AttrFruitFuncList
|
| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
|
| | |
| | | Def_PDictType_Wing, # 翅膀
|
| | | Def_PDictType_FB, # 副本相关
|
| | | Def_PDictType_FightPower, # 战斗力15
|
| | | Def_PDictType_TeHuiAction, # 特惠活动
|
| | | Def_PDictType_16,
|
| | | Def_PDictType_Activity, # 活跃度
|
| | | Def_PDictType_GoldInvest, # 投资理财
|
| | | Def_PDictType_19,
|
| | |
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
|
| | |
| | | Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
|
| | | Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
|
| | | Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
|
| | | Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
|
| | | Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
|
| | | Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
|
| | | Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID)
|
| | | Def_PDict_HighLadderFightCnt = "HighLadderFightCnt" #天梯每日挑战次数记录
|
| | | Def_PDict_HighLadderAddCnt = "HighLadderAddCnt" #天梯已购买次数
|
| | | Def_PDict_HighLadder_Currency = "HighLadderCurrency" #天梯积分
|
| | |
| | |
|
| | | Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
|
| | |
|
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
|
| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
|
| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
|
| | |
|
| | |
| | |
|
| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
|
| | |
|
| | |
|
| | | # 特惠活动 Def_PDictType_TeHuiAction
|
| | | Def_PDict_TeHui_ActionID = "%s_ID" # 玩家身上的特惠活动id,参数为GameServer同步的活动标识
|
| | | Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s" # 升阶特惠奖励记录,参数(升阶特惠类型)
|
| | | Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s" # 充值特惠奖励已领取次数,参数(规则索引,从0开始)
|
| | | Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s" # 充值特惠奖励可领取次数,参数同上
|
| | | Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s" # 充值特惠奖励累计充值钻石,参数同上
|
| | | Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s" # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold" # 充值特惠奖励总累计充值钻石
|
| | | Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum" # 上次充值特惠活动标识, 用于补发上次未领取的奖励
|
| | | Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s" # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold" # 充值排行特惠奖励总累计充值钻石
|
| | | Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold" # 消费返利总累计消费钻石
|
| | | Def_PDict_TeHui_CostAwardState = "TH_CostAwardState" # 消费奖励领取状态
|
| | | Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex" # 上次消费返利活动标识, 用于补发上次未领取的奖励
|
| | | Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s" # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold" # 消费排行特惠奖励总累计充值钻石
|
| | |
|
| | | # 每日活跃度 Def_PDictType_Activity
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值
|
| | |
| | | #境界
|
| | | Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #渡劫副本是否开启 0未开启 1已开启 2可升级境界
|
| | | Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #渡劫副本属性加成 参数属性ID
|
| | | Def_PDict_RealmSitAllTime = "RealmSitAllTime" #打坐总时间
|
| | | Def_PDict_RealmSitRemainTime = "RealmSitRemainTime" #开始打坐前剩余时间秒
|
| | | Def_PDict_RealmSitStartTime = "RealmSitStartTime" #开始打坐时间
|
| | | Def_PDict_RealmSitStopTime = "RealmSitStopTime" #离线时是否在打坐
|
| | |
|
| | | Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
|
| | | Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
|
| | | Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
|
| | |
|
| | | #法宝
|
| | | Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s" #法宝激活状态 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s" #法宝点击状态 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
|
| | | Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
|
| | | Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
|
| | | Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
|
| | | Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
|
| | | Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
|
| | | Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
|
| | | Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | |
| | | #对应 Def_Calc_AllAttrType_MAX
|
| | | ItemEffect_AttrDict = {
|
| | | #基础属性
|
| | | Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear], # 力量
|
| | | Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear], # 智力
|
| | | Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear], # 敏捷
|
| | | Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear], # 体力
|
| | | ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
|
| | |
|
| | | #战斗线性
|
| | | ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
|
| | |
| | | # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
|
| | | AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
|
| | | AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
|
| | | AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
|
| | | #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
|
| | | AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
|
| | | AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
|
| | |
| | | AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
|
| | | AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | |
| | | #刷属性功能分类索引
|
| | | CalcAttrFuncList = (
|
| | | Def_CalcAttrFunc_RoleBase, # 角色基础 0
|
| | | Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 - 废弃
|
| | | Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 - 废弃
|
| | | Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 - 废弃
|
| | | Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 - 废弃 |
| | | Def_CalcAttrFunc_1,
|
| | | Def_CalcAttrFunc_2,
|
| | | Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
|
| | | Def_CalcAttrFunc_LingGen, # 灵根 4
|
| | | Def_CalcAttrFunc_Plus, # 装备位强化 5
|
| | | Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 - 废弃
|
| | | Def_CalcAttrFunc_6,
|
| | | Def_CalcAttrFunc_Stone, # 装备宝石 7
|
| | | Def_CalcAttrFunc_Suit, # 套装 8 - 废弃
|
| | | Def_CalcAttrFunc_8,
|
| | | Def_CalcAttrFunc_Wing, # 翅膀 9
|
| | | Def_CalcAttrFunc_Wash, # 洗练 10
|
| | | Def_CalcAttrFunc_Pet, # 灵宠 11
|
| | |
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 14
|
| | | Def_CalcAttrFunc_Dienstgrad, # 称号 15
|
| | | Def_CalcAttrFunc_Rune, # 符印 16
|
| | | Def_CalcAttrFunc_17, #
|
| | | Def_CalcAttrFunc_17,
|
| | | Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
|
| | | Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 - 废弃
|
| | | Def_CalcAttrFunc_20,
|
| | | Def_CalcAttrFunc_Success, # 成就属性 21
|
| | | Def_CalcAttrFunc_VIP, # VIP属性 22
|
| | | Def_CalcAttrFunc_Stove, # 炼丹炉 23
|
| | |
| | | Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31
|
| | | Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
|
| | | Def_CalcAttrFunc_PetSign, # 宠物签到 33
|
| | | Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
|
| | | Def_CalcAttrFunc_34,
|
| | | Def_CalcAttrFunc_Dogz, # 神兽35
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | |
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
|
| | | Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
|
| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
|
| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
|
| | | ]
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
|
| | |
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
|
| | | ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
|
| | |
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
|
| | | ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
|
| | | ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
|
| | | # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | |
| | | TriggerType_SuperHitSubLayer, # 暴击减层 67
|
| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | ) = range(1, 70)
|
| | | TriggerType_4074PerValue, # 特殊效果的加成 70
|
| | | ) = range(1, 71)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | |
| | | }
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | (
|
| | | Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
|
| | | Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
|
| | | Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
|
| | | Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
|
| | | Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
|
| | | Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
|
| | | Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
|
| | | Def_VerFix_AddPoint, # 老号属性点修复;
|
| | | Def_VerFix_GodWeaponItem, # 1.5删除中级神兵石;
|
| | | Def_VerFix_ZXTower, # 诛仙塔奖励变更补偿;
|
| | | ) = range(10)
|
| | | #(
|
| | | #
|
| | | #) = range(0)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | |
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|
| | | Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
|
| | | Def_RewardType_MWSoulAward, # 法宝之魂奖励9
|
| | | Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
|
| | | Def_RewardType_FreeGoods, # 极品白拿10
|
| | | Def_RewardType_CostRebate, # 消费返利11
|
| | | Def_RewardType_BossReborn, # BOSS复活12
|