| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | Def_Calc_AllAttrType_MAX = 127
|
| | | Def_Calc_AllAttrType_MAX = 125
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | | #基础属性
|
| | | TYPE_Calc_AttrCurSTR, # 力量 1
|
| | | TYPE_Calc_AttrCurPNE, # 灵力(智力) 2
|
| | | TYPE_Calc_AttrCurPHY, # 身法(敏捷) 3
|
| | | TYPE_Calc_AttrCurCON, # 体质 4
|
| | | TYPE_Calc_Metal, # 金 1
|
| | | TYPE_Calc_Wood, # ľ 2
|
| | | TYPE_Calc_Water, # ˮ 3
|
| | | TYPE_Calc_Fire, # 火 4
|
| | | TYPE_Calc_Earth, # 土 5
|
| | |
|
| | | #战斗属性
|
| | | TYPE_Calc_AttrHP, # 当前HP 5
|
| | | TYPE_Calc_AttrMP, # 当前MP 6
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 7
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 8
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 9
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 10
|
| | | TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 11 #废弃:NPC表字段代表境界 |
| | | TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 12 #废弃
|
| | | TYPE_Calc_AttrDEF, # 防御力 13
|
| | | TYPE_Calc_AttrHit, # 命中 14
|
| | | TYPE_Calc_AttrMiss, # 闪避 15
|
| | | TYPE_Calc_AttrMaxHP, # 最大血量 6
|
| | | TYPE_Calc_AttrMaxMP, # 最大魔法值 7
|
| | | TYPE_Calc_AttrDEF, # 防御力 8
|
| | | TYPE_Calc_AttrHit, # 命中 9
|
| | | TYPE_Calc_AttrMiss, # 闪避 10
|
| | | TYPE_Calc_AttrATKMin, # 最小攻击力 11
|
| | | TYPE_Calc_AttrATKMax, # 最大攻击力 12
|
| | | TYPE_Calc_AttrHP, # 当前HP 13
|
| | | TYPE_Calc_AttrMP, # 当前MP 14
|
| | | #TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 #废弃:NPC表字段代表境界 |
| | | #TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 #废弃
|
| | | TYPE_Calc_Luck, # 气运 15
|
| | | TYPE_Calc_AttrSpeed, # 移动速度 16
|
| | | TYPE_Calc_AttrAtkSpeed, # 攻击速度 17
|
| | |
|
| | |
| | | TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
|
| | | TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
|
| | | TYPE_Calc_ProDef, # 当前防护值 130
|
| | | TYPE_Calc_ZhuxianRate, # 诛仙一击的概率
|
| | | TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比
|
| | | ) = range(1, Def_Calc_AllAttrType_MAX)
|
| | |
|
| | |
|
| | |
| | | Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
|
| | |
|
| | | #写死的物品效果都放这边
|
| | |
|
| | | #增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值
|
| | | Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk
|
| | | #增加%d防御值 |
| | | Def_Effect_Def = ShareDefine.Def_Effect_Def
|
| | | #增加%d力量
|
| | | Def_Effect_STR = ShareDefine.Def_Effect_STR
|
| | | #增加%d真元
|
| | | Def_Effect_PNE = ShareDefine.Def_Effect_PNE
|
| | | #增加%d筋骨
|
| | | Def_Effect_PHY = ShareDefine.Def_Effect_PHY
|
| | | #增加%d体魄
|
| | | Def_Effect_CON = ShareDefine.Def_Effect_CON
|
| | |
|
| | | #立刻恢复%d的HP(单次恢复)
|
| | | Def_Effect_AddHP_Once = 207
|
| | |
| | | Def_FBMapID_CrossPenglai = 32020
|
| | | #多仙盟Boss
|
| | | Def_FBMapID_AllFamilyBoss = 31260
|
| | | #骑宠Boss
|
| | | Def_FBMapID_HorsePetBoss = 31200
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
|
| | |
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 进入副本需要发送到GameServer的地图
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | |
|
| | | ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
|
| | | #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
|
| | |
| | | # + Def_FBMapID_ClearDevil
|
| | |
|
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
|
| | |
| | | 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
|
| | | 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
|
| | | 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
|
| | | 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比
|
| | | Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比
|
| | | Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比
|
| | | Def_PlayerKey_Metal = "PointMetal" # 金
|
| | | Def_PlayerKey_Wood = "PointWood" # ľ
|
| | | Def_PlayerKey_Water = "PointWater" # ˮ
|
| | | Def_PlayerKey_Fire = "PointFire" # 火
|
| | | Def_PlayerKey_Earth = "PointEarth" # 土
|
| | | Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级
|
| | | Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级
|
| | | Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级
|
| | | Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级
|
| | | Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级
|
| | |
|
| | | #功能索引ShareDefine.Def_AttrFruitFuncList
|
| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
|
| | |
| | | Def_PDictType_Wing, # 翅膀
|
| | | Def_PDictType_FB, # 副本相关
|
| | | Def_PDictType_FightPower, # 战斗力15
|
| | | Def_PDictType_TeHuiAction, # 特惠活动
|
| | | Def_PDictType_16,
|
| | | Def_PDictType_Activity, # 活跃度
|
| | | Def_PDictType_GoldInvest, # 投资理财
|
| | | Def_PDictType_19,
|
| | |
| | | Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
|
| | | Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
|
| | | Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
|
| | | Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
|
| | | Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
|
| | | Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
|
| | | Def_PDict_TimeShopLastGlobalRefreshTime = "TimeShopLastGlobalRTime_%s" # 玩家上次刷新神秘商店是的全服标记,(shopID)
|
| | | Def_PDict_HighLadderFightCnt = "HighLadderFightCnt" #天梯每日挑战次数记录
|
| | | Def_PDict_HighLadderAddCnt = "HighLadderAddCnt" #天梯已购买次数
|
| | | Def_PDict_HighLadder_Currency = "HighLadderCurrency" #天梯积分
|
| | |
| | |
|
| | | Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
|
| | |
|
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
|
| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
|
| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
|
| | |
|
| | |
| | |
|
| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_Horse]
|
| | |
|
| | |
|
| | | # 特惠活动 Def_PDictType_TeHuiAction
|
| | | Def_PDict_TeHui_ActionID = "%s_ID" # 玩家身上的特惠活动id,参数为GameServer同步的活动标识
|
| | | Def_PDict_TeHui_ClassUPAwardRecord = "TH_ClassUPAwardRecord_%s" # 升阶特惠奖励记录,参数(升阶特惠类型)
|
| | | Def_PDict_TeHui_RechargeGotCnt = "TH_RechargeGotCnt_%s" # 充值特惠奖励已领取次数,参数(规则索引,从0开始)
|
| | | Def_PDict_TeHui_RechargeCanGetCnt = "TH_RechargeCanGetCnt_%s" # 充值特惠奖励可领取次数,参数同上
|
| | | Def_PDict_TeHui_RechargeCurTotalGold = "TH_RechargeCurTotalGold_%s" # 充值特惠奖励累计充值钻石,参数同上
|
| | | Def_PDict_TeHui_RechargeTotalGold = "TH_RechargeTotalGold_%s" # 充值特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_RechargeTotalGoldEx = "TH_RechargeTotalGold" # 充值特惠奖励总累计充值钻石
|
| | | Def_PDict_TeHui_LastRechargeNum = "TH_LastRechargeNum" # 上次充值特惠活动标识, 用于补发上次未领取的奖励
|
| | | Def_PDict_TeHui_RechargeRankTotalGold = "TH_RechargeRankTGold_%s" # 充值排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_RechargeRankTotalGoldEx = "TH_RechargeRankTGold" # 充值排行特惠奖励总累计充值钻石
|
| | | Def_PDict_TeHui_CostTotalGold = "TH_CostTotalGold" # 消费返利总累计消费钻石
|
| | | Def_PDict_TeHui_CostAwardState = "TH_CostAwardState" # 消费奖励领取状态
|
| | | Def_PDict_TeHui_LastCostIndex = "TH_LastCostIndex" # 上次消费返利活动标识, 用于补发上次未领取的奖励
|
| | | Def_PDict_TeHui_CostRankTotalGold = "TH_CostRankTGold_%s" # 消费排行特惠奖励总累计充值钻石,有参数,但是没给参数值,有一定几率更新不了key值,改为没参数的
|
| | | Def_PDict_TeHui_CostRankTotalGoldEx = "TH_CostRankTGold" # 消费排行特惠奖励总累计充值钻石
|
| | |
|
| | | # 每日活跃度 Def_PDictType_Activity
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值
|
| | |
| | | #对应 Def_Calc_AllAttrType_MAX
|
| | | ItemEffect_AttrDict = {
|
| | | #基础属性
|
| | | Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear], # 力量
|
| | | Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear], # 智力
|
| | | Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear], # 敏捷
|
| | | Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear], # 体力
|
| | | ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
|
| | |
|
| | | #战斗线性
|
| | | ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
|
| | |
| | | # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
|
| | | AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
|
| | | AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
|
| | | AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
|
| | | #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
|
| | | AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
|
| | | AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
|
| | |
| | | AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
|
| | | AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
|
| | |
| | | ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | |
| | | #刷属性功能分类索引
|
| | | CalcAttrFuncList = (
|
| | | Def_CalcAttrFunc_RoleBase, # 角色基础 0
|
| | | Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 - 废弃
|
| | | Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 - 废弃
|
| | | Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 - 废弃
|
| | | Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 - 废弃 |
| | | Def_CalcAttrFunc_1,
|
| | | Def_CalcAttrFunc_2,
|
| | | Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
|
| | | Def_CalcAttrFunc_LingGen, # 灵根 4
|
| | | Def_CalcAttrFunc_Plus, # 装备位强化 5
|
| | | Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 - 废弃
|
| | | Def_CalcAttrFunc_6,
|
| | | Def_CalcAttrFunc_Stone, # 装备宝石 7
|
| | | Def_CalcAttrFunc_Suit, # 套装 8 - 废弃
|
| | | Def_CalcAttrFunc_8,
|
| | | Def_CalcAttrFunc_Wing, # 翅膀 9
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| | | Def_CalcAttrFunc_Wash, # 洗练 10
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| | | Def_CalcAttrFunc_Pet, # 灵宠 11
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| | |
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 14
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| | | Def_CalcAttrFunc_Dienstgrad, # 称号 15
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| | | Def_CalcAttrFunc_Rune, # 符印 16
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| | | Def_CalcAttrFunc_17, #
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| | | Def_CalcAttrFunc_17,
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| | | Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
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| | | Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
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| | | Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 - 废弃
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| | | Def_CalcAttrFunc_20,
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| | | Def_CalcAttrFunc_Success, # 成就属性 21
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| | | Def_CalcAttrFunc_VIP, # VIP属性 22
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| | | Def_CalcAttrFunc_Stove, # 炼丹炉 23
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| | |
| | | Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31
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| | | Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
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| | | Def_CalcAttrFunc_PetSign, # 宠物签到 33
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| | | Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34- 废弃
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| | | Def_CalcAttrFunc_34,
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| | | Def_CalcAttrFunc_Dogz, # 神兽35
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| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
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| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
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| | |
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
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| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
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| | | Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
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| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
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| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
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| | | ]
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| | |
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| | | # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
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| | |
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
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| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
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| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
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| | | ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
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| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
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| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
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| | | ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
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| | |
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
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| | | ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
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| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
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| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
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| | | ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
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| | | ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
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| | | # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
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