ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -64,11 +64,16 @@
import GameWorldArena
import CrossLuckyCloudBuy
import CrossRealmPK
import CrossChampionship
import AuctionHouse
import PlayerAssist
import PlayerFB
import PlayerLove
import PlayerCharm
import CrossRealmPlayer
import CrossBattlefield
import CrossActAllRecharge
import CrossYaomoBoss
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -124,6 +129,8 @@
    if GameWorld.IsCrossServer():
        #跨服PK
        CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
        #协助
        PlayerAssist.OnPlayerLoginCrossServer(curPlayer)
        return
    
    #玩家家族刷新
@@ -131,8 +138,9 @@
    PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick)
    #玩家队伍初始化
    PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
    PlayerCompensation.NotifyPlayerCompensation(curPlayer)
    #PlayerCompensation.NotifyPlayerCompensation(curPlayer)
    __UpdOnedayJobPlayerLoginoffTime(curPlayer)
    CrossRealmPlayer.OnPlayerLogin(curPlayer)
    
    if not PlayerControl.GetIsTJG(curPlayer):
        # 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -194,14 +202,13 @@
        #骑宠boss状态通知
        PlayerHorsePetBoss.OnLogin(curPlayer)
        #协助
        PlayerAssist.OnPlayerLogin(curPlayer, False)
        PlayerAssist.OnPlayerLogin(curPlayer)
        #天星塔
        GameWorldSkyTower.OnPlayerLogin(curPlayer)
        GMT_CTG.OnPlayerLogin(curPlayer)
        
    else:
        #协助
        PlayerAssist.OnPlayerLogin(curPlayer, True)
        pass
        
    return
@@ -216,6 +223,8 @@
    if GameWorld.IsCrossServer():
        return
    
    PyGameData.g_dbPlayerIDMap[curPlayer.GetPlayerID()] = curPlayer.GetAccID()
    if not PlayerControl.GetIsTJG(curPlayer):
        #家族副本boss状态通知
        PlayerFamilyBoss.OnLogin(curPlayer)
@@ -223,10 +232,19 @@
        PlayerCharm.OnPlayerLogin(curPlayer)
        #情缘
        PlayerLove.OnPlayerLogin(curPlayer)
        #跨服战场
        CrossBattlefield.OnPlayerLogin(curPlayer)
        #跨服排位
        CrossChampionship.OnPlayerLogin(curPlayer, tick)
        #跨服全民充值
        CrossActAllRecharge.OnPlayerLogin(curPlayer)
        #跨服妖魔boss
        CrossYaomoBoss.OnPlayerLogin(curPlayer)
        
    if isMixServerFirstLogin:
        PlayerCharm.OnMixServerFirstLogin(curPlayer)
        
    PyGameData.g_noPlayerLoginWarningMailState = 2
    return
def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
@@ -704,6 +722,8 @@
            PyGameData.g_todayPlayerLVDict[playerID] = packValue
    elif packType == IPY_GameServer.CDBPlayerRefresh_Job:
        if packValue != curPlayer.GetJob():
            PlayerBillboard.DelJobFightPowerBillboard(curPlayer, curPlayer.GetJob())
        curPlayer.SetJob(packValue)
        
#    elif packType == IPY_GameServer.CDBPlayerRefresh_CurrentPlayerType:
@@ -731,7 +751,8 @@
        PlayerControl.SetCrossMapID(curPlayer, packValue, False)
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
        PlayerControl.SetVIPExpireTime(curPlayer, packValue)
        curPlayer.SetExAttr9(packValue)
        #PlayerControl.SetVIPExpireTime(curPlayer, packValue)
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
        PlayerControl.SetChatBubbleBox(curPlayer, packValue)