| | |
| | | goodGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoodGameAwardState)
|
| | | if goodGameAwardState:
|
| | | Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GoodGame, goodGameAwardState)
|
| | | #游戏点赞奖励
|
| | | likeGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LikeGameAwardState)
|
| | | if likeGameAwardState:
|
| | | Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_LikeGame, likeGameAwardState)
|
| | |
|
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
|
| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
|
| | |
| | | #游戏好评奖励35
|
| | | elif rewardType == ChConfig.Def_RewardType_GoodGame:
|
| | | OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GoodGameAwardState, IpyGameDataPY.GetFuncEvalCfg("GoodGameReward", 1))
|
| | | #游戏点赞奖励67
|
| | | elif rewardType == ChConfig.Def_RewardType_LikeGame:
|
| | | OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_LikeGameAwardState, IpyGameDataPY.GetFuncEvalCfg("GoodGameReward", 4))
|
| | | return
|
| | |
|
| | | ## 领取创角奖励
|