xdh
2018-08-28 64e51ae93284370dcae548a8fc7a3ae2dcf0ae70
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -13,7 +13,7 @@
#
# @change: "2016-11-16 15:30" hxp 增加获取衰弱效果信息列表
#
# 详细描述: 被动buff效果管理
# 详细描述: 被动buff效果管理s
#
#---------------------------------------------------------------------
#"""Version = 2016-11-16 15:30"""
@@ -41,6 +41,7 @@
import EventShell
import NPCCommon
import PetControl
import QuestCommon
#GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
@@ -95,6 +96,17 @@
                    return
            if key == "MountLv":
                if PlayerHorse.GetHorseSumLV(curPlayer) < value:
                    return
            # 多加一种任务判断
            if key == "OpenSkillSlots":
                # 主线任务完成时会设置标志可进地图标志
                mission_1 = QuestCommon.GetCommonMission(curPlayer)
                if not mission_1:
                    return
                if int(strIndex) > mission_1.GetProperty("OpenSkillSlots"):
                    return
                
    PlayerControl.NomalDictSetProperty(curPlayer, 
@@ -344,6 +356,7 @@
             4511:ChConfig.TriggerType_AttackAddFinalValue,   #攻击增加输出伤害11
             4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害 
             4513:ChConfig.TriggerType_AttackAddFinalValue,   #攻击增加输出伤害11
             4515:ChConfig.TriggerType_AddIceAtkPer,    # BUFF类:攻击附加真实伤害百分比
             803:ChConfig.TriggerType_BloodShield,  # 血盾
             806:ChConfig.TriggerType_BloodShield,  # 血盾
             808:ChConfig.TriggerType_BloodShield,  # 血盾