hxp
2019-04-15 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,9 +32,14 @@
import FBLogic
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import ItemCommon
import IpyGameDataPY
import ShareDefine
import GameFuncComm
import FBHelpBattle
import ItemControler
import PyGameData
import time
import math
@@ -236,12 +241,8 @@
#    BYTE        Cnt;    // 扫荡次数
#    BYTE        IsFinish;    // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
#    DWORD        DataEx;    //附带信息
#    BYTE        IsLittleHelper;    // 是否小助手扫荡
#};
## 玩家副本扫荡
#  @param playerIndex 玩家索引
#  @param clientData 客户端封包
#  @param tick 时间
#  @return None
def OnPlayerFBWipeOut(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    
@@ -255,6 +256,15 @@
    #isFinish = clientData.IsFinish
    isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
    dataEx = clientData.DataEx
    isLittleHelper = clientData.IsLittleHelper
    if isLittleHelper:
        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
            GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
            return
    if cnt <= 0:
        return
    fbIpyData = FBCommon.GetFBIpyData(mapID)
    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
        if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
@@ -263,6 +273,10 @@
    
    
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
    if not fbLineIpyData:
        GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
        return
    if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
        return
    costMoneyList = []
@@ -278,9 +292,9 @@
                               % (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
            return
        
        #扫荡道具判断
        #扫荡道具判断,小助手不消耗扫荡道具
        sweepItemID = fbLineIpyData.GetSweepItemID()
        if sweepItemID:
        if sweepItemID and not isLittleHelper:
            sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
            sweepCostCnt = sweepItemCnt * cnt
            #isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -321,6 +335,8 @@
    if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
        return
    
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
    #扣除扫荡道具
    if sweepCostindexList and sweepCostCnt:
        ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -336,7 +352,12 @@
    #增加副本进入次数
    if fbIpyData and fbIpyData.GetDayTimes():
        FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
    if helpIpyData:
        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
        return
    #扫荡结果给奖励等
    FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
    return
@@ -429,4 +450,65 @@
    return
#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
#
#struct    tagCMRefreshCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
    prizePack.MapID = mapID
    prizePack.FuncLineID = funcLineID
    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
    NetPackCommon.SendFakePack(curPlayer, prizePack)
    return
#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
#
#struct    tagCMGiveCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnGiveCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    lineID = clientData.FuncLineID
    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
    mailItemList = []
    jsonItemList = []
    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemID, itemCount, isAuctionItem in prizeItemList:
        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
        if not curItem:
            continue
        jsonItem = ItemCommon.GetJsonItem(curItem)
        jsonItemList.append(jsonItem)
        #放入玩家背包
        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
            mailItemList.append(jsonItem)
    if mailItemList:
        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
    isPass = 1
    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return