hxp
2019-04-15 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -18,13 +18,13 @@
import GameBuffs
import ChConfig
import FBLogic
import ReadChConfig
import SkillShell
import PassiveBuffEffMng
import ChNetSendPack
import PlayerTJG
import OperControlManager
import GameObj
import CrossPlayerData
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -156,6 +156,9 @@
    #用于BUFF满的时候处理刷新逻辑
    isDelRefresh = False
    
    # 向跨服发送数据
    CrossPlayerData.SendMergeData_Buff(curObj, curSkillID, plusValueList)
    # buff层级
    layerMaxCnt = 0
    layerCalc = 0
@@ -190,8 +193,8 @@
        
        if buffReplaceType == ChConfig.Def_Buff_Replace_Better:
            if buffSkillLV > curSkillLV:
                # 只取最好的
                continue
                # 只取最好的, 不可加直接退出
                return False
        
        resultTime = -1 #不改变时间的情况
        if buffRepeatTimeType == ChConfig.Def_BuffTime_Reset:
@@ -216,10 +219,10 @@
                        curBuff.SetLayer(curLayerCnt + 1)
                        #BUFF层级变化触发被动
                        if buffOwner:
                            curObj.SetDict("addBuffLayer", curBuff.GetLayer())
                            curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, curBuff.GetLayer())
                            PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick)
                            PassiveBuffEffMng.OnPassiveBuffTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick)
                            curObj.SetDict("addBuffLayer", 0)
                            curObj.SetDict(ChConfig.Def_PlayerKey_AddBuffLayer, 0)
                    else:
                        curBuff.SetLayer(layerMaxCnt)
                    changeLayer = True