| | |
| | | import GameWorldAverageLv
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| | | import PlayerDBOper
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| | | import PlayerGeTui
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| | | #import PlayerManorWar
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| | | import GameWorldBoss
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| | | #import GameWorldActionTeHui
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| | | #import HighLadder
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| | | import PlayerCompensation
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| | | #import GameWorldShopItem
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| | | import ReadChConfig
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| | | import EventReport
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| | | #import ReloadModule
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| | |
| | | import CrossRealmPlayer
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| | | import PlayerFBHelpBattle
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| | | import PlayerFamilyRedPacket
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| | | import PlayerFairyDomain
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| | | import IpyGameDataPY
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| | | import PlayerFamilyParty
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| | | import GameWorldFamilyWar
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| | |
| | | GameWorld.Log("GameServer -> OnHour!")
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| | | PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
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| | | GameWorld.GetGameWorld().OnHour(curTimeStr)
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| | | #每小时更新天梯
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| | | #HighLadder.OnHour()
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| | | #设置存取数据库Key
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| | | __SetWorldKey_SavePlayer(curTimeStr)
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| | | #每小时清空宝物掉落
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| | |
| | | # @remarks 函数详细说明.
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| | | def OnDay(curTimeStr, tick):
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| | | GameWorld.Log("GameServer -> OnDay!")
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| | | #天梯竞技场,放在排行榜更新之前处理
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| | | #HighLadder.OnDay()
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| | | #排行榜拷贝昨日榜单
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| | | PlayerBillboard.CopyBillboardOnDay()
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| | | #开服活动,放在排行榜拷贝昨日榜更新后处理
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| | |
| | | PlayerDBOper.PyDBProccess(tick)
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| | |
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| | | #拍卖行
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| | | AuctionHouse.OnAuctionItemTimeProcess(curTime)
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| | | AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
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| | |
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| | | #每整分钟处理一次
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| | | curDateTime = datetime.datetime.today()
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| | |
| | | Dispose_DataBase_GMShell(tick)
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| | | ##处理重开服务器后, 活动继续开启逻辑根据天数
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| | | #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
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| | | #定时神秘商店刷新
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| | | #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
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| | |
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| | | #定时向RouteServer发送消息
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| | | Dispose_SendMsg_RouteServer(tick)
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| | |
| | | CrossRealmPK.OnGameServerInitOK()
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| | | #世界boss被杀次数重置
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| | | #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
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| | | #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
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| | |
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| | | __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
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| | |
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| | |
| | |
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| | | # 仙盟联赛
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| | | GameWorldFamilyWar.OnMapServerInitOK()
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| | | # 领地争夺战
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| | | #PlayerManorWar.OnMapServerInitOK()
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| | | |
| | | # 特惠活动
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| | | #GameWorldActionTeHui.OnMapServerInitOK()
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| | | |
| | | # 商店信息
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| | | #GameWorldShopItem.OnMapServerInitOK()
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| | |
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| | | # 跨服服务器状态
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| | | isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
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| | |
| | | SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
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| | | #随机假仙盟
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| | | PlayerFamily.RandomFakeFamily()
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| | | |
| | | #缥缈仙域
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| | | PlayerFairyDomain.OnMapServerInitOK()
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| | | # 记录服务器是否正常开启完毕
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| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
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| | | GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
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