| | |
| | | import FBLogic
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import PlayerSuccess
|
| | | import ItemCommon
|
| | | import IpyGameDataPY
|
| | | import ShareDefine
|
| | | import GameFuncComm
|
| | | import FBHelpBattle
|
| | | import SkillShell
|
| | | import PyGameData
|
| | | import NPCCommon
|
| | |
|
| | | import time
|
| | | import math
|
| | | #---------------------------------------------------------------------
|
| | | def OnLogin(curPlayer):
|
| | | NotifyBuyFBBuffInfo(curPlayer)
|
| | | return
|
| | |
|
| | | ## 玩家副本行为封包 A5 08
|
| | | # @param playerIndex 玩家索引
|
| | |
| | | if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
|
| | | return
|
| | |
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
|
| | | |
| | | #扣除扫荡道具
|
| | | if sweepCostindexList and sweepCostCnt:
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
|
| | |
| | | #增加副本进入次数
|
| | | if fbIpyData and fbIpyData.GetDayTimes():
|
| | | FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
|
| | | |
| | | |
| | | helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
|
| | | if helpIpyData:
|
| | | FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
|
| | | return
|
| | | |
| | | #扫荡结果给奖励等
|
| | | FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
|
| | | return
|
| | |
| | | FBLogic.OnClientStartFB(curPlayer, tick)
|
| | | return
|
| | |
|
| | | #// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
|
| | | #
|
| | | #struct tagCMClientStartCustomScene
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD MapID;
|
| | | # WORD FuncLineID;
|
| | | #};
|
| | | def OnClientStartCustomScene(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | mapID = clientData.MapID
|
| | | funcLineID = clientData.FuncLineID
|
| | | DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
|
| | | return
|
| | |
|
| | | #// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
|
| | | #
|
| | | #struct tagCMClientExitCustomScene
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnClientExitCustomScene(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | DoExitCustomScene(curPlayer)
|
| | | return
|
| | |
|
| | | def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
|
| | | ## 进入自定义场景状态
|
| | | |
| | | resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
|
| | | resultPack.MapID = mapID
|
| | | resultPack.FuncLineID = lineID
|
| | | |
| | | #进入副本通用检查
|
| | | if mapID:
|
| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
|
| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
|
| | | if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
|
| | | resultPack.Result = 0
|
| | | NetPackCommon.SendFakePack(curPlayer, resultPack)
|
| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
|
| | | return
|
| | | |
| | | PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
|
| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
|
| | | PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
|
| | | GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | if mapID:
|
| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
|
| | | |
| | | #通知进入状态
|
| | | resultPack.Result = 1
|
| | | NetPackCommon.SendFakePack(curPlayer, resultPack)
|
| | | return
|
| | |
|
| | | def DoExitCustomScene(curPlayer):
|
| | | ## 退出自定义场景状态
|
| | | PlayerControl.SetPlayerSightLevel(curPlayer, 0)
|
| | | mapID = PlayerControl.GetCustomMapID(curPlayer)
|
| | | lineID = PlayerControl.GetCustomLineID(curPlayer)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
|
| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
|
| | | if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
|
| | | FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
|
| | | NPCCommon.ClearPriWoodPile(curPlayer)
|
| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | #// B1 0A 副本购买buff #tagCMFBBuyBuff
|
| | | #struct tagCMFBBuyBuff
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD MapID;
|
| | | # WORD MoneyCnt;
|
| | | #};
|
| | | def OnFBBuyBuff(playerIndex, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | mapID = clientData.MapID
|
| | | moneyCnt = clientData.MoneyCnt
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
|
| | | if not ipyData:
|
| | | return
|
| | | addBuffID = ipyData.GetBuffID()
|
| | | curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
|
| | | if not curSkill:
|
| | | return
|
| | | crossMapID = PlayerControl.GetCrossMapID(curPlayer)
|
| | | if crossMapID and mapID !=crossMapID:
|
| | | return
|
| | | if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
|
| | | return
|
| | | |
| | | curTime = int(time.time())
|
| | | #判断CD |
| | | timeKey = (mapID, moneyCnt)
|
| | | lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
|
| | | if lastTime and curTime - lastTime < ipyData.GetBuffCD():
|
| | | GameWorld.DebugLog('副本购买buff CD未到 ')
|
| | | return
|
| | |
|
| | | #扣钱
|
| | | infoDict = {"MapID":mapID, "addBuffID":addBuffID}
|
| | | if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
|
| | | return
|
| | | if playerID not in PyGameData.g_fbBuyBuffTimeDict:
|
| | | PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
|
| | | PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
|
| | | NotifyBuyFBBuffInfo(curPlayer)
|
| | | if crossMapID:
|
| | | msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
|
| | | GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
|
| | | GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
|
| | | return
|
| | |
|
| | | SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
|
| | | #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
|
| | | return
|
| | |
|
| | | def NotifyBuyFBBuffInfo(curPlayer):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
|
| | | if not buffTimeDict:
|
| | | return
|
| | | packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
|
| | | packData.InfoList = []
|
| | | for timeKey, buyTime in buffTimeDict.items():
|
| | | mapID, moneyCnt = timeKey
|
| | | timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
|
| | | timeInfo.MapID = mapID
|
| | | timeInfo.MoneyCnt = moneyCnt
|
| | | timeInfo.BuyTime = buyTime
|
| | | packData.InfoList.append(timeInfo)
|
| | | packData.Cnt = len(packData.InfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return
|