ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
@@ -457,6 +457,9 @@
def GiveSealDemonAward(curPlayer, lineID, rank, isMail=False, isClientSend=False, dropItemMapInfo=[]):
    newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine')
    isNewbieLine = lineID in newbielineList
    sealDemonIpyData = GetSealDemonIpyData(lineID)
    if not sealDemonIpyData:
        return {}
    prizeMultiple = 1
    addCnt = 1
    if isNewbieLine:
@@ -467,16 +470,18 @@
    elif isClientSend:
        return {}
    else:
        prizeMultiple = 2 if rank == 1 else 1 # 第一名执行双倍掉落奖励,其他一次
        #prizeMultiple = 2 if rank == 1 else 1 # 第一名执行双倍掉落奖励,其他一次
        prizeMultiple = 1 # 去除第一名双倍逻辑,改为放在额外奖励产出
        isDouble = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FMTDouble)
        if isDouble:
            addCnt = 2
    equipList = []
    prizeItemDict ={}
    bossID = CurFBLineBOSSID(lineID)
    extraItemList = sealDemonIpyData.GetOwnerAwardItemEx() * addCnt if rank == 1 else []
    #for _ in xrange(addCnt):
    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_SealDemon, {bossID:addCnt}, 
                                                                        mailTypeKey="SealDemonMail", isMail=isMail, prizeMultiple=prizeMultiple,
                                                                        mailTypeKey="SealDemonMail", isMail=isMail, extraItemList=extraItemList, prizeMultiple=prizeMultiple,
                                                                        dropItemMapInfo=dropItemMapInfo,isVirtualDrop=isClientSend)
    for jsonItem in jsonItemList:
        if 'UserData' in jsonItem:
@@ -607,6 +612,14 @@
    bossID = ipyData.GetNPCID()
    return bossID
def GetSealDemonIpyData(lineID= -1):
    #该分线刷的BOSSID
    if lineID == -1:
        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    if lineID == -1:
        return
    return IpyGameDataPY.GetIpyGameDataByCondition('SealDemon', {'LineID':lineID})
##玩家死亡.
# @param curPlayer:死亡的玩家 
# @param tick 时间戳