ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -778,6 +778,7 @@
                "SealDemon":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "LineID", 0),
                        ("list", "OwnerAwardItemEx", 0),
                        ),
                "FbEncourage":(
@@ -865,6 +866,12 @@
                        ("BYTE", "MoneyType", 0),
                        ("DWORD", "MoneyCount", 0),
                        ("list", "NeedNotifyItemList", 0),
                        ("BYTE", "IsDropJobSelf", 0),
                        ("list", "PieRateDrop", 0),
                        ("BYTE", "PieRateDoCnt", 0),
                        ("dict", "IndepRateDrop", 0),
                        ("dict", "EquipColorSuitInfo", 0),
                        ("dict", "EquipPartKeyRateInfo", 0),
                        ),
                "VIPKillNPC":(
@@ -3029,11 +3036,13 @@
    
    def __init__(self):
        self.NPCID = 0
        self.LineID = 0
        self.LineID = 0
        self.OwnerAwardItemEx = []
        return
        
    def GetNPCID(self): return self.NPCID # ID
    def GetLineID(self): return self.LineID
    def GetLineID(self): return self.LineID
    def GetOwnerAwardItemEx(self): return self.OwnerAwardItemEx # 第一名额外奖励物品[[itemID,个数,是否拍品], ...]
# 副本鼓舞表
class IPY_FbEncourage():
@@ -3200,7 +3209,13 @@
        self.JobItemList = []
        self.MoneyType = 0
        self.MoneyCount = 0
        self.NeedNotifyItemList = []
        self.NeedNotifyItemList = []
        self.IsDropJobSelf = 0
        self.PieRateDrop = []
        self.PieRateDoCnt = 0
        self.IndepRateDrop = {}
        self.EquipColorSuitInfo = {}
        self.EquipPartKeyRateInfo = {}
        return
        
    def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3215,7 +3230,13 @@
    def GetJobItemList(self): return self.JobItemList # 职业物品列表
    def GetMoneyType(self): return self.MoneyType # 货币类型
    def GetMoneyCount(self): return self.MoneyCount # 货币数量
    def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
    def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
    def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
    def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
    def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
    def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
    def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
    def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
# VIP杀怪加攻击表
class IPY_VIPKillNPC():