ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -23,9 +23,11 @@
import IPY_GameWorld
import ItemControler
import PlayerRune
import NPCCommon
import ChConfig
import ChItem
import random
import math
#---------------------------------------------------------------------
@@ -199,6 +201,11 @@
    if awardIpyData.GetRandItemList2() and awardIpyData.GetRandTimeList2() and randItemList2DoCount:
        if not __AddChestsRandAwardItem(curPlayer, chestsItemID, randItemList2DoCount, awardItemDict, awardIpyData.GetRandItemList2(), awardIpyData.GetRandTimeList2()):
            return
    # 装备库
    if awardIpyData.GetPieRateDrop() or awardIpyData.GetIndepRateDrop():
        if not __AddChestsEquipItem(curPlayer, chestsItemID, useCount, awardItemDict, awardIpyData):
            return
    
    # 产出特殊物品广播
    needNotifyItemList = awardIpyData.GetNeedNotifyItemList()
@@ -249,6 +256,7 @@
            itemID = itemInfo[0] # 有配置物品ID,需判断该物品ID是否合法可开出等,支持配置空物品ID
            itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
            if not itemData:
                GameWorld.ErrLog("宝箱奖励物品不存在! chestsItemID=%s,itemID=%s" % (chestsItemID, itemID))
                return False
            
            # 符印判断是否已经解锁
@@ -291,6 +299,69 @@
            
    return True
def __AddChestsEquipItem(curPlayer, chestsItemID, useCount, awardItemDict, awardIpyData):
    ## 获取宝箱装备库产出
    dropEquipInfoList = []
    itemJobList = [curPlayer.GetJob()] if awardIpyData.GetIsDropJobSelf() else IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 掉落装备职业列表
    # 饼图概率随机装备
    pieRateDoCnt = awardIpyData.GetPieRateDoCnt() * useCount
    pieRateDropList = awardIpyData.GetPieRateDrop()  # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
    for _ in xrange(pieRateDoCnt):
        dropInfo = GameWorld.GetResultByRandomList(pieRateDropList)
        if dropInfo:
            dropEquipInfoList.append(dropInfo)
    GameWorld.DebugLog("饼图装备掉落结果: pieRateDoCnt=%s, %s" % (pieRateDoCnt, dropEquipInfoList))
    # 独立概率随机装备
    Def_NPCMaxDropRate = NPCCommon.Def_NPCMaxDropRate
    indepRateDict = awardIpyData.GetIndepRateDrop() # 独立概率掉落信息 {(阶,颜色):概率,...}
    for _ in xrange(useCount):
        for dropInfo, rate in indepRateDict.iteritems():
            dropRate = rate
            mustDropCount = dropRate / Def_NPCMaxDropRate
            dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
            GameWorld.DebugLog("    dropInfo=%s,rate=%s,mustDropCount=%s,dropRate=%s" % (dropInfo, rate, mustDropCount, dropRate))
            curDropCount = mustDropCount
            if GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
                curDropCount += 1
            if not curDropCount:
                continue
            for _ in xrange(curDropCount):
                dropEquipInfoList.append(dropInfo)
    GameWorld.DebugLog("装备库产出: dropEquipInfoList=%s" % dropEquipInfoList)
    placeKeyListDict = IpyGameDataPY.GetFuncCfg("EquipDropPartSets", 1)
    colorSuitRateDict = awardIpyData.GetEquipColorSuitInfo() # 装备颜色对应套装概率 {颜色:套装概率, ...}
    colorSuitPlaceKeyInfoDict = awardIpyData.GetEquipPartKeyRateInfo() # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
    for classLV, color in dropEquipInfoList:
        isSuit = 0
        if color in colorSuitRateDict:
            suitRate = colorSuitRateDict[color]
            isSuit = GameWorld.CanHappen(suitRate, maxRate=Def_NPCMaxDropRate)
        colorSuitKey = (color, isSuit)
        if colorSuitKey not in colorSuitPlaceKeyInfoDict:
            GameWorld.ErrLog("未配置颜色套装对应部位集合key! chestsItemID=%s,color=%s,isSuit=%s" % (chestsItemID, color, isSuit))
            continue
        placeKey = colorSuitPlaceKeyInfoDict[colorSuitKey]
        jobList = itemJobList
        if placeKey not in placeKeyListDict:
            GameWorld.ErrLog("部位集合key不存在!chestsItemID=%s,placeKey=%s" % (chestsItemID, placeKey))
            continue
        placeList = placeKeyListDict[placeKey]
        randEquipIDList = NPCCommon.__GetEquipIDList(chestsItemID, classLV, color, isSuit, placeList, itemJobList, findType="ChestsItem")
        if not randEquipIDList:
            continue
        randItemID = random.choice(randEquipIDList)
        __AddAwardItem(awardItemDict, randItemID, 1)
        GameWorld.DebugLog("开出装备: chestsItemID=%s,itemID=%s,classLV=%s,color=%s,isSuit=%s,placeKey=%s,jobList=%s,randEquipIDList=%s"
                           % (chestsItemID, randItemID, classLV, color, isSuit, placeKey, jobList, randEquipIDList))
    return True
def __GetChestsJobItem(chestsItemID, job, itemID, jobItemList):
    ## 获取宝箱物品奖励对应的职业物品, 职业从1开始
    for jobItemIDList in jobItemList: