| | |
| | | def GetPrestige(curPlayer):
|
| | | return 0
|
| | |
|
| | | ##总战斗力
|
| | | def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
|
| | | def SetFightPower(curPlayer, value):
|
| | | curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
|
| | | return
|
| | |
|
| | | #------------------------------------------------------------------------------
|
| | | ## 协助目标玩家ID
|
| | |
| | |
|
| | | #------------------------------------------------------------------------------
|
| | |
|
| | | def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
|
| | | ## 通知目标玩家地图执行 DoLogic
|
| | | tagPlayerID = tagPlayer.GetPlayerID()
|
| | | tagMapID = tagPlayer.GetRealMapID()
|
| | | if tagMapID:
|
| | | cmdStr = str(cmdInfo)
|
| | | GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" |
| | | % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
|
| | | #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
|
| | | GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
|
| | | cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
|
| | | return
|
| | |
|
| | | ## 增加成就完成进度
|
| | | # @param curPlayer
|