ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -205,6 +205,11 @@
def GetPrestige(curPlayer):
    return 0
##总战斗力
def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
def SetFightPower(curPlayer, value):
    curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
    return
#------------------------------------------------------------------------------ 
## 协助目标玩家ID
@@ -285,6 +290,18 @@
#------------------------------------------------------------------------------ 
def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
    ## 通知目标玩家地图执行 DoLogic
    tagPlayerID = tagPlayer.GetPlayerID()
    tagMapID = tagPlayer.GetRealMapID()
    if tagMapID:
        cmdStr = str(cmdInfo)
        GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s"
                      % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
        #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
        GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
                                                           cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
    return
## 增加成就完成进度
#  @param curPlayer