| | |
| | | import NetPackCommon
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| | | import IpyGameDataPY
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| | | import PyGameData
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| | | import PlayerDBOper
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| | |
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| | | # 获取玩家跨服服务器上的名字
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| | | #===============================================================================
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| | | # def GetCrossPlayerName(curPlayer):
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| | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if not curPlayer:
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| | | GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
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| | | DoOfflinePlayerExitCrossServer(playerID)
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| | | return
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| | | PlayerControl.SetCrossMapID(curPlayer, 0)
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| | | return
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| | |
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| | | def DoOfflinePlayerExitCrossServer(playerID):
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| | | ## 处理离线玩家退出跨服服务器更新DB数据逻辑
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| | | |
| | | PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
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| | | return
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| | |
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| | | def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
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| | | # 发送跨服账号注册上传数据
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| | | # @param mapID: 真实场景地图ID
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| | | # @param dataMapID: 真实场景地图ID对应场景数据地图ID
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| | |
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| | | # 设置上传数据的活动类型
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
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| | |
| | | PyGameData.g_crossSetPlayerAttr = {}
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| | | return
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | | if not IsCrossServerOpen():
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| | | return
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| | | |
| | | LoginDoUnNotifyCrossMsg(curPlayer)
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| | | return
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| | | |
| | | def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
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| | | ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
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| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if curPlayer and curPlayer.GetInitOK():
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| | | msgInfo = str(msgInfo)
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| | | curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
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| | | return curPlayer
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| | | else:
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| | | # 缓存起来,等上线后处理
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| | | if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
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| | | PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
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| | | msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
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| | | msgList.append([callName, msgInfo])
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| | | GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
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| | | if offlineExitCross:
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| | | DoOfflinePlayerExitCrossServer(playerID)
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| | | return
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| | |
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| | | def LoginDoUnNotifyCrossMsg(curPlayer):
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| | | playerID = curPlayer.GetPlayerID()
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| | | msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
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| | | if not msgList:
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| | | return
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| | | for callName, msgInfo in msgList:
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| | | GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
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| | | msgInfo = str(msgInfo)
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| | | curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
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| | | return
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