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| | | import random
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| | | import time
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| | | import uuid
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| | | #// B5 13 拍卖行上架拍品 #tagCMSellAuctionItem
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| | | #
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| | |
| | | #{
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| | | # tagHead Head;
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| | | # BYTE ItemIndex; //物品在背包中索引
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| | | # WORD SellCount; //上架个数,0代表全部上架
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| | | #};
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| | | def OnSellAuctionItem(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | playerID = curPlayer.GetPlayerID()
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| | | itemIndex = clientData.ItemIndex
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| | | sellCount = clientData.SellCount if hasattr(clientData, "SellCount") else 0 # 后面加的,仅为测试时做下兼容
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| | | GameWorld.DebugLog("玩家上架拍品: itemIndex=%s" % (itemIndex), playerID)
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| | | playerPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
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| | | curItem = playerPack.GetAt(itemIndex)
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| | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
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| | | if not ipyData:
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| | | return
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| | | auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
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| | | if not auctionItemCreateTime:
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| | | GameWorld.DebugLog("没有拍品创建时间,无法上架!", playerID)
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| | | return
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| | | curTime = int(time.time())
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| | | if curTime - auctionItemCreateTime > IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600:
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| | | GameWorld.DebugLog("拍品已过期,无法上架!auctionItemCreateTime=%s" % (GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)), playerID)
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| | | ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
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| | | return
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| | | # 20201223 主干取消拍品有效时长设定
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| | | # auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
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| | | # if not auctionItemCreateTime:
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| | | # GameWorld.DebugLog("没有拍品创建时间,无法上架!", playerID)
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| | | # return
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| | | # curTime = int(time.time())
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| | | # if curTime - auctionItemCreateTime > IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600:
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| | | # GameWorld.DebugLog("拍品已过期,无法上架!auctionItemCreateTime=%s" % (GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)), playerID)
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| | | # ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
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| | | # return
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| | |
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| | | QueryGameServer_AuctionHouse(playerID, "AddAuctionItemQuery", [itemIndex, itemGUID, itemID])
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| | | QueryGameServer_AuctionHouse(playerID, "AddAuctionItemQuery", [itemIndex, itemGUID, itemID, sellCount])
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| | | return
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| | |
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| | | #// B5 14 拍卖行竞价物品 #tagCMBiddingAuctionItem
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| | |
| | | return
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| | | queryType, queryData, result = resultList
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| | | if queryType == "AddAuctionItemQuery":
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| | | itemIndex, itemGUID, itemID = queryData
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| | | itemIndex, itemGUID, itemID, sellCount = queryData
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| | | if not result or not result[0]:
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| | | return
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| | | __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID)
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| | | __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID, sellCount)
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| | |
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| | | elif queryType == "BidAuctionItemQuery":
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| | | itemGUID, biddingPrice = queryData
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| | |
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_AuctionItem, 1)
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| | | return
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| | |
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| | | def __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID):
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| | | def __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID, sellCount):
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| | | ## 玩家上架拍品
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| | | playerID = curPlayer.GetPlayerID()
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| | | playerPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
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| | |
| | | if itemGUID != curItemGUID or itemID != curItemID:
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| | | GameWorld.Log("请求上架的拍品已变化,无法上架!", playerID)
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| | | return
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| | | __DoAddAuctionItem(curPlayer, [[curItem]])
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| | | __DoAddAuctionItem(curPlayer, [[curItem, sellCount]])
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| | | return
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| | |
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| | | def DoAddFamilyAuctionItem(familyAuctionItemDict):
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| | |
| | | def __DoAddAuctionItem(curPlayer, auctionItemList):
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| | | ''' 上架拍品,支持批量上架
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| | | @param curPlayer: 非个人拍品时为None
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| | | @param auctionItemList: [[curItem], [curItem, familyID, familyPlayerIDList], ...]
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| | | @param auctionItemList: [[curItem], [curItem, sellCount], [curItem, familyID, familyPlayerIDList], ...]
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| | | '''
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| | | playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
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| | | addAuctionItemList = []
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| | |
| | | if curPlayer and not familyID:
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| | | if ItemCommon.CheckItemIsEquip(curItem):
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| | | EventShell.EventRespons_AddAuctionEquip(curPlayer, curItem.GetItemColor())
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| | | ItemCommon.DelItem(curPlayer, curItem, curItem.GetCount())
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| | | sellCount = itemInfo[1] if len(itemInfo) == 2 else 0
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| | | if sellCount <= 0:
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| | | sellCount = curItem.GetCount()
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| | | else:
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| | | sellCount = min(sellCount, curItem.GetCount())
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| | | itemData["ItemCount"] = sellCount
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| | | if sellCount != curItem.GetCount():
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| | | itemData["GUIDSrc"] = curItem.GetGUID()
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| | | itemData["GUID"] = str(uuid.uuid1()).upper() # 不是全部卖掉的,生成新的GUID
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| | | ItemCommon.DelItem(curPlayer, curItem, sellCount)
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| | | else:
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| | | if not ItemControler.GetIsAuctionItem(curItem):
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| | | GameWorld.Log("非拍品,绑定无法上架!", playerID)
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