ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -30,6 +30,7 @@
import random
import time
import uuid
#// B5 13 拍卖行上架拍品 #tagCMSellAuctionItem
#
@@ -37,11 +38,13 @@
#{
#    tagHead Head;
#    BYTE        ItemIndex;    //物品在背包中索引
#    WORD        SellCount;    //上架个数,0代表全部上架
#};
def OnSellAuctionItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    itemIndex = clientData.ItemIndex
    sellCount = clientData.SellCount if hasattr(clientData, "SellCount") else 0 # 后面加的,仅为测试时做下兼容
    GameWorld.DebugLog("玩家上架拍品: itemIndex=%s" % (itemIndex), playerID)
    playerPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curItem = playerPack.GetAt(itemIndex)
@@ -55,17 +58,18 @@
    ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
    if not ipyData:
        return
    auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
    if not auctionItemCreateTime:
        GameWorld.DebugLog("没有拍品创建时间,无法上架!", playerID)
        return
    curTime = int(time.time())
    if curTime - auctionItemCreateTime > IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600:
        GameWorld.DebugLog("拍品已过期,无法上架!auctionItemCreateTime=%s" % (GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)), playerID)
        ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
        return
    # 20201223 主干取消拍品有效时长设定
#    auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
#    if not auctionItemCreateTime:
#        GameWorld.DebugLog("没有拍品创建时间,无法上架!", playerID)
#        return
#    curTime = int(time.time())
#    if curTime - auctionItemCreateTime > IpyGameDataPY.GetFuncCfg("AuctionItem", 1) * 3600:
#        GameWorld.DebugLog("拍品已过期,无法上架!auctionItemCreateTime=%s" % (GameWorld.ChangeTimeNumToStr(auctionItemCreateTime)), playerID)
#        ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
#        return
    
    QueryGameServer_AuctionHouse(playerID, "AddAuctionItemQuery", [itemIndex, itemGUID, itemID])
    QueryGameServer_AuctionHouse(playerID, "AddAuctionItemQuery", [itemIndex, itemGUID, itemID, sellCount])
    return
#// B5 14 拍卖行竞价物品 #tagCMBiddingAuctionItem
@@ -98,10 +102,10 @@
        return
    queryType, queryData, result = resultList
    if queryType == "AddAuctionItemQuery":
        itemIndex, itemGUID, itemID = queryData
        itemIndex, itemGUID, itemID, sellCount = queryData
        if not result or not result[0]:
            return
        __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID)
        __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID, sellCount)
        
    elif queryType == "BidAuctionItemQuery":
        itemGUID, biddingPrice = queryData
@@ -130,7 +134,7 @@
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_AuctionItem, 1)
    return
def __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID):
def __DoPlayerSellAuctionItem(curPlayer, itemIndex, itemGUID, itemID, sellCount):
    ## 玩家上架拍品
    playerID = curPlayer.GetPlayerID()
    playerPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
@@ -145,7 +149,7 @@
    if itemGUID != curItemGUID or itemID != curItemID:
        GameWorld.Log("请求上架的拍品已变化,无法上架!", playerID)
        return
    __DoAddAuctionItem(curPlayer, [[curItem]])
    __DoAddAuctionItem(curPlayer, [[curItem, sellCount]])
    return
def DoAddFamilyAuctionItem(familyAuctionItemDict):
@@ -175,7 +179,7 @@
def __DoAddAuctionItem(curPlayer, auctionItemList):
    ''' 上架拍品,支持批量上架
    @param curPlayer: 非个人拍品时为None
    @param auctionItemList: [[curItem], [curItem, familyID, familyPlayerIDList], ...]
    @param auctionItemList: [[curItem], [curItem, sellCount], [curItem, familyID, familyPlayerIDList], ...]
    '''
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    addAuctionItemList = []
@@ -194,7 +198,16 @@
        if curPlayer and not familyID:
            if ItemCommon.CheckItemIsEquip(curItem):
                EventShell.EventRespons_AddAuctionEquip(curPlayer, curItem.GetItemColor())
            ItemCommon.DelItem(curPlayer, curItem, curItem.GetCount())
            sellCount = itemInfo[1] if len(itemInfo) == 2 else 0
            if sellCount <= 0:
                sellCount = curItem.GetCount()
            else:
                sellCount = min(sellCount, curItem.GetCount())
            itemData["ItemCount"] = sellCount
            if sellCount != curItem.GetCount():
                itemData["GUIDSrc"] = curItem.GetGUID()
                itemData["GUID"] = str(uuid.uuid1()).upper() # 不是全部卖掉的,生成新的GUID
            ItemCommon.DelItem(curPlayer, curItem, sellCount)
        else:
            if not ItemControler.GetIsAuctionItem(curItem):
                GameWorld.Log("非拍品,绑定无法上架!", playerID)