|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, | 
|---|
|  |  |  | "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, | 
|---|
|  |  |  | "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, | 
|---|
|  |  |  | "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID, | 
|---|
|  |  |  | "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} | 
|---|
|  |  |  | return compensationDict | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer): | 
|---|
|  |  |  | # 指定服务器邮件 | 
|---|
|  |  |  | SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #可以用的奖励 | 
|---|
|  |  |  | if Enable_State != curState: | 
|---|
|  |  |  | SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState) | 
|---|