ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -43,7 +43,12 @@
GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
# 被动关联的技能模块
# 获得关联技能,0 全部 1是主动型技能(法宝,普攻) 2 为人族法宝技能 3为普攻  其他技能ID
Def_ConnSkill_Template = {
             ChConfig.Def_SkillFuncType_FbSkill:[1,2],
             ChConfig.Def_SkillFuncType_NormalAttack:[1,3],
             }
# --------被动功法设置--------------------------------------------------------------------
@@ -284,6 +289,7 @@
             
             4000:ChConfig.TriggerType_BuffState,   # 进入4012的某个状态触发技能 2
             4001:ChConfig.TriggerType_TagBuffState,   # 目标进入4012的某个状态触发技能 2
             4002:ChConfig.TriggerType_SkillValue,  # 增加技能伤害固定值 82
             4003:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4004:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4005:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
@@ -353,6 +359,8 @@
             4071:ChConfig.TriggerType_Buff_SuckBloodPer,   # 攻击 百分比吸血
             4072:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
             4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
             4074:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
             4075:ChConfig.TriggerType_AddThumpHitPer, # 增加重击伤害百分比
             4076:ChConfig.TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71 
             4077:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
             4078:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
@@ -379,6 +387,8 @@
             4099:ChConfig.TriggerType_WillDead,   # 进入濒死状态时触发技能 25
             4100:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4
             4101:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
             4102:ChConfig.TriggerType_SkillValue,  # 增加技能伤害固定值 82
             4103:ChConfig.TriggerType_Buff_SuckBloodPer,   # 攻击 百分比吸血
             }
    return tdict.get(effectID, -1) 
    #===========================================================================
@@ -432,6 +442,7 @@
             4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
             4534:ChConfig.TriggerType_DebuffOff,   # BUFF类: 抵消debuff
             4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
             4536:ChConfig.TriggerType_AddBuffOver,
             
             803:ChConfig.TriggerType_BloodShield,  # 血盾
             806:ChConfig.TriggerType_BloodShield,  # 血盾
@@ -696,12 +707,14 @@
        skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, connSkillID), []))
        
        # 指定特殊类型可触发
        # 获得关联技能,0 全部 1是主动型技能(法宝,普攻) 2 为人族法宝技能 3为普攻  其他技能ID
        if connSkill and connSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill, ChConfig.Def_SkillFuncType_NormalAttack]:
            funcType = 1
            skillList.extend(self.AffectSkillDict.get((triggerType, funcType), []))
            skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, funcType), []))
            skillList.extend(self.AffectDogzSkillDict.get((triggerType, funcType), []))
            skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, funcType), []))
            funcTypeList = Def_ConnSkill_Template.get(connSkill.GetFuncType(), [])
            for funcType in funcTypeList:
                skillList.extend(self.AffectSkillDict.get((triggerType, funcType), []))
                skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, funcType), []))
                skillList.extend(self.AffectDogzSkillDict.get((triggerType, funcType), []))
                skillList.extend(self.AffectSuperEquipSkillDict.get((triggerType, funcType), []))
        
        # 被动再触发被动限制为指定
        if connSkill and SkillCommon.isPassiveSkill(connSkill):