| | |
| | | GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
|
| | | return
|
| | |
|
| | | def MapServer_MergePKOver(infoList):
|
| | | def MapServer_CrossPKOver(infoList):
|
| | | ## 收到MapServer副本跨服PK结果同步
|
| | |
|
| | | GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
|
| | |
| | | NetPackCommon.SendFakePack(player, matchOKPack)
|
| | | GameWorld.Log(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
|
| | |
|
| | | # 到这里默认认为一定会有结果的,所以本服直接增加次数
|
| | | #player.MapServer_QueryPlayerResult(0, 0, 'MergePKAddCnt', "", 0)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_PKTimeoutRoomList(timeoutRoomDict):
|