ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -753,7 +753,8 @@ Def_HurtType_Zhansha, # նɱ 12 Def_HurtType_Zhuxian, # 诛仙一击 13 Def_HurtType_ZhognjiZhansha, # 终极斩杀 14 ) = range(1, 15) Def_HurtType_DeadlyHit, # 致命一击 15 ) = range(1, 16) #Def_HurtType_SuckBlood, # 吸血 ( @@ -4385,7 +4386,9 @@ TriggerType_SuperHitSkipCD, # 暴击无冷却 68 TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69 TriggerType_4074PerValue, # 特殊效果的加成 70 ) = range(1, 71) TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71 TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义 ) = range(1, 73) # NPC功能类型定义