ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1315.py
@@ -21,6 +21,7 @@ import SkillShell import GameObj import IPY_GameWorld import AttackCommon def ProcessBuff(tagObj, curBuff, curEffect, processBuffTick, tick): Attack(tagObj, curBuff, curEffect, tick) @@ -50,7 +51,7 @@ # @return None def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner): Attack(curObj, addBuff, curEffect, tick) #立即执行一次攻击 if GameObj.GetHP(curObj) != 0: if not AttackCommon.GetIsDead(curObj) and GameObj.GetHP(curObj) != 0: addBuff.SetProcessInterval(tick) return