ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
@@ -17,12 +17,14 @@
import CommFunc
import ShareDefine
import IpyGameDataPY
import CrossRealmMsg
import PyGameDataStruct
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import PyDataManager
import CrossRealmPK
import GameWorld
import operator
@@ -110,7 +112,6 @@
        self.__billboardType = billboardType
        self.__groupValue1 = groupValue1
        self.__groupValue2 = groupValue2
        self.__maxCount = ShareDefine.CrossBillboard_MaxDataCount.get(billboardType, 100)
        self.__crossServerDataVer = 0 # 主服榜单数据版本
        self.__clientServerDataVer = 0 # 子服榜单数据版本
        self.__billboardList = [] # [tagDBCrossBillboard, ...] 
@@ -268,10 +269,17 @@
        return
    
    def GetCount(self): return len(self.__billboardList)
    def GetMaxCount(self): return self.__maxCount
    def GetMaxCount(self):
        maxCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossBillboardSet", 1, {})
        return maxCountDict.get(self.__billboardType, 100)
    
    def At(self, i): return self.__billboardList[i]
    def IsFull(self): return len(self.__billboardList) >= self.__maxCount
    def At(self, i):
        billData = self.__billboardList[i]
        if not billData and False:
            billData = PyGameDataStruct.tagDBCrossBillboard() # 不会执行到,只为了.出代码提示
        return billData
    def IsFull(self): return len(self.__billboardList) >= self.GetMaxCount()
    
    def UpdCrossServerDataVer(self, version=None):
        ## 更新跨服榜单数据版本号,用于跨服主服、子服验证数据版本,同步榜单数据用
@@ -344,7 +352,7 @@
def CopyBillboardOnDay():
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    for billboardType in ShareDefine.CrossBillboardTypeList:
        if billboardType in [ShareDefine.Def_CBT_BossTrialSubmitBak, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak]:
        if billboardType in [ShareDefine.Def_CBT_BossTrialSubmitBak, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak, ShareDefine.Def_CBT_CrossRealmPK]:
            continue
        groupList = billboardMgr.GetBillboardGroupList(billboardType)
        for billboardType, groupValue1, groupValue2 in groupList:
@@ -466,8 +474,21 @@
    GameWorld.DebugLog("玩家请求查看跨服排行榜: billboardType=%s,groupValue1=%s,groupValue2=%s" % (billboardType, groupValue1, groupValue2))
    
    # 请求查询跨服服务器
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
               "QueryData":{"EventName":"View", "PlayerID":playerID, "StartIndex":startIndex, "WatchCnt":watchCnt, "WatchID":watchID}}
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":"View", "QueryData":{"StartIndex":startIndex, "WatchCnt":watchCnt, "WatchID":watchID}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg)
    return
def OnQueryPlayerBillboardRank(playerID, funcName, funcData, billboardType, groupValue1, groupValue2=0, tagPlayerID=0):
    ## 查询玩家ID排名
    if GameWorld.IsCrossServer():
        return
    if billboardType not in ShareDefine.CrossBillboardTypeList:
        return
    if not tagPlayerID:
        tagPlayerID = playerID # 默认查自己
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":"Ranking", "QueryData":{"PlayerID":tagPlayerID, "funcName":funcName, "funcData":funcData}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg)
    return
@@ -476,11 +497,13 @@
    billboardType = msgData["BillboardType"]
    groupValue1 = msgData["GroupValue1"]
    groupValue2 = msgData["GroupValue2"]
    playerID = msgData.get("PlayerID", 0) # 发起的玩家ID
    queryType = msgData.get("QueryType", "") # 原数据返回子服
    queryData = msgData.get("QueryData", {}) # 原数据返回子服
    SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], queryData)
    SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], playerID, queryType, queryData)
    return
def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, queryData=None):
def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, playerID=0, queryType="", queryData=None):
    ## 同步跨服榜单到子服
    if not GameWorld.IsCrossServer():
        return
@@ -492,9 +515,17 @@
    billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    billboardObj.DoDelaySort()
    idOrderDict = billboardObj.GetIDOrderDict()
    crossServerDataVer = billboardObj.GetCrossServerDataVer()
    msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
               "QueryData":queryData, "CrossServerDataVer":crossServerDataVer}
    msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":queryType, "QueryData":queryData}
    # 查询名次
    if queryType == "Ranking":
        tagPlayerID = queryData.get("PlayerID", 0)
        if not tagPlayerID:
            return
        queryData["OrderIndex"] = idOrderDict.get(tagPlayerID, 0) - 1 # -1-未上榜,0-第一名
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList)
        return
    
    # 有查询数据时才同步榜单数据列表,否则只同步数据版本号
    if queryData:
@@ -560,38 +591,30 @@
    billboardType = msgData["BillboardType"]
    groupValue1 = msgData["GroupValue1"]
    groupValue2 = msgData["GroupValue2"]
    crossServerDataVer = msgData["CrossServerDataVer"]
    syncBillboardList = msgData.get("BillboardDataList")
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,crossServerDataVer=%s"
                       % (billboardType, groupValue1, groupValue2, crossServerDataVer))
    #billboardMgr = PyDataManager.GetCrossBillboardManager()
    #billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    #billboardObj.UpdClientServerBillboard(crossServerDataVer, syncBillboardList)
    queryData = msgData.get("QueryData")
    if not queryData:
    playerID = msgData.get("PlayerID", 0) # 发起的玩家ID
    queryType = msgData.get("QueryType", "")
    queryData = msgData.get("QueryData", {})
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,queryType=%s"
                       % (billboardType, groupValue1, groupValue2, queryType), playerID)
    if not queryType or not queryData:
        return
    
    eventName = queryData.get("EventName")
    #eventData = queryData.get("EventData")
    queryPlayerID = queryData.get("PlayerID", 0)
    if not eventName or not queryPlayerID:
        return
    queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(queryPlayerID)
    if not queryPlayer:
        return
    if eventName == "View":
    if queryType == "View":
        queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not queryPlayer:
            return
        watchID = queryData.get("WatchID", 0)
        syncBillboardList = msgData.get("BillboardDataList")
        SyncCrossBillboardToPlayer(queryPlayer, billboardType, groupValue1, groupValue2, syncBillboardList, watchID)
    #else:
    #    idOrderDict = billboardObj.GetIDOrderDict()
    #    order = idOrderDict.get(queryPlayerID, 0)
    #    sysMsg = str([billboardType, groupValue1, groupValue2, eventName, eventData, order])
    #    queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossBillboardOrder", sysMsg, len(sysMsg))
        
    elif queryType == "Ranking":
        funcName = queryData.get("funcName", "")
        funcData = queryData.get("funcData", {})
        #tagPlayerID = queryData.get("PlayerID", 0)
        orderIndex = queryData.get("OrderIndex", 0)
        if funcName == "QueryCrossPKSeasonOrder":
            CrossRealmPK.OnQueryCrossPKSeasonOrderRet(playerID, funcData, orderIndex)
    return
def SyncCrossBillboardToPlayer(curPlayer, billboardType, groupValue1, groupValue2, billboardList, watchID):