ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
@@ -17,12 +17,14 @@
import CommFunc
import ShareDefine
import IpyGameDataPY
import CrossRealmMsg
import PyGameDataStruct
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import PyDataManager
import CrossRealmPK
import GameWorld
import operator
@@ -110,11 +112,13 @@
        self.__billboardType = billboardType
        self.__groupValue1 = groupValue1
        self.__groupValue2 = groupValue2
        self.__maxCount = ShareDefine.CrossBillboard_MaxDataCount.get(billboardType, 100)
        self.__crossServerDataVer = 0 # 主服榜单数据版本
        self.__clientServerDataVer = 0 # 子服榜单数据版本
        self.__billboardList = [] # [tagDBCrossBillboard, ...] 
        self.__idIndexDict = {} # {id:index, ...}
        self.__idOrderDict = {} # {id:名次, ...}
        self.__orderRuleList = None
        self.__sortDelay = False # 是否需要延迟排序
        return
    
    def GetBillboardType(self): return self.__billboardType
@@ -122,20 +126,40 @@
    def GetGroupValue2(self): return self.__groupValue2
    
    def ClearData(self):
        GameWorld.Log("CrossBillboard ClearData billboardType=%s,groupValue1=%s,groupValue2=%s"
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2))
        GameWorld.Log("CrossBillboard ClearData billboardType=%s,groupValue1=%s,groupValue2=%s,dataCount=%s"
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList)))
        if GameWorld.IsCrossServer():
            self.SaveDRData()
            self.SaveDRData("Clear")
        self.__billboardList = [] # [tagDBCrossBillboard, ...] 
        self.__idOrderDict = {} # {id:名次, ...}
        self.__idIndexDict = {}
        
        self.UpdCrossServerDataVer(0)
        return
    
    def SortData(self):
        GameWorld.DebugLog("跨服榜单排序: billboardType=%s,groupValue1=%s,groupValue2=%s,dataCount=%s"
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList)))
        self.__billboardList.sort(key=operator.attrgetter("CmpValue", "CmpValue2", "CmpValue3"), reverse=True)
        self.__idOrderDict = {} # 排序后重置,下次查询时更新并缓存
        self.__idIndexDict = {}
        self.__sortDelay = False
        self.UpdCrossServerDataVer()
        return
    def SetDelaySort(self):
        ## 设置延迟排序
        GameWorld.DebugLog("跨服榜单设置延迟排序: billboardType=%s,groupValue1=%s,groupValue2=%s,dataCount=%s"
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList)))
        self.__sortDelay = True
        self.UpdCrossServerDataVer()
        return
    def DoDelaySort(self):
        ## 延迟排序
        if not self.__sortDelay:
            return
        self.SortData()
        return
    
    def AddBillboardData(self, billboardData):
@@ -152,33 +176,46 @@
        @param findID: 查找的ID
        @return: None or PyGameDataStruct.tagDBCrossBillboard()
        '''
        idOrderDict = self.GetIDOrderDict()
        if findID not in idOrderDict:
        self.GetIDOrderDict()
        if findID not in self.__idIndexDict:
            return None
        order = idOrderDict[findID]
        return self.__billboardList[order - 1]
        idIndex = self.__idIndexDict[findID]
        if idIndex >= len(self.__billboardList):
            return None
        return self.__billboardList[idIndex]
    
    def IndexOfByID(self, findID):
        ''' 根据ID查询所在榜单索引
        @param findID: 查找的ID
        @return: -1 or >=0
        '''
        idOrderDict = self.GetIDOrderDict()
        if findID not in idOrderDict:
        self.GetIDOrderDict()
        if findID not in self.__idIndexDict:
            return -1
        order = idOrderDict[findID]
        return order - 1
        idIndex = self.__idIndexDict[findID]
        return idIndex
    
    def SaveDRData(self):
    def SaveDRData(self, eventName="", addDataDict={}):
        ## 记录流向数据
        eventTypeName = "CrossBillboard_%s" % (self.__billboardType)
        drDict = {"BillboardType":self.__billboardType, "GroupValue1":self.__groupValue1, "GroupValue2":self.__groupValue2,
                  "DataCount":len(self.__billboardList)}
        DataRecordPack.SendEventPack(eventTypeName, drDict)
        for billboardData in self.__billboardList:
            dataDict = {"BillboardType":billboardData.BillboardType, "GroupValue1":billboardData.GroupValue1,
                        "GroupValue2":billboardData.GroupValue2, "Type2":billboardData.Type2,
                        "ID":billboardData.ID, "ID2":billboardData.ID2,
        self.DoDelaySort()
        dataCount = len(self.__billboardList)
        if not dataCount:
            return
        idOrderDict = self.GetIDOrderDict()
        serverTime = GameWorld.GetServerTime()
        timeStr = "%02d%02d%02d%s" % (serverTime.hour, serverTime.minute, serverTime.second, str(serverTime.microsecond)[:3])
        eventTypeStr = "Billboard_%s_%s_%s_%s_%s" % (self.__billboardType, self.__groupValue1, self.__groupValue2, eventName, timeStr)
        dataDict = {"BillboardType":self.__billboardType, "DataCount":dataCount, "addDataDict":addDataDict,
                    "GroupValue1":self.__groupValue1, "GroupValue2":self.__groupValue2}
        DataRecordPack.SendEventPack(eventTypeStr, dataDict)
        for index, billboardData in enumerate(self.__billboardList):
            rank = idOrderDict.get(billboardData.ID, index + 1)
            dataDict = {"Type2":billboardData.Type2, "Rank":rank, "Index":index,
                        "ID":billboardData.ID, "ID2":billboardData.ID2,
                        "Name1":billboardData.Name1, "Name2":billboardData.Name2,
                        "Value1":billboardData.Value1, "Value2":billboardData.Value2,
                        "Value3":billboardData.Value3, "Value4":billboardData.Value4,
@@ -186,23 +223,63 @@
                        "Value7":billboardData.Value7, "Value8":billboardData.Value8,
                        "CmpValue":billboardData.CmpValue, "CmpValue2":billboardData.CmpValue2, 
                        "CmpValue3":billboardData.CmpValue3, "UserData":billboardData.UserData}
            DataRecordPack.SendEventPack(eventTypeName, dataDict)
            DataRecordPack.SendEventPack(eventTypeStr, dataDict)
        return
    
    def GetBillboardDataList(self): return self.__billboardList
    def GetIDOrderDict(self):
        ## 获取ID对应名次字典
        # @return: {ID:名次, ...}  名次从1开始
        if not self.__idOrderDict:
            for order, billboardData in enumerate(self.__billboardList, 1):
                self.__idOrderDict[billboardData.ID] = order
        if not self.__idOrderDict or not self.__idIndexDict:
            self.__idOrderDict = {}
            self.__idIndexDict = {}
            if self.__orderRuleList:
                billboardDataCount = self.GetCount()
                rankPre = 0
                billboardIndex = 0
                for rank, needCmpValue in self.__orderRuleList:
                    orderCountTotal = rank - rankPre # 奖励名次数量
                    rankPre = rank
                    for index in xrange(billboardIndex, billboardDataCount):
                        if orderCountTotal <= 0:
                            break
                        billboardData = self.At(index)
                        if billboardData.CmpValue < needCmpValue:
                            break
                        orderReal = rank - orderCountTotal + 1
                        self.__idOrderDict[billboardData.ID] = orderReal
                        orderCountTotal -= 1
                        billboardIndex += 1
                for order, billboardData in enumerate(self.__billboardList, 1):
                    self.__idIndexDict[billboardData.ID] = order - 1
            else:
                for order, billboardData in enumerate(self.__billboardList, 1):
                    self.__idOrderDict[billboardData.ID] = order
                    self.__idIndexDict[billboardData.ID] = order - 1
        return self.__idOrderDict
    
    def GetCount(self): return len(self.__billboardList)
    def GetMaxCount(self): return self.__maxCount
    def SetOrderRuleList(self, orderRuleList):
        ## 排名所需值规则列表
        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
        self.__orderRuleList = orderRuleList
        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
        self.__idIndexDict = {}
        GameWorld.Log("设置排名所需值规则列表: billboardType=%s,groupValue1=%s,groupValue2=%s, %s"
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, orderRuleList))
        return
    
    def At(self, i): return self.__billboardList[i]
    def IsFull(self): return len(self.__billboardList) >= self.__maxCount
    def GetCount(self): return len(self.__billboardList)
    def GetMaxCount(self):
        maxCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossBillboardSet", 1, {})
        return maxCountDict.get(self.__billboardType, 100)
    def At(self, i):
        billData = self.__billboardList[i]
        if not billData and False:
            billData = PyGameDataStruct.tagDBCrossBillboard() # 不会执行到,只为了.出代码提示
        return billData
    def IsFull(self): return len(self.__billboardList) >= self.GetMaxCount()
    
    def UpdCrossServerDataVer(self, version=None):
        ## 更新跨服榜单数据版本号,用于跨服主服、子服验证数据版本,同步榜单数据用
@@ -233,6 +310,7 @@
        if syncBillboardList != None:
            self.__billboardList = self.__billboardList[:len(syncBillboardList)] # 直接用本服以后的排行数据实例clear后覆盖更新,不足的创建新实例
            self.__idOrderDict = {}
            self.__idIndexDict = {}
            for i, syncData in enumerate(syncBillboardList):
                ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = syncData
                if i < len(self.__billboardList):
@@ -265,6 +343,7 @@
                billboardData.CmpValue3 = CmpValue3
                
                self.__idOrderDict[ID] = i + 1
                self.__idIndexDict[ID] = i
                
            self.__clientServerDataVer = crossServerDataVer
            
@@ -273,10 +352,21 @@
def CopyBillboardOnDay():
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    for billboardType in ShareDefine.CrossBillboardTypeList:
        if billboardType in [ShareDefine.Def_CBT_BossTrialSubmitBak, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak, ShareDefine.Def_CBT_CrossRealmPK]:
            continue
        groupList = billboardMgr.GetBillboardGroupList(billboardType)
        for billboardType, groupValue1, groupValue2 in groupList:
            billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
            billboardObj.SaveDRData()
            billboardObj.SaveDRData("OnDay")
    return
def OnMinuteProcess():
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    for billboardType in ShareDefine.CrossBillboardTypeList:
        groupList = billboardMgr.GetBillboardGroupList(billboardType)
        for billboardType, groupValue1, groupValue2 in groupList:
            billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
            billboardObj.DoDelaySort()
    return
def CopyBillboard(fromBillboardType, toBillboardType):
@@ -318,6 +408,42 @@
            
    return
def CopyBillboardEx(fromBillboardType, toBillboardType, groupValue1, groupValue2=0):
    ## 将某个类型的榜单完全拷贝到其他榜单 - 一般用于备份、转移数据
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    frbillboardObj = billboardMgr.GetCrossBillboard(fromBillboardType, groupValue1, groupValue2)
    toBillboardObj = billboardMgr.GetCrossBillboard(toBillboardType, groupValue1, groupValue2)
    toBillboardObj.ClearData()
    GameWorld.Log("CopyBillboardEx: fromBillboardType=%s,toBillboardType=%s,groupValue1=%s,groupValue2=%s"
                  % (fromBillboardType, toBillboardType, groupValue1, groupValue2))
    for frbillboardData in frbillboardObj.GetBillboardDataList():
        tobillboardData = PyGameDataStruct.tagDBCrossBillboard()
        tobillboardData.GroupValue1 = groupValue1
        tobillboardData.GroupValue2 = groupValue2
        tobillboardData.BillboardType = toBillboardType
        tobillboardData.ID = frbillboardData.ID
        tobillboardData.ID2 = frbillboardData.ID2
        tobillboardData.Name1 = frbillboardData.Name1
        tobillboardData.Name2 = frbillboardData.Name2
        tobillboardData.Type2 = frbillboardData.Type2
        tobillboardData.Value1 = frbillboardData.Value1
        tobillboardData.Value2 = frbillboardData.Value2
        tobillboardData.Value3 = frbillboardData.Value3
        tobillboardData.Value4 = frbillboardData.Value4
        tobillboardData.Value5 = frbillboardData.Value5
        tobillboardData.Value6 = frbillboardData.Value6
        tobillboardData.Value7 = frbillboardData.Value7
        tobillboardData.Value8 = frbillboardData.Value8
        tobillboardData.UserData = frbillboardData.UserData
        tobillboardData.DataLen = len(tobillboardData.UserData)
        tobillboardData.CmpValue = frbillboardData.CmpValue
        tobillboardData.CmpValue2 = frbillboardData.CmpValue2
        tobillboardData.CmpValue3 = frbillboardData.CmpValue3
        toBillboardObj.AddBillboardData(tobillboardData)
    return
#// C0 04 查看跨服排行榜 #tagCGViewCrossBillboard
#
#struct    tagCGViewCrossBillboard
@@ -328,7 +454,7 @@
#    BYTE        GroupValue2;    // 分组值2,与分组值1组合归为同组榜单数据
#    DWORD        StartIndex;    //查看的起始名次索引, 默认0
#    BYTE        WatchCnt;    //查看条数,默认20,最大不超过100
#    BYTE        IsWatchSelf;    //是否查看自己名次前后,默认10条数据
#    DWORD        WatchID;        //查看指定ID名次前后,如玩家ID、家族ID等
#};
def OnViewCrossBillboard(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -338,7 +464,7 @@
    billboardType, groupValue1, groupValue2 = clientData.Type, clientData.GroupValue1, clientData.GroupValue2
    startIndex = clientData.StartIndex
    watchCnt = clientData.WatchCnt
    isWatchSelf = clientData.IsWatchSelf
    watchID = clientData.WatchID
    
    if billboardType not in ShareDefine.CrossBillboardTypeList:
        return
@@ -348,8 +474,21 @@
    GameWorld.DebugLog("玩家请求查看跨服排行榜: billboardType=%s,groupValue1=%s,groupValue2=%s" % (billboardType, groupValue1, groupValue2))
    
    # 请求查询跨服服务器
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
               "QueryData":{"EventName":"View", "PlayerID":playerID, "StartIndex":startIndex, "WatchCnt":watchCnt, "IsWatchSelf":isWatchSelf}}
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":"View", "QueryData":{"StartIndex":startIndex, "WatchCnt":watchCnt, "WatchID":watchID}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg)
    return
def OnQueryPlayerBillboardRank(playerID, funcName, funcData, billboardType, groupValue1, groupValue2=0, tagPlayerID=0):
    ## 查询玩家ID排名
    if GameWorld.IsCrossServer():
        return
    if billboardType not in ShareDefine.CrossBillboardTypeList:
        return
    if not tagPlayerID:
        tagPlayerID = playerID # 默认查自己
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":"Ranking", "QueryData":{"PlayerID":tagPlayerID, "funcName":funcName, "funcData":funcData}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg)
    return
@@ -358,11 +497,13 @@
    billboardType = msgData["BillboardType"]
    groupValue1 = msgData["GroupValue1"]
    groupValue2 = msgData["GroupValue2"]
    playerID = msgData.get("PlayerID", 0) # 发起的玩家ID
    queryType = msgData.get("QueryType", "") # 原数据返回子服
    queryData = msgData.get("QueryData", {}) # 原数据返回子服
    SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], queryData)
    SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], playerID, queryType, queryData)
    return
def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, queryData=None):
def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, playerID=0, queryType="", queryData=None):
    ## 同步跨服榜单到子服
    if not GameWorld.IsCrossServer():
        return
@@ -372,22 +513,32 @@
        queryData = {}
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    crossServerDataVer = billboardObj.GetCrossServerDataVer()
    msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
               "QueryData":queryData, "CrossServerDataVer":crossServerDataVer}
    billboardObj.DoDelaySort()
    idOrderDict = billboardObj.GetIDOrderDict()
    msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":queryType, "QueryData":queryData}
    # 查询名次
    if queryType == "Ranking":
        tagPlayerID = queryData.get("PlayerID", 0)
        if not tagPlayerID:
            return
        queryData["OrderIndex"] = idOrderDict.get(tagPlayerID, 0) - 1 # -1-未上榜,0-第一名
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList)
        return
    
    # 有查询数据时才同步榜单数据列表,否则只同步数据版本号
    if queryData:
        playerID = queryData.get("PlayerID", 0)
        #playerID = queryData.get("PlayerID", 0)
        startIndex = queryData.get("StartIndex", 0)
        watchCnt = queryData.get("WatchCnt", 0)
        isWatchSelf = queryData.get("IsWatchSelf", 0)
        watchID = queryData.get("WatchID", 0)
        
        count = billboardObj.GetCount()
        endIndex = 0
        # 查看自己前后名次
        if isWatchSelf:
            playerIndex = billboardObj.IndexOfByID(playerID)
        if watchID:
            playerIndex = billboardObj.IndexOfByID(watchID)
            if playerIndex != -1:
                # 前5后4,首尾补足10条记录
                endIndex = min(playerIndex + 5, count)
@@ -428,7 +579,8 @@
            CmpValue = billboardData.CmpValue
            CmpValue2 = billboardData.CmpValue2
            CmpValue3 = billboardData.CmpValue3
            syncBillboardList.append([index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
            orderIndex = idOrderDict.get(ID, index + 1) - 1
            syncBillboardList.append([orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
        msgData["BillboardDataList"] = syncBillboardList
        
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList)
@@ -439,52 +591,44 @@
    billboardType = msgData["BillboardType"]
    groupValue1 = msgData["GroupValue1"]
    groupValue2 = msgData["GroupValue2"]
    crossServerDataVer = msgData["CrossServerDataVer"]
    syncBillboardList = msgData.get("BillboardDataList")
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,crossServerDataVer=%s"
                       % (billboardType, groupValue1, groupValue2, crossServerDataVer))
    #billboardMgr = PyDataManager.GetCrossBillboardManager()
    #billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    #billboardObj.UpdClientServerBillboard(crossServerDataVer, syncBillboardList)
    queryData = msgData.get("QueryData")
    if not queryData:
    playerID = msgData.get("PlayerID", 0) # 发起的玩家ID
    queryType = msgData.get("QueryType", "")
    queryData = msgData.get("QueryData", {})
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,queryType=%s"
                       % (billboardType, groupValue1, groupValue2, queryType), playerID)
    if not queryType or not queryData:
        return
    
    eventName = queryData.get("EventName")
    #eventData = queryData.get("EventData")
    queryPlayerID = queryData.get("PlayerID", 0)
    if not eventName or not queryPlayerID:
        return
    queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(queryPlayerID)
    if not queryPlayer:
        return
    if eventName == "View":
        isWatchSelf = queryData.get("IsWatchSelf", 0)
        SyncCrossBillboardToPlayer(queryPlayer, billboardType, groupValue1, groupValue2, syncBillboardList, isWatchSelf)
    #else:
    #    idOrderDict = billboardObj.GetIDOrderDict()
    #    order = idOrderDict.get(queryPlayerID, 0)
    #    sysMsg = str([billboardType, groupValue1, groupValue2, eventName, eventData, order])
    #    queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossBillboardOrder", sysMsg, len(sysMsg))
    if queryType == "View":
        queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not queryPlayer:
            return
        watchID = queryData.get("WatchID", 0)
        syncBillboardList = msgData.get("BillboardDataList")
        SyncCrossBillboardToPlayer(queryPlayer, billboardType, groupValue1, groupValue2, syncBillboardList, watchID)
        
    elif queryType == "Ranking":
        funcName = queryData.get("funcName", "")
        funcData = queryData.get("funcData", {})
        #tagPlayerID = queryData.get("PlayerID", 0)
        orderIndex = queryData.get("OrderIndex", 0)
        if funcName == "QueryCrossPKSeasonOrder":
            CrossRealmPK.OnQueryCrossPKSeasonOrderRet(playerID, funcData, orderIndex)
    return
def SyncCrossBillboardToPlayer(curPlayer, billboardType, groupValue1, groupValue2, billboardList, isWatchSelf):
def SyncCrossBillboardToPlayer(curPlayer, billboardType, groupValue1, groupValue2, billboardList, watchID):
    ## 同步给玩家跨服榜单
    billboardInfo = ChPyNetSendPack.tagGCCrossBillboardInfo()
    billboardInfo.Type = billboardType
    billboardInfo.GroupValue1 = groupValue1
    billboardInfo.GroupValue2 = groupValue2
    billboardInfo.IsWatchSelf = isWatchSelf
    billboardInfo.WatchID = watchID
    billboardInfo.CrossBillboardDataList = []
    for dataInfo in billboardList:
        index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
        orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
        billboardInfoData = ChPyNetSendPack.tagGCCrossBillboardData()
        billboardInfoData.OrderIndex = index
        billboardInfoData.OrderIndex = orderIndex
        billboardInfoData.ID = ID
        billboardInfoData.ID2 = ID2
        billboardInfoData.Name1 = Name1
@@ -688,8 +832,8 @@
    billboardData.BillboardType = billboardType
    billboardData.ID = dataID
    billboardData.ID2 = id2
    billboardData.Name1 = "" if len(name1) > 33 else name1
    billboardData.Name2 = "" if len(name2) > 33 else name2
    billboardData.SetName1(name1)
    billboardData.SetName2(name2)
    billboardData.Type2 = type2
    billboardData.Value1 = value1
    billboardData.Value2 = value2
@@ -710,8 +854,15 @@
                          type2, value1, value2, cmpValue, cmpValue2, cmpValue3, kwargs), dataID)
    if noSortAndSync:
        return True
    if autoSort and cmpValueChange:
    # 新数据可能导致榜单ID增减,强制排序一次
    if isNewData:
        billboardObj.SortData()
    elif cmpValueChange:
        if autoSort:
            billboardObj.SortData()
        else:
            billboardObj.SetDelaySort()
    else:
        billboardObj.UpdCrossServerDataVer()
    return True