ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py
@@ -25,6 +25,8 @@
import CrossBillboard
import PyDataManager
import CrossRealmMsg
import GameXiangong
import GameWorship
import GameWorld
def OnActStart(actNum, ipyData):
@@ -47,6 +49,20 @@
    __OnEndAward(actNum, ipyData, dayIndex) # 兼容活动没有配置参与时间段的在活动结束补触发结算奖励
    
    GameWorld.Log("=================================================================================")
    return
def OnActInStateRefresh(actNum, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    personalTemplateID = ipyData.GetPersonalTemplateID()
    if not personalTemplateID:
        return
    orderRuleList = GetOrderRuleList(personalTemplateID)
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_HorsePetTrainScore)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
@@ -101,6 +117,7 @@
        needScore = ipyData.GetNeedScore()
        scoreAwardEx = ipyData.GetScoreAwardEx()
        scoreAwardExList = scoreAwardEx.keys()
        scoreAwardExList.sort()
        awardItemList = ipyData.GetAwardItemList()
        orderCountTotal = rank - rankPre # 奖励名次数量
        rankPre = rank
@@ -158,6 +175,8 @@
    accID = curPlayer.GetAccID()
    playerName = curPlayer.GetName()
    job = curPlayer.GetJob()
    face = curPlayer.GetFace()
    facePic = curPlayer.GetFacePic()
    realmLV = curPlayer.GetOfficialRank()
    _, updScore, isRelationCrossAct = dataMsg
    
@@ -166,7 +185,7 @@
    if isRelationCrossAct:
        #同步跨服
        playerInfo = {"playerID":playerID, "playerName":playerName, "accID":accID, "job":job, "realmLV":realmLV,
                      "playerScore":updScore}
                      "playerScore":updScore, "face":face, "facePic":facePic}
        SyncHorsePetTrainToCrossServer(curPlayer, playerInfo)
    return
@@ -218,13 +237,15 @@
    accID = playerInfo["accID"]
    realmLV = playerInfo["realmLV"]
    playerScore = playerInfo["playerScore"]
    face = playerInfo.get("face", 0)
    facePic = playerInfo.get("facePic", 0)
    
    groupValue1 = zoneID
    
    if playerScore >= personlLimit:
        name2, type2, value1, value2 = accID, job, realmLV, 0
        CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1, playerID, playerName, 
                                         name2, type2, value1, value2, playerScore, autoSort=False)
                                         name2, type2, value1, value2, playerScore, autoSort=False, value3=face, value4=facePic)
    return
def OnCrossActIDChange(cfgID, zoneID, ipyData, state):
@@ -261,6 +282,28 @@
    GameWorld.Log("=================================================================================")
    return
def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    orderRuleList = GetOrderRuleList(PersonalTemplateID)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def GetOrderRuleList(templateID):
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", templateID)
    if not orderIpyDataList:
        return
    orderRuleList = []
    for ipyData in orderIpyDataList:
        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
    return orderRuleList
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
@@ -278,12 +321,13 @@
    GameWorld.Log("=== 跨服骑宠养成活动发放榜单奖励! === cfgID=%s,zoneID=%s" % (cfgID, zoneID))
    
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    serverIDRangeList = ipyData.GetServerIDRangeList()
    
    __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_HorsePetTrainScore)
    __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_HorsePetTrainScore, serverIDRangeList)
    GameWorld.Log("=================================================================================")
    return
    
def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType):
def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType, serverIDRangeList):
    
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -304,6 +348,9 @@
    if not orderIpyDataList:
        return
    
    worshipType = ShareDefine.Def_WorshipType_CrossHorsePetTrain
    syncNewWorshipList = []
    syncNewXiangongDict = {}
    rankPre = 0
    billboardIndex = 0
    for ipyData in orderIpyDataList:
@@ -311,7 +358,9 @@
        needScore = ipyData.GetNeedScore()
        scoreAwardEx = ipyData.GetScoreAwardEx()
        scoreAwardExList = scoreAwardEx.keys()
        scoreAwardExList.sort()
        awardItemList = ipyData.GetAwardItemList()
        xiangongID = ipyData.GetXiangongID()
        orderCountTotal = rank - rankPre # 奖励名次数量
        rankPre = rank
        
@@ -341,6 +390,10 @@
            
            orderCountTotal -= 1
            billboardIndex += 1
            GameXiangong.AddXiangongPlayer(xiangongID, playerID, serverIDRangeList, playerRank, syncNewXiangongDict)
            GameWorship.AddWorshipPlayer(worshipType, playerRank, playerID, serverIDRangeList, syncList=syncNewWorshipList)
    GameWorship.SendNewWorshipPlayer(syncNewWorshipList)
    GameXiangong.SendNewXiangongPlayerToClientServer(syncNewXiangongDict)
    return