xdh
2019-06-27 67b5c3b99bc3cbbfb26c1755d02d566713d0b280
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -90,7 +90,6 @@
# @change: "2014-12-01 19:10" ljd 增加领取合服活动登陆奖励事件记录
# @change: "2014-12-21 23:00" hxp 增加功能奖励物品
# @change: "2014-12-23 00:30" hxp 充值前/消费时流向信息扩展(增加各大功能信息)
# @change: "2015-01-27 22:30" hxp 增加转生等级变更流向
# @change: "2015-02-05 15:00" hxp 充值送礼流向扩展信息字典
# @change: "2015-02-27 21:00" hxp 增加大师等级升级流向; 重新开启技能学习流向
# @change: "2015-03-30 14:00" hxp 增加击杀NPC流向
@@ -113,6 +112,7 @@
import ChConfig
import ShareDefine
import PlayerControl
import PyGameData
#===============================================================================
##发送事件记录给EventShell
# @param eventTypeStr: 事件类型标识
@@ -123,6 +123,7 @@
    if curPlayer:
        pid = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFromPID)
        dataDict["pid"] = pid
        dataDict["fightPower"] = curPlayer.GetFightPower()
    dataDict["time"] = str(datetime.datetime.today()).split(".")[0]
    
    dataStr = str(dataDict)
@@ -153,7 +154,7 @@
    name = curPlayer.GetName()
    
    dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID,
                'Name':name, 'LoginTime':str(loginTime), 'LogoutTime':''}
                'Name':name, 'LoginTime':str(loginTime), 'LogoutTime':'', 'MFPFightPower':GetMFPFightPowerInfo(curPlayer)}
    
    #发送封包
    SendEventPack("LogInOut", dataDict, curPlayer)
@@ -175,11 +176,18 @@
    goldPaper = curPlayer.GetGoldPaper()
    dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'LV':lv, 'VipLV':vipLV,
                  'Name':name, 'LoginTime':str(loginTime), 'Gold':gold, 'GoldPaper':goldPaper,
                  'LogoutTime':str(logoutTime)}
                  'LogoutTime':str(logoutTime), 'MFPFightPower':GetMFPFightPowerInfo(curPlayer)}
    #发送封包
    SendEventPack("LogInOut", dataDict, curPlayer)
    return
def GetMFPFightPowerInfo(curPlayer):
    #记录模块战力
    dataDict = {}
    for mfpType in ShareDefine.ModuleFightPowerTypeList:
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        dataDict[mfpType] = fightPower
    return dataDict
    
## 新增有效登陆
#  @param accID: 账号ID
@@ -345,6 +353,8 @@
    #发送封包
    SendEventPack("CTGError", dataDict, curPlayer)
    GameWorld.ErrLog("%s. %s" % (errorInfo, addDict), curPlayer.GetPlayerID())
    GameWorld.SendGameStateMail("CTGError:%s - %s"%(errorInfo, dataDict))
    return
def DR_CTGOK(curPlayer, addDict):
@@ -422,24 +432,6 @@
    #发送封包
    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
    return
## 玩家商城购买物品
#  @param curPlayer: 玩家实例
#  @param buyItemID: 购买物品id
#  @param buyItemCount: 购买物品数量
#  @param buyItemGUID: GUID
#  @return: None
def DR_PlayerSupermarket(curPlayer, buyItemID, buyItemCount, buyItemGUID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ItemID':buyItemID, 'ItemCount':buyItemCount,
                'ItemGUID':buyItemGUID}
    #发送封包
    SendEventPack("PlayerSupermarket", dataDict, curPlayer)
    return
## 玩家升级
#  @param curPlayer: 玩家实例
@@ -455,26 +447,6 @@
    #发送封包
    SendEventPack("PlayerUpgrade", dataDict, curPlayer)
    return
## 玩家转生等级变更
#  @param curPlayer: 玩家实例
#  @param reincarnationLvBefore: 之前转生次数
#  @param playerLVExBefore: 之前转生等级
#  @param eventName:
#  @return: None
def DR_PlayerLVExChange(curPlayer, reincarnationLvBefore, playerLVExBefore, eventName, addDataDict={}):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ReincarnationLv':curPlayer.GetReincarnationLv(),
                'PlayerLV':curPlayer.GetLV(), 'PlayerLVEx':curPlayer.GetLVEx(),
                'TotalExp':curPlayer.GetTotalExp(), 'ReincarnationLvBefore':reincarnationLvBefore,
                'PlayerLVExBefore':playerLVExBefore, "EventName":eventName}
    dataDict.update(addDataDict)
    #发送封包
    SendEventPack("PlayerLVExChange", dataDict, curPlayer)
    return
## 玩家大师等级变更
@@ -542,18 +514,6 @@
    SendEventPack("LVAward", dataDict, curPlayer)
    return
##合服登陆奖励
def DR_MixLoginDayAward(curPlayer, getState):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "rewardState":getState
                }
    SendEventPack("MixLoginDayAward", dataDict, curPlayer)
    return
## 使用新手媒体卡
#  @param curPlayer: 玩家实例
#  @param cardStr: 卡号
@@ -597,18 +557,6 @@
    dataDict["PlayerName"] = curPlayer.GetPlayerName()
    
    SendEventPack("OpenServerAward", dataDict, curPlayer)
    return
## 合服活动奖励领取情况
#  @param curPlayer: 玩家实例
#  @param dataDict: 记录信息字典
#  @return: None
def DR_MixServerAward(curPlayer, dataDict):
    dataDict["PlayerID"] = curPlayer.GetPlayerID()
    dataDict["AccID"] = curPlayer.GetAccID()
    dataDict["PlayerName"] = curPlayer.GetPlayerName()
    SendEventPack("MixServerAward", dataDict, curPlayer)
    return
## GM执行命令操作
@@ -894,6 +842,13 @@
        
    return
## 获得金钱失败
def DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), "GiveType":giveType, "GiveValue":value, "AddDataDict":addDataDict}
    SendEventPack("GiveMoneyError_%s" % priceType, dataDict, curPlayer)
    return
## 获得物品
#  @param curPlayer: 玩家实例
#  @param eventName: 功能事件名
@@ -929,8 +884,8 @@
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
                "AccID":curPlayer.GetAccID()}
    dataDict.update(addDict)
    SendEventPack("StoneChange_%s"%eventName, dataDict, curPlayer)
    Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_StoneChange, addDict)
    return
def DR_VIPChange(curPlayer, eventName, addDict={}):
@@ -1261,12 +1216,6 @@
    SendEventPack("PlayerGetReward", dataDict, curPlayer)
    return
def DR_MergePlayerEvent(playerID, eventType, eventTime, eventData, opType):
    # 跨服玩家记录事件流向
    dataDict = {'PlayerID':playerID, "EventType":eventType, "EventTime":eventTime, 'EventData':eventData}
    SendEventPack("MergePlayerEvent_%s" % opType, dataDict)
    return
## 申请加入贵宾俱乐部
#  @param curPlayer
#  @param hasRegister: 之前是否已报名
@@ -1435,26 +1384,6 @@
    SendEventPack("CollectNPCOK", dataDict, curPlayer)
    return
## 玩家领取充值特惠活动奖励
#  @param curPlayer: 玩家实例
#  @param actionID: 活动id
#  @param actionNum: 活动编号
#  @param itemID: 物品id
#  @param itemCnt: 物品数量
#  @param isPutIn: 是否放入
#  @param prizeIndex: 奖励中的第x种奖励
#  @return
def DR_PlayerTeHuiRechargePrize(curPlayer, actionID, actionNum, itemID, itemCnt, isPutIn, prizeIndex):
    #MySql不识别 True False,改成1和0
    isPutIn = 1 if isPutIn else 0
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ActionID':actionID, 'ActionNum':actionNum,
                'IsPutIn':isPutIn, "ItemID":itemID, "ItemCount":itemCnt, 'PrizeIndex':prizeIndex}
    SendEventPack("TeHuiRechargePrize", dataDict, curPlayer)
    return
## 领取投资回报
#  @param curPlayer: 玩家实例
@@ -1494,24 +1423,6 @@
    
    #发送封包
    SendEventPack("TreasureResult", dataDict, curPlayer)
    return
## 消费VIP升级记录
#  @param curPlayer
#  @param lastLV ԭVIPLV
#  @param curExp 当前VIP经验
#  @param addExp 增加VIP经验
#  @param costType 花费类型
#  @param costGold 花费数
#  @return: None
def DR_PlayerCostVIPLV(curPlayer, lastLV, curExp, addExp, costType, costGold):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'VIPLv':curPlayer.GetVIPLv(), 'lastVIPLv':lastLV,
                'curExp':curExp, 'addExp':addExp, 'costType':costType, 'costGold':costGold}
    #发送封包
    SendEventPack("PlayerCostVIPLV", dataDict, curPlayer)
    return
## 玩家提交bug及建议
@@ -1582,11 +1493,54 @@
## 玩家境界升级
#  @return
def DR_RealmLVUp(curPlayer, realmlv, realmPoint, needRealmPoint):
def DR_RealmLVUp(curPlayer, realmlv):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
                'AccID':curPlayer.GetAccID(), 'realmlv':realmlv, 'curRealmPoint':realmPoint, 'costRealmPoint':needRealmPoint,
                'AccID':curPlayer.GetAccID(), 'realmlv':realmlv,
                'playerlv':curPlayer.GetLV(), 'power':curPlayer.GetFightPower()}
    
    #发送封包
    SendEventPack("RealmLVUp", dataDict, curPlayer)
    return
def Cache_FightPowerChangeInfo(curPlayer, dotype, dataDict):
    ##暂存可能导致战力降低的行为信息
    dataDict['dotime'] = str(datetime.datetime.today()).split(".")[0]
    eventName = ChConfig.FightPowerDownRecordDict.get(dotype, 'Unknown')
    if eventName in PyGameData.g_fightpowerChangeDataRecordDict:
        PyGameData.g_fightpowerChangeDataRecordDict[eventName].append(dataDict)
    else:
        PyGameData.g_fightpowerChangeDataRecordDict[eventName] = [dataDict]
    return
def DR_FightPowerChangeInfo(curPlayer, beforePower):
    ##记录战力降低的行为信息
    dataDict = {'beforePower':beforePower, 'PlayerID':curPlayer.GetPlayerID(), 'AccID':curPlayer.GetAccID()}
    for dotype, dateList in PyGameData.g_fightpowerChangeDataRecordDict.items():
        rList = []
        for dateInfo in dateList:
            dateTimeStr = dateInfo['dotime']
            if GameWorld.GetPastSeconds(dateTimeStr) >10:
                continue
            rList.append(dateInfo)
        dataDict[dotype] = rList
    PyGameData.g_fightpowerChangeDataRecordDict = {}
    #发送封包
    SendEventPack("FightPowerChangeInfo", dataDict, curPlayer)
    return
## 玩家周狂欢(七天巡礼)
#  @return
def DR_WeekPartyPoint(curPlayer, dayIndex, point):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
    #发送封包
    SendEventPack("WeekPartyPoint", dataDict, curPlayer)
    return
def DR_FeastWeekPartyPoint(curPlayer, dayIndex, point):
    ##节日巡礼
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
    #发送封包
    SendEventPack("FeastWeekPartyPoint", dataDict, curPlayer)
    return