xdh
2019-06-27 67b5c3b99bc3cbbfb26c1755d02d566713d0b280
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -90,7 +90,6 @@
# @change: "2014-12-01 19:10" ljd 增加领取合服活动登陆奖励事件记录
# @change: "2014-12-21 23:00" hxp 增加功能奖励物品
# @change: "2014-12-23 00:30" hxp 充值前/消费时流向信息扩展(增加各大功能信息)
# @change: "2015-01-27 22:30" hxp 增加转生等级变更流向
# @change: "2015-02-05 15:00" hxp 充值送礼流向扩展信息字典
# @change: "2015-02-27 21:00" hxp 增加大师等级升级流向; 重新开启技能学习流向
# @change: "2015-03-30 14:00" hxp 增加击杀NPC流向
@@ -354,6 +353,8 @@
    #发送封包
    SendEventPack("CTGError", dataDict, curPlayer)
    GameWorld.ErrLog("%s. %s" % (errorInfo, addDict), curPlayer.GetPlayerID())
    GameWorld.SendGameStateMail("CTGError:%s - %s"%(errorInfo, dataDict))
    return
def DR_CTGOK(curPlayer, addDict):
@@ -431,24 +432,6 @@
    #发送封包
    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
    return
## 玩家商城购买物品
#  @param curPlayer: 玩家实例
#  @param buyItemID: 购买物品id
#  @param buyItemCount: 购买物品数量
#  @param buyItemGUID: GUID
#  @return: None
def DR_PlayerSupermarket(curPlayer, buyItemID, buyItemCount, buyItemGUID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ItemID':buyItemID, 'ItemCount':buyItemCount,
                'ItemGUID':buyItemGUID}
    #发送封包
    SendEventPack("PlayerSupermarket", dataDict, curPlayer)
    return
## 玩家升级
#  @param curPlayer: 玩家实例
@@ -464,26 +447,6 @@
    #发送封包
    SendEventPack("PlayerUpgrade", dataDict, curPlayer)
    return
## 玩家转生等级变更
#  @param curPlayer: 玩家实例
#  @param reincarnationLvBefore: 之前转生次数
#  @param playerLVExBefore: 之前转生等级
#  @param eventName:
#  @return: None
def DR_PlayerLVExChange(curPlayer, reincarnationLvBefore, playerLVExBefore, eventName, addDataDict={}):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ReincarnationLv':curPlayer.GetReincarnationLv(),
                'PlayerLV':curPlayer.GetLV(), 'PlayerLVEx':curPlayer.GetLVEx(),
                'TotalExp':curPlayer.GetTotalExp(), 'ReincarnationLvBefore':reincarnationLvBefore,
                'PlayerLVExBefore':playerLVExBefore, "EventName":eventName}
    dataDict.update(addDataDict)
    #发送封包
    SendEventPack("PlayerLVExChange", dataDict, curPlayer)
    return
## 玩家大师等级变更
@@ -877,6 +840,13 @@
    elif moneyType in ShareDefine.TYPE_Price_CurrencyDict:
        SendEventPack("GiveCurrency_%s" % moneyType, dataDict)
        
    return
## 获得金钱失败
def DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), "GiveType":giveType, "GiveValue":value, "AddDataDict":addDataDict}
    SendEventPack("GiveMoneyError_%s" % priceType, dataDict, curPlayer)
    return
## 获得物品
@@ -1453,24 +1423,6 @@
    
    #发送封包
    SendEventPack("TreasureResult", dataDict, curPlayer)
    return
## 消费VIP升级记录
#  @param curPlayer
#  @param lastLV ԭVIPLV
#  @param curExp 当前VIP经验
#  @param addExp 增加VIP经验
#  @param costType 花费类型
#  @param costGold 花费数
#  @return: None
def DR_PlayerCostVIPLV(curPlayer, lastLV, curExp, addExp, costType, costGold):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'VIPLv':curPlayer.GetVIPLv(), 'lastVIPLv':lastLV,
                'curExp':curExp, 'addExp':addExp, 'costType':costType, 'costGold':costGold}
    #发送封包
    SendEventPack("PlayerCostVIPLV", dataDict, curPlayer)
    return
## 玩家提交bug及建议