ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -348,7 +348,8 @@
    
    # 玩家战盟名变更处理
    __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
    #玩家缓存
    PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
    #加入仙盟联赛成员
    GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
    GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
@@ -1524,7 +1525,7 @@
    # 玩家战盟名变更处理
    __OnFamilyNameChange(leavePlayerID, '')
    AddFamilyIDToFightPowerChangeList(curFamily.GetID())
    PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
    PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
    return
#//////////////////////////////////////////////////////////////
@@ -2533,8 +2534,6 @@
#        if useMoney > 0:
#            #帮会日常维持消耗{%S1%}银两帮会资金
#            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
        #自动传位
        __AutoChangeLeader(family)
        
        #通知客户端刷新
        family.Broadcast_FamilyChange()
@@ -2575,6 +2574,12 @@
        SetFamilyBroadcastCnt(family, 0)
        #清除本周任务已获得资金数量
        SetCurWeekMissionMoney(family, 0)
        for j in xrange(family.GetCount()):
            member = family.GetAt(j)
            #原先是地图玩家上线后重置,导致玩家不上线周贡献显示之前的,固在此重置
            member.SetFamilyActiveValue(0)
        #通知地图服务器刷新家族属性
        SendPack_MapServer_PlayerFamilyRefresh(family)
        #oss记录上周家族信息
@@ -2586,6 +2591,13 @@
        
    return
def FamilyOnHour():
    familyManager = GameWorld.GetFamilyManager()
    for i in xrange(familyManager.GetCount()):
        family = familyManager.GetAt(i)
        #自动传位
        __AutoChangeLeader(family)
    return
#---------------------------------------------------------------------
##通知地图服务器, 玩家家族属性刷新
# @param curFamily 家族实例
@@ -2704,16 +2716,15 @@
        return 0
    leaderID = curFamily.GetLeaderID()
    # 帮主在线
    if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
        return 0
    curMember = curFamily.FindMember(leaderID)    
    if curMember == None:
        GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
        return 0
    offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
    offLineTimeNum = curMember.GetExattr2()
    if not offLineTimeNum:
        return 0
    offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
    return GameWorld.GetPastHour(offLineTime)
def GetLastOnlineMemberOfflineTime(family):
@@ -2721,17 +2732,14 @@
    offLineTime = 0
    for i in range(0, family.GetCount()):
        member = family.GetAt(i) 
        playerID = member.GetPlayerID()
        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if tagPlayer:
            return 0
        if not member.GetExattr2():
        offLineTimeNum = member.GetExattr2()
        if not offLineTimeNum:
            #有人在线直接返回
            return 0
        if not offLineTime:
            offLineTime = member.GetExattr2()
            offLineTime = offLineTimeNum
        else:
            offLineTime = max(offLineTime, member.GetExattr2())
            offLineTime = max(offLineTime, offLineTimeNum)
    if not offLineTime:
        return 0
    offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
@@ -2741,7 +2749,7 @@
    '''自动传位'''
    # 获得帮主下线了多久(小时)
    leaderOffLineTime = GetLeaderOfflineTime(curFamily)
    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
    if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
        return