| | |
| | |
|
| | | # 玩家战盟名变更处理
|
| | | __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
|
| | | |
| | | #玩家缓存
|
| | | PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
|
| | | #加入仙盟联赛成员
|
| | | GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
|
| | | GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
|
| | |
| | | # 玩家战盟名变更处理
|
| | | __OnFamilyNameChange(leavePlayerID, '')
|
| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
|
| | | PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
|
| | | PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
|
| | | return
|
| | |
|
| | | #//////////////////////////////////////////////////////////////
|
| | |
| | | # if useMoney > 0:
|
| | | # #帮会日常维持消耗{%S1%}银两帮会资金
|
| | | # PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | |
|
| | | #通知客户端刷新
|
| | | family.Broadcast_FamilyChange()
|
| | |
| | | SetFamilyBroadcastCnt(family, 0)
|
| | | #清除本周任务已获得资金数量
|
| | | SetCurWeekMissionMoney(family, 0)
|
| | | for j in xrange(family.GetCount()):
|
| | | member = family.GetAt(j)
|
| | | #原先是地图玩家上线后重置,导致玩家不上线周贡献显示之前的,固在此重置
|
| | | member.SetFamilyActiveValue(0)
|
| | | |
| | | |
| | | #通知地图服务器刷新家族属性
|
| | | SendPack_MapServer_PlayerFamilyRefresh(family)
|
| | | #oss记录上周家族信息
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def FamilyOnHour():
|
| | | familyManager = GameWorld.GetFamilyManager()
|
| | | for i in xrange(familyManager.GetCount()):
|
| | | family = familyManager.GetAt(i)
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ##通知地图服务器, 玩家家族属性刷新
|
| | | # @param curFamily 家族实例
|
| | |
| | | return 0
|
| | |
|
| | | leaderID = curFamily.GetLeaderID()
|
| | | # 帮主在线
|
| | | if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
|
| | | return 0
|
| | |
|
| | | curMember = curFamily.FindMember(leaderID)
|
| | | if curMember == None:
|
| | | GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
|
| | | return 0
|
| | | |
| | | offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
|
| | | offLineTimeNum = curMember.GetExattr2()
|
| | | if not offLineTimeNum:
|
| | | return 0
|
| | | offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
|
| | | return GameWorld.GetPastHour(offLineTime)
|
| | |
|
| | | def GetLastOnlineMemberOfflineTime(family):
|
| | |
| | | offLineTime = 0
|
| | | for i in range(0, family.GetCount()):
|
| | | member = family.GetAt(i)
|
| | | playerID = member.GetPlayerID()
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if tagPlayer:
|
| | | return 0
|
| | | if not member.GetExattr2():
|
| | | offLineTimeNum = member.GetExattr2()
|
| | | if not offLineTimeNum:
|
| | | #有人在线直接返回
|
| | | return 0
|
| | | if not offLineTime:
|
| | | offLineTime = member.GetExattr2()
|
| | | offLineTime = offLineTimeNum
|
| | | else:
|
| | | offLineTime = max(offLineTime, member.GetExattr2())
|
| | | offLineTime = max(offLineTime, offLineTimeNum)
|
| | | if not offLineTime:
|
| | | return 0
|
| | | offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
|
| | |
| | | '''自动传位'''
|
| | | # 获得帮主下线了多久(小时)
|
| | | leaderOffLineTime = GetLeaderOfflineTime(curFamily)
|
| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
|
| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
|
| | | if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
|
| | | return
|
| | |
|