ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
@@ -558,6 +558,11 @@
        sendMsg["isChangeMap"] = 1
        PlayerControl.PlayerEnterFB(curPlayer, mapID, funcLineID, reqInfoEx=sendMsg)
        return True
    # 玩家自身需要用镜像的情况
    if isSysbg and playerID and playerID in mirrorIDList:
        PlayerViewCacheTube.NormalSyncPackData(curPlayer)
    sendMsg = str(sendMsg)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "ReuestPlayerPackData", sendMsg, len(sendMsg))
    GameWorld.DebugLog("请求创建镜像战斗: %s" % sendMsg, playerID)
@@ -1018,9 +1023,10 @@
        realPlayerID = player.GetRealPlayerID()
        hp = GameObj.GetHP(player)
        hpMax = GameObj.GetMaxHP(player)
        fightPower = PlayerControl.GetFightPower(player)
        
        GameWorld.DebugLog("剩余血量: %s/%s, 护盾:%s/%s,playerID=%s,realPlayerID=%s,faction=%s"
                           % (hp, hpMax, PlayerControl.GetProDef(player), PlayerControl.GetMaxProDef(player), playerID, realPlayerID, faction), battleID)
        GameWorld.DebugLog("剩余血量: %s/%s, 护盾:%s/%s,playerID=%s,realPlayerID=%s,faction=%s,fightPower=%s"
                           % (hp, hpMax, PlayerControl.GetProDef(player), PlayerControl.GetMaxProDef(player), playerID, realPlayerID, faction, fightPower), battleID)
        if faction == 1:
            battle.curHP += hp
            battle.curHPMax += hpMax