ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -111,6 +111,27 @@
def SetPackDataCrossSyncState(curPlayer): UpdPackDataSyncState(curPlayer, {"PackDataCross":1})
def SetViewCacheCrossSyncState(curPlayer): UpdPackDataSyncState(curPlayer, {"ViewCacheCross":1})
def NormalSyncPackData(curPlayer):
    '''常规同步打包数据,仅作为补充同步用,不强制同步
    一般由需要打包数据的功能发起检查自动同步用,做战力验证,战力变更时主动同步一次
    防止短时间内强化了战力,导致镜像数据差异太大,影响镜像战斗结果
    '''
    syncFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PackDataSyncFightPower)
    if PlayerControl.GetFightPower(curPlayer) == syncFightPower:
        GameWorld.DebugLog("战力与打包数据相同,不同步!", curPlayer.GetPlayerID())
        return
    GameWorld.DebugLog("战力与打包数据不同,立即同步!", curPlayer.GetPlayerID())
    syncState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PackDataSyncState)
    if not syncState:
        SetPackDataSyncState(curPlayer)
        SetPackDataCrossSyncState(curPlayer)
    tick = GameWorld.GetGameWorld().GetTick()
    UpdateGameServerPlayerCache(curPlayer, tick)
    return
##更新玩家当前详细信息到GameServer
#  @param curPlayer, tick
#  @return None