hxp
2019-12-27 68e048256ca3e40cbc6e73cfd0937663cd41d63c
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -23,6 +23,7 @@
import PyGameData
import CrossRealmPK
import AuctionHouse
import PlayerAssist
import PyGameDataStruct
import CommFunc
@@ -42,12 +43,13 @@
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
#协助表
class PlayerAssistPyManager(object):
#协助感谢表
class PlayerAssistThanksPyManager(object):
    
    def __init__(self):
        self.playerAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
        self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
        self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
        self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
        self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
        return
    
    # 保存数据 存数据库和realtimebackup
@@ -56,7 +58,47 @@
        cntData = ""
        cnt = 0
        
        for dbData in self.playerAssistDict.values():
        for dbData in self.allAssistThanksList:
            cnt += 1
            PlayerAssist.OnSaveAssistThanksData(dbData)
            savaData += dbData.getBuffer()
        GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAssistThanks()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            PlayerAssist.OnInitAssistThanksData(self, dbData)
        return pos
#协助表
class PlayerAssistPyManager(object):
    def __init__(self):
        self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
        self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
        self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
        self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.allAssistDict.values():
            if not dbData.IsSaveDB:
                continue
            cnt += 1
            savaData += dbData.getBuffer()
            
@@ -73,7 +115,9 @@
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            self.playerAssistDict[dbData.GUID] = dbData
            PlayerAssist.OnInitAssistData(dbData, 1)
            self.allAssistDict[dbData.GUID] = dbData
            familyID = dbData.FamilyID
            if familyID not in self.familyAssistDict:
                self.familyAssistDict[familyID] = []
@@ -251,6 +295,7 @@
class PyGameDataManager(object):
    def __init__(self):
        self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
        self.PlayerAssistPyManager = PlayerAssistPyManager()
        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
        self.AuctionAttentionManager = AuctionAttentionManager()
@@ -273,6 +318,7 @@
    def GetSaveData(self):
        buff = ""
        buff += self.PlayerAssistThanksPyManager.GetSaveData()
        buff += self.PlayerAssistPyManager.GetSaveData()
        buff += self.PlayerViewCachePyManager.GetSaveData()
        buff += self.AuctionAttentionManager.GetSaveData()
@@ -294,6 +340,7 @@
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -322,6 +369,11 @@
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
def GetPlayerAssistThanksPyManager():
    # 协助感谢表
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.PlayerAssistThanksPyManager
def GetPlayerAssistPyManager():
    # 协助表
    pyGameDataMgr = GetPyGameDataManager()