| | |
| | | curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0)
|
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False)
|
| | | #GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID())
|
| | | curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点
|
| | |
|
| | | bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick)
|
| | | if bossStateTick and (tick - bossStateTick) >= validTime:
|
| | |
| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False)
|
| | | #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
|
| | |
|
| | | # 脱离PK战斗 X秒后按比例恢复
|
| | | if not IsInPKState(curPlayer):
|
| | | if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
|
| | | return
|
| | | |
| | | if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
|
| | | return
|
| | | |
| | | # 每秒恢复
|
| | | if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
|
| | | return
|
| | | #非PK状态恢复护盾
|
| | | PlayerControl.SetProDef(curPlayer, min(PlayerControl.GetProDef(curPlayer) + \
|
| | | IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*PlayerControl.GetMaxProDef(curPlayer)/ChConfig.Def_MaxRateValue, \
|
| | | PlayerControl.GetMaxProDef(curPlayer)))
|
| | | curPlayer.SetDict("restoreProDTick", tick)
|
| | | return
|
| | |
|
| | | def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
|