| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | Def_Calc_AllAttrType_MAX = 130
|
| | | Def_Calc_AllAttrType_MAX = 131
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | | #基础属性
|
| | |
| | | TYPE_Calc_WingHPPer, # 翅膀生命百分比
|
| | | TYPE_Calc_SuiteBasePer, # 套装基础属性百分比
|
| | | TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比
|
| | | TYPE_Calc_ProDef, # 当前防护值
|
| | | ) = range(1, Def_Calc_AllAttrType_MAX)
|
| | |
|
| | |
|
| | |
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | | Def_ItemID_SoulDust = 700 # 直接给魂尘
|
| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
|
| | | Def_ItemID_SoulCore = 702 # 直接给核心环
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog]
|
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore]
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | | Def_ItemType_FamilyBossFood = 50 #仙盟兽粮
|
| | | Def_ItemType_SuccessItem = 53 # 用于完成成就的物品,不存在背包
|
| | | Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性
|
| | | Def_ItemType_GatherSoulExp = 61 #聚魂精华材料
|
| | | Def_ItemType_GatherSoul = 62 #普通聚魂
|
| | | Def_ItemType_GatherSoulCore = 63 #聚魂核心
|
| | |
|
| | | Def_ItemType_DogzEquipExp = 70 # 神兽装备经验
|
| | |
|
| | |
| | | #虚拟背包最大格子数 功能配置表对应的key
|
| | | Def_VPackCnt_Dict = {
|
| | | ShareDefine.rptRune:'RunePackageNum',
|
| | | ShareDefine.rptGatherSoul:'GatherSoulPackCount',
|
| | | }
|
| | |
|
| | | #虚拟背包可以放入的物品字典
|
| | |
| | | ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
|
| | | ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye,
|
| | | Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
|
| | | ShareDefine.rptGatherSoul:[Def_ItemType_GatherSoulExp, Def_ItemType_GatherSoul, Def_ItemType_GatherSoulCore],
|
| | | }
|
| | |
|
| | | def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
|
| | |
| | | Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验
|
| | | Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID
|
| | | Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点
|
| | | Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘
|
| | | Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片
|
| | | Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveHonorPoint = 1922 #使用道具给予荣誉积分
|
| | |
| | | #写死的技能效果ID---------------------------------------------------------------------
|
| | | Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
|
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
|
| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
|
| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
|
| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
|
| | | Def_Skill_Effect_Attack = 1010 #攻击计算
|
| | |
| | | Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗
|
| | | Def_Skill_Effect_RandSkill = 2101 # 从效果值获取随机技能
|
| | | Def_Skill_Effect_HPPerLimit = 2102 # 血量限制
|
| | |
|
| | | Def_Skill_Effect_AppointNPC = 2103 # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
|
| | | #-----------
|
| | | #变身技能(召唤)效果ID
|
| | | Def_Skill_Effect_SummonMapNPC = 1162
|
| | |
| | |
|
| | |
|
| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer]
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
|
| | | #-------------------------------------------------------------------------
|
| | |
|
| | | #基础属性效果ID
|
| | |
| | | ) = range(Def_UseSkillAim_Type)
|
| | |
|
| | | #技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改
|
| | | Def_UseSkillTag_Type = 15
|
| | | Def_UseSkillTag_Type = 16
|
| | | (
|
| | | Def_UseSkillTag_None , #无需选择对象 0
|
| | | Def_UseSkillTag_Self , #自己 1
|
| | |
| | | Def_UseSkillTag_SummonMaster, #召唤兽主人 12
|
| | | Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13
|
| | | Def_UseSkillTag_FriendNPC, #友好NPC 14
|
| | | Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC
|
| | |
|
| | | ) = range( 0, Def_UseSkillTag_Type )
|
| | |
|
| | |
| | | Def_UseSkillTag_SummonMaster : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_CanAttackBaseNPC : [IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_FriendNPC : [IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_AppointNPC : [IPY_GameWorld.gotNPC],
|
| | | }
|
| | |
|
| | |
|
| | |
| | | #被动技能 Buf最大数目
|
| | | Def_Max_PassiveBuff_Count = 30
|
| | | #行为技能 buf最大数目
|
| | | Def_Max_ActionBuff_Count = 10
|
| | | Def_Max_ActionBuff_Count = 20
|
| | | #持续增益BUFF最大数目
|
| | | Def_Max_ProcessBuff_Count = 10
|
| | | Def_Max_ProcessBuff_Count = 20
|
| | | #持续减益BUFF最大数目
|
| | | Def_Max_ProcessDeBuff_Count = 10
|
| | | Def_Max_ProcessDeBuff_Count = 20
|
| | |
|
| | | #马匹速度技能ID[马匹普通速度, 马匹加速]
|
| | | Def_Skill_TypeID_Speed = [60001, 60101]
|
| | |
| | | Def_FBMapID_XMZZ = 31010
|
| | | #神兽副本
|
| | | Def_FBMapID_Dogz = 21110
|
| | | #聚魂副本
|
| | | Def_FBMapID_GatherSoul = 31340
|
| | | #跨服竞技场
|
| | | Def_FBMapID_CrossRealmPK = 32010
|
| | | #副本关闭时未拾取的物品邮件发放给玩家
|
| | | #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
|
| | | Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
|
| | |
| | | # 副本中玩家下线就被踢出
|
| | | Def_DisconnectExit_FBID = []
|
| | | #会有阵营的地图
|
| | | Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar]
|
| | | Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul]
|
| | |
|
| | | # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
|
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | |
| | | # + Def_FBMapID_ClearDevil
|
| | |
|
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome]
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade]
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield]
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
|
| | |
|
| | | # 不可切换PK模式的地图
|
| | | Def_CanNotChangeAtkModelMap = []
|
| | |
| | | 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
|
| | | 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
|
| | | 'Dogz':[Def_FBMapID_Dogz], #神兽副本
|
| | | 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
|
| | | 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # 广播副本帮助信息tick
|
| | | Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # 当前线路成长NPC平均等级
|
| | | Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # 当前线路成长NPC最大等级
|
| | | Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # 当前线路成长NPC最小等级
|
| | | Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # 当前线路成长NPC对应玩家数
|
| | | Def_FB_TeamPlayerCount = 'TeamPlayerCount' # 组队副本参与玩家数 - 非实时人数,只是进入时的那个人数
|
| | | Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
|
| | | Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值
|
| | | Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID
|
| | | Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID
|
| | | Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID
|
| | |
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数
|
| | | FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战
|
| | |
|
| | | FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数
|
| | | FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力
|
| | | FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害
|
| | |
|
| | | #领取奖励标识
|
| | | (
|
| | |
| | | TYPE_Map_Tick_ProcessMinute = 10 #每分钟触发事件
|
| | | TYPE_Map_Tick_ProcessFiveMinute = 11 #五分钟触发事件
|
| | | TYPE_Map_Tick_BossAITick = 12 #BOSSAI间隔,此处不包含召唤兽,外层控制
|
| | | TYPE_Map_Tick_PetAITick = 13 #宠物AI间隔特殊处理
|
| | |
|
| | | TYPE_Map_Tick_Time = [
|
| | | 1000 * 60 * 3 , #0 回报当前地图活跃人数(3分钟一次)
|
| | |
| | | 1000 * 10 , #9 战盟战10秒刷新排行榜
|
| | | 1000 * 60 , #10 每分钟触发事件
|
| | | 1000 * 60 * 5 , #11 五分钟触发事件
|
| | | 800, #12 BOSS 宠物 镖车的AI间隔
|
| | | 800, #12 BOSS 镖车的AI间隔
|
| | | 3000, #13 宠物AI特殊处理间隔
|
| | | ]
|
| | |
|
| | | TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time )
|
| | |
| | |
|
| | | Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比
|
| | |
|
| | | # 延迟攻击时长, 毫秒
|
| | | Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
|
| | | Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | | Def_PlayerState_Normal, # 无 0
|
| | |
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
|
| | | # key的长度不能超过29个字节
|
| | | Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
|
| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
|
| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
|
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | |
| | |
|
| | | Def_PlayerKey_TotalExpRate = "TotalExpRate" #总经验加成
|
| | | Def_PlayerKey_TeamExpRate = "TeamExpRate" #组队经验加成
|
| | | Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数
|
| | | Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
|
| | | Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕
|
| | | Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗
|
| | |
| | | Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
|
| | | Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
|
| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | |
| | |
|
| | | #功能索引ShareDefine.Def_AttrFruitFuncList
|
| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
|
| | | Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
|
| | | Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
|
| | |
|
| | | Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
|
| | |
| | | Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击
|
| | | Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御
|
| | | Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命
|
| | |
|
| | | Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin" # 登录时触发过天后今日还需要增加的仙缘币
|
| | | Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime" # 登录时记录当天增加仙缘币的time值
|
| | |
|
| | | #---玩家字典KEY,存于数据库---
|
| | | #===========================================================================
|
| | |
| | | Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
|
| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
|
| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FBHelpPointCntDay = "FBHelpPointCntDay" # 今日已增加副本助战积分
|
| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
|
| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
|
| | | Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
|
| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
|
| | | Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
|
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | |
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
|
| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
|
| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
|
| | | Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值
|
| | | Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示
|
| | |
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
|
| | |
| | | Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
|
| | | Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
|
| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
|
| | | Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
|
| | | Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
|
| | | Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
|
| | |
| | |
|
| | | #封魔坛
|
| | | Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
|
| | | Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
|
| | |
|
| | | #极品白拿
|
| | | Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
|
| | |
| | | #累计充值活动
|
| | | Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元
|
| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
|
| | |
|
| | | #限时特惠活动
|
| | |
| | | #聊天气泡
|
| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | |
|
| | | #冰晶矿脉
|
| | | Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录
|
| | | Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过
|
| | | Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间
|
| | | Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级
|
| | | Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天
|
| | |
|
| | | #助战
|
| | | Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
|
| | | Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
|
| | | Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
|
| | | #-------------------------------------------------------------------------------
|
| | | #类型 Def_PDictType_OnlinePrize
|
| | | Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
|
| | |
| | | # 符印
|
| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
|
| | | Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
|
| | |
|
| | | # 聚魂
|
| | | Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s" # 聚魂镶嵌数据, 参数(第几孔)
|
| | |
|
| | | # 副本 Def_PDictType_FB
|
| | | Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s" # 家族boss副本领奖状态%s副本id
|
| | |
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段
|
| | | Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点
|
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
|
| | |
| | | Def_PDict_MergeKing_SupportAward = "PD_MergePK_SupportAward" # 跨服王者争霸玩家竞猜积分奖励领取记录
|
| | | Def_PDict_MergeKing_Worship = "PD_MergePK_Worship" # 跨服王者争霸玩家每日膜拜记录
|
| | |
|
| | | # 跨服竞技场
|
| | | Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
|
| | | Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # 今天过天时的积分
|
| | | Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
|
| | | Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数
|
| | | Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
|
| | | Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 跨当前连胜次数
|
| | | Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
|
| | | Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
|
| | | Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
|
| | | Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
|
| | | Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
|
| | | Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
|
| | | Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # 赛季结算奖励是否已领取,优先排名奖励,未上榜可领段位奖励
|
| | | Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # 玩家上次参与的赛区ID
|
| | | Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # 玩家上次参与的赛季ID
|
| | | Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # 历史赛季段位,参数,赛季ID
|
| | | Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # 历史赛季名次,参数,赛季ID
|
| | | Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # 历史赛季奖励等级(一般是段位等级,排行奖励的在最高段位等级基础上增加),参数,赛季ID
|
| | |
|
| | | #自动战斗设置记录
|
| | | Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
|
| | |
|
| | |
| | | Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
|
| | | Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
|
| | | Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
|
| | |
| | | Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
|
| | | Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
|
| | | Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
|
| | |
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
|
| | |
| | | Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
|
| | | Def_CalcAttrFunc_Dogz, # 神兽35
|
| | | Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
|
| | | ) = range(37)
|
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | | Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
|
| | | Def_CalcAttrFunc_GatherSoul, # 聚魂39
|
| | | Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
|
| | | ) = range(41)
|
| | |
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, |
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
|
| | | Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
|
| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
|
| | | ]
|
| | |
| | |
|
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
|
| | | # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, |
| | | # Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
|
| | | # Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
|
| | |
| | | ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
|
| | | ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
|
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz],
|
| | | ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
|
| | | # 神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | |
| | | TriggerType_AddBuffOver, # 添加buff之后触发技能 56
|
| | | TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能 57
|
| | | TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD 58
|
| | | ) = range(1, 59)
|
| | | TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
|
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
|
| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
|
| | | TriggerType_ProDefValue, # 神兵护盾值下降时 62
|
| | | TriggerType_LockHP, # 锁血触发技能 63
|
| | | TriggerType_BeLuckyHit, # 被会心一击触发技能 64
|
| | | TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
|
| | | ) = range(1, 66)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | |
| | | Def_ClientServerInitOK, #跨服子服启动成功6
|
| | | ) = range(7)
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | (
|
| | | Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
|
| | | Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
|
| | | Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
|
| | | Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
|
| | | Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
|
| | | Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
|
| | | Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
|
| | | ) = range(7)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | | Def_CostType_List = (
|
| | |
| | | Def_Cost_DogzEquipPlus, # 神兽装备强化
|
| | | Def_Cost_RuneHole, # 符印孔解锁
|
| | | Def_Cost_AlchemyPray, # 丹药祈福
|
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能
|
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
|
| | | Def_Cost_BindJadeWheel, # 绑玉转盘
|
| | | Def_Cost_WishingWell, # 许愿池刷新
|
| | | Def_Cost_GodWeapon, # 神兵
|
| | | Def_Cost_FBHelpBattle, # 副本助战
|
| | | Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
|
| | | Def_Cost_CrossRealmPK, # 跨服PK
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 57)
|
| | | ) = range(2000, 2000 + 61)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_AlchemyPray:"AlchemyPray",
|
| | | Def_Cost_BindJadeWheel:"BindJadeWheel",
|
| | | Def_Cost_WishingWell:"WishingWell",
|
| | | Def_Cost_GodWeapon:"GodWeapon",
|
| | | Def_Cost_FBHelpBattle:"FBHelpBattle",
|
| | | Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
|
| | | Def_Cost_CrossRealmPK:"CrossRealmPK",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | Def_GiveMoney_Truck, # 运镖
|
| | | Def_GiveMoney_FreeGoods, # 极品白拿 25
|
| | | Def_GiveMoney_BindJadeWheel, # 绑玉转盘
|
| | | ) = range(1000, 1000 + 26)
|
| | | Def_GiveMoney_GatherSoulDecompose, #聚魂分解
|
| | | ) = range(1000, 1000 + 27)
|
| | |
|
| | | Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
|
| | |
|
| | |
| | | Def_GiveMoney_Truck:"Truck",
|
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | | Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
|
| | | Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
|
| | | }
|
| | |
|
| | | ##==================================================================================================
|
| | |
| | | ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32
|
| | | ItemDel_DogzEquipPlus, # 神兽装备强化
|
| | | ItemDel_ChatBubbleBox, # 激活聊天气泡框
|
| | | ) = range(2000, 2000 + 35)
|
| | | ItemDel_GatherSoul, # 聚魂分解
|
| | | ) = range(2000, 2000 + 36)
|
| | |
|
| | | # 物品扣除类型对应信息 {类型:eventName, ...}
|
| | | ItemDelTypeDict = {
|
| | |
| | | VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理
|
| | | VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数
|
| | | VIPPrivilege_PrayElixir, #31 丹药祈福次数
|
| | | ) = range(1, 32)
|
| | | VIPPrivilege_32, #32 封魔坛自动挑战
|
| | | VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成
|
| | | VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
|
| | | ) = range(1, 35)
|
| | |
|
| | |
|
| | | (
|
| | |
| | | ntPet,
|
| | | ntTouchKill, #触碰后自杀类 17
|
| | | ntUndeath, #不死类型 18
|
| | | ntDestructible, #场景内可破坏的 19
|
| | | ntHelpBattleRobot, #助战机器人 20
|
| | | ntRobot, #机器人21
|
| | | ntMax
|
| | | ) = range(20)
|
| | | ) = range(23)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | tttFBAddTime, # 可挑战下一关倒计时 6
|
| | | tttDeadTime, # 死亡倒计时(古神禁地) 7
|
| | | tttPickupItem, # 拾取物品倒计时 8
|
| | | tttWaitPlayer, # 等待对手倒计时 9
|
| | | tttPlayerLeave, # 对手掉线倒计时 10
|
| | | tttMax,
|
| | | ) = range(10)
|
| | | ) = range(12)
|
| | |
|
| | | Def_FBPickupItemTime = 30000
|
| | |
|
| | |
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | | )= range(19)
|
| | | Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
|
| | | )= range(20)
|
| | |
|
| | |
|
| | | #boss复活相关活动定义
|
| | |
| | | Def_PPAct_Pray, #祈愿 11
|
| | | Def_PPAct_BossHome, #boss之家 12
|
| | | Def_PPAct_VIPBoss, #vipBOSS 13
|
| | | ) = range(1, 13+1) |
| | | ) = range(1, 13+1)
|
| | |
|
| | | # 套装枚举,普通套装,强化套装
|
| | | (EquipSuitType_Normal,
|
| | | EquipSuitType_Plus,
|
| | | ) = range(1,3)
|
| | |
|
| | | EquipGroupType_Armor = '1' # 防具套装
|
| | | EquipGroupType_Relics = '2' # 仙器套装
|
| | |
|
| | | # 符印来源类型
|
| | | (
|
| | | Rune_Source_Unkown, # 老号未知 0
|
| | | Rune_Source_Default, # 默认 1
|
| | | Item_Source_Compound, # 符印合成 2
|
| | | ) = range(3)
|
| | |
|
| | | (
|
| | | PowerDownType_Rune, #符印替换
|
| | | PowerDownType_LVUP, #人物升级
|
| | | PowerDownType_EquipChange, #装备替换
|
| | | PowerDownType_StoneChange, #宝石替换
|
| | | PowerDownType_Suit, #套装合成
|
| | | PowerDownType_EquipWash, #洗练
|
| | | PowerDownType_Title, #称号过期
|
| | | PowerDownType_Dogz, #神兽召回
|
| | | PowerDownType_ResetPoint, #洗点
|
| | | PowerDownType_ResetTalent, #大师天赋重置
|
| | | PowerDownType_GatherSoul, #聚魂替换
|
| | | ) = range(11)
|
| | | FightPowerDownRecordDict = {
|
| | | PowerDownType_Rune:'Rune',
|
| | | PowerDownType_LVUP:'LVUP',
|
| | | PowerDownType_EquipChange:'EquipChange',
|
| | | PowerDownType_StoneChange:'StoneChange',
|
| | | PowerDownType_Suit:'Suit',
|
| | | PowerDownType_EquipWash:'EquipWash',
|
| | | PowerDownType_Title:'DelTitle',
|
| | | PowerDownType_Dogz:'DogzState',
|
| | | PowerDownType_ResetPoint:'ResetPoint',
|
| | | PowerDownType_ResetTalent:'ResetTalent',
|
| | | PowerDownType_GatherSoul:'GatherSoul',
|
| | | } |