| | |
| | | import ReadChConfig
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| | | import ChConfig
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| | | import PlayerControl
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| | | import PlayerViewCache
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| | | import PlayerCompensation
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| | | import ChPyNetSendPack
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| | | import PlayerDBGSEvent
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| | |
| | | zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
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| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
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| | | return ipyDataList
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| | |
|
| | | def GetServerCommCrossZoneID(serverGroupID):
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| | | ## 获取跨服常规分区
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| | | zoneTypeName = "CrossZoneComm"
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| | | crossZoneName = GameWorld.GetCrossZoneName()
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| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
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| | | if not ipyDataList:
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| | | return 0
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| | | for ipyData in ipyDataList:
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| | | serverGroupIDList = ipyData.GetServerGroupIDList()
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| | | for serverGroupIDInfo in serverGroupIDList:
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| | | if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
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| | | or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
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| | | return ipyData.GetZoneID()
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| | | return 0
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| | |
|
| | | def GetServerCrossZoneMapIpyData(zoneID, mapID):
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| | | ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
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| | |
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
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| | | return
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| | |
|
| | | #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
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| | | #
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| | | #struct tagCGViewCrossPlayerInfo
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD PlayerID; // 跨服玩家ID
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| | | # BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
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| | | #};
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| | | def OnViewCrossPlayerInfo(index, clientData, tick):
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | playerID = curPlayer.GetPlayerID()
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| | | tagPlayerID = clientData.PlayerID
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| | | equipClassLV = clientData.EquipClassLV
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| | | curCache = PlayerViewCache.FindViewCache(tagPlayerID)
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| | | ## 本服有,直接回客户端
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| | | if curCache:
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| | | GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
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| | | PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
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| | | return
|
| | | |
| | | if tagPlayerID in PyGameData.g_crossPlayerViewCache:
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| | | validChaheTime = 10 * 60 * 1000
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| | | cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
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| | | if tick - updTick <= validChaheTime:
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| | | GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
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| | | SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
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| | | return
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| | | |
| | | for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
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| | | if tick - cacheInfoList[1] > validChaheTime:
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| | | PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
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| | | |
| | | # 发送跨服服务器查询
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| | | dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
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| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
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| | | return
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| | |
|
| | | def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
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| | | tagPlayerID = msgData["tagPlayerID"]
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| | | playerID = msgData["playerID"]
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| | | equipClassLV = msgData["equipClassLV"]
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| | | |
| | | GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
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| | | |
| | | cacheInfo = {}
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| | | curCache = PlayerViewCache.FindViewCache(tagPlayerID)
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| | | if curCache:
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| | | cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
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| | | for classLV in xrange(1, 15 + 1):
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| | | attrName = "ItemData%s" % classLV
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| | | if hasattr(curCache, attrName):
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| | | cacheInfo[attrName] = getattr(curCache, attrName)
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| | | |
| | | viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
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| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
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| | | return
|
| | |
|
| | | def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
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| | | |
| | | playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
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| | | GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
|
| | | |
| | | PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
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| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if curPlayer:
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| | | SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
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| | | |
| | | return
|
| | |
|
| | | def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
|
| | | if not cacheInfo:
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| | | PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
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| | | return
|
| | | |
| | | if equipClassLV:
|
| | | itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
|
| | | sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
|
| | | sendPack.PlayerID = tagPlayerID
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| | | sendPack.EquipClassLV = equipClassLV
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| | | sendPack.ItemData = itemData
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| | | sendPack.ItemDataSize = len(sendPack.ItemData)
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
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| | | return
|
| | | |
| | | #回包客户端
|
| | | sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
|
| | | sendPack.PlayerID = tagPlayerID
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| | | sendPack.PropData = cacheInfo.get("PropData", "")
|
| | | sendPack.PropDataSize = len(sendPack.PropData)
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| | | sendPack.PlusData = cacheInfo.get("PlusData", "")
|
| | | sendPack.PlusDataSize = len(sendPack.PlusData)
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_PutInItem(itemInfo):
|
| | | ## 跨服获得物品
|
| | |
|
| | |
| | | if not IsCrossServerOpen():
|
| | | return
|
| | |
|
| | | Sync_CrossZoneInfo(curPlayer)
|
| | | LoginDoUnNotifyCrossMsg(curPlayer)
|
| | | return
|
| | |
|
| | |
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | |
|
| | | |
| | | def Sync_CrossZoneInfo(curPlayer):
|
| | | clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
|
| | | clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|