| | |
| | | import ReadChConfig
|
| | | import ChConfig
|
| | | import PlayerControl
|
| | | import PlayerCompensation
|
| | | import ChPyNetSendPack
|
| | | import PlayerDBGSEvent
|
| | | import NetPackCommon
|
| | | import IpyGameDataPY
|
| | | import PyGameData
|
| | | import PlayerDBOper
|
| | |
|
| | | # 获取玩家跨服服务器上的名字
|
| | | #===============================================================================
|
| | | # def GetCrossPlayerName(curPlayer):
|
| | | # # 通过游戏账号中的平台标志获取名称,目前为spid
|
| | | # playerName = curPlayer.GetPlayerName()
|
| | | # nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
|
| | | # if not nameFormat:
|
| | | # return playerName
|
| | | # |
| | | # opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
|
| | | # |
| | | # return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | | #===============================================================================
|
| | |
|
| | | # 获取玩家跨服服务器上的名字
|
| | | def GetCrossPlayerName(curPlayer):
|
| | | # 通过游戏账号中的平台标志获取名称,目前为spid
|
| | | playerName = curPlayer.GetPlayerName()
|
| | | nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
|
| | | if not nameFormat:
|
| | | playerName = curPlayer.GetName()
|
| | | |
| | | opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), |
| | | GameWorld.GetPlayerServerSID(curPlayer)))
|
| | | |
| | | if not opName:
|
| | | return playerName
|
| | |
|
| | | opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
|
| | | return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | |
|
| | | return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | | def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
|
| | | ## 获取跨服分区
|
| | | zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
|
| | |
|
| | | def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
|
| | | ## 获取跨服分区
|
| | | zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
|
| | | if not ipyDataList:
|
| | | return
|
| | | for ipyData in ipyDataList:
|
| | | serverGroupIDList = ipyData.GetServerGroupIDList()
|
| | | for serverGroupIDInfo in serverGroupIDList:
|
| | | if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
|
| | | or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
|
| | | return ipyData
|
| | | GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
|
| | | return
|
| | |
|
| | | def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
|
| | | ## 获取跨服常规分区列表
|
| | | if serverGroupID:
|
| | | ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
|
| | | if not ipyData:
|
| | | return
|
| | | ipyDataList = [ipyData]
|
| | | else:
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
|
| | | return ipyDataList
|
| | |
|
| | | def GetServerCommCrossZoneID(serverGroupID):
|
| | | ## 获取跨服常规分区
|
| | | zoneTypeName = "CrossZoneComm"
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
|
| | | if not ipyDataList:
|
| | | return 0
|
| | | for ipyData in ipyDataList:
|
| | | serverGroupIDList = ipyData.GetServerGroupIDList()
|
| | | for serverGroupIDInfo in serverGroupIDList:
|
| | | if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
|
| | | or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
|
| | | return ipyData.GetZoneID()
|
| | | return 0
|
| | |
|
| | | def GetServerCrossZoneMapIpyData(zoneID, mapID):
|
| | | ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
|
| | | if mapID not in ChConfig.Def_CrossZoneMapTableName:
|
| | | return
|
| | | tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
|
| | | return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
|
| | |
|
| | | def IsCrossServerOpen():
|
| | | ## 跨服服务器是否开放中
|
| | | return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
|
| | |
|
| | | def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
|
| | | ''' 同步跨服常规通用数据到子服务器
|
| | | @param serverGroupID: 为0时同步所有子服
|
| | | '''
|
| | | |
| | | isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
|
| | | serverGroupIDList = [serverGroupID] if serverGroupID else []
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
|
| | | return
|
| | |
|
| | | def DoChangeCrossServerState(isOpen):
|
| | | ## 跨服服务器状态变更
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
|
| | | GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
|
| | | |
| | | if not isOpen:
|
| | | # 踢掉所有玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | | curPlayer = playerManager.GetActivePlayerAt(i)
|
| | | if curPlayer == None:
|
| | | continue
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | curPlayer.Kick(0)
|
| | | |
| | | # 广播所有子服,本服务器进入维护
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
|
| | | return
|
| | |
|
| | | def CrossServerMsg_CrossServerState(msgData):
|
| | | ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
|
| | | if "crossZoneName" in msgData:
|
| | | PyGameData.g_crossZoneName = msgData["crossZoneName"]
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
|
| | | |
| | | isOpen = msgData["isOpen"]
|
| | | isOpen = 1 if isOpen else 0
|
| | | GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
|
| | | GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
|
| | | |
| | | if not isOpen:
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in xrange(playerManager.GetActivePlayerCount()):
|
| | | curPlayer = playerManager.GetActivePlayerAt(i)
|
| | | if curPlayer == None:
|
| | | continue
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | |
| | | GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
|
| | | # 通知地图
|
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
|
| | | return
|
| | |
|
| | | def PlayerExitCrossServer(curPlayer):
|
| | | ## 玩家退出跨服服务器
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | # 通知子服玩家退出跨服服务器
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
|
| | | |
| | | # 设置非跨服状态,踢下线
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | curPlayer.Kick(0)
|
| | | GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_ExitCrossServer(msgData):
|
| | | ## 收到跨服服务器同步的玩家退出跨服服务器
|
| | | playerID = msgData
|
| | | GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not curPlayer:
|
| | | GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
|
| | | DoOfflinePlayerExitCrossServer(playerID)
|
| | | return
|
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | return
|
| | |
|
| | | def SendCrossRealmReg(curPlayer, actionType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
|
| | | def DoOfflinePlayerExitCrossServer(playerID):
|
| | | ## 处理离线玩家退出跨服服务器更新DB数据逻辑
|
| | | |
| | | PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
|
| | | return
|
| | |
|
| | | def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
|
| | | # 发送跨服账号注册上传数据
|
| | | # @param mapID: 真实场景地图ID
|
| | | # @param dataMapID: 真实场景地图ID对应场景数据地图ID
|
| | |
|
| | | # 设置上传数据的活动类型
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterType, actionType)
|
| | | sysMsg = str([actionType, mapID, dataMapID, copyMapID, posX, posY])
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
|
| | | sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))
|
| | | GameWorld.Log("SendCrossRealmReg actionType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" |
| | | % (actionType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
|
| | | GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" |
| | | % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def OnCrossRealmRegOK(playerID, msgList, tick):
|
| | |
| | | if not curPlayer:
|
| | | return
|
| | |
|
| | | #newAccount, newName = msgList
|
| | | if not IsCrossServerOpen():
|
| | | return
|
| | |
|
| | | actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
|
| | | GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
|
| | | registerMap = msgList[0]
|
| | | playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
|
| | | if playerRegisterMap and registerMap != playerRegisterMap:
|
| | | return
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
|
| | | |
| | | GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
|
| | |
|
| | | # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
|
| | | if actionType == ShareDefine.Def_MergeAction_MergePK:
|
| | | if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
|
| | | regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
|
| | | vsRoomID = curPlayer.GetVsRoomId()
|
| | |
|
| | |
| | |
|
| | | # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
|
| | | else:
|
| | | NotifyCanEnterMergeServer(curPlayer, actionType)
|
| | | NotifyCanEnterMergeServer(curPlayer, registerMap)
|
| | |
|
| | | # hxp 2015.09.10 跨服boss,后面的暂时不需要
|
| | | return
|
| | |
|
| | |
|
| | | def NotifyCanEnterMergeServer(curPlayer, actionType):
|
| | | def NotifyCanEnterMergeServer(curPlayer, registerMap):
|
| | | # 通用包,通知客户端可进入跨服服务器
|
| | | # mapID, lineID = 0, 0
|
| | | # mapPosInfo = GetMergeActionMapPos(actionType)
|
| | | # if mapPosInfo:
|
| | | # mapID = mapPosInfo[0]
|
| | | # lineID = mapPosInfo[2]
|
| | | # |
| | | # canEnterMServer = ChPyNetSendPack.tagCanEnterMergeServer()
|
| | | # canEnterMServer.Clear()
|
| | | # canEnterMServer.ActionType = actionType
|
| | | # canEnterMServer.MapID = mapID
|
| | | # canEnterMServer.LineID = lineID
|
| | | # canEnterMServer.NewAccID = newAccID
|
| | | # canEnterMServer.NewAccIDLen = len(canEnterMServer.NewAccID)
|
| | | # canEnterMServer.NewPsw = newPwd
|
| | | # canEnterMServer.NewPswLen = len(canEnterMServer.NewPsw)
|
| | | # NetPackCommon.SendFakePack(curPlayer, canEnterMServer)
|
| | | return
|
| | |
|
| | | #// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
|
| | | #
|
| | | #struct tagCGForceQuitCrossState
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnForceQuitCrossState(index, clientData, tick):
|
| | | ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
|
| | | 一般是跨服服务器异常或其他错误导致无法登录跨服服务器
|
| | | '''
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | return
|
| | |
|
| | | def CrossServerMsg_PutInItem(itemInfo):
|
| | | ## 跨服获得物品
|
| | | |
| | | GameWorld.DebugLog("收到跨服服务器获得物品!")
|
| | | playerID = itemInfo["PlayerID"]
|
| | | itemData = itemInfo["ItemData"]
|
| | | event = itemInfo["Event"]
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if curPlayer:
|
| | | # 在线的话推到MapServer处理
|
| | | itemMsg = str(itemInfo)
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPutInItem", itemMsg, len(itemMsg))
|
| | | return
|
| | | # 离线的话直接发邮件
|
| | | GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
|
| | | itemID, itemCount, isBind, itemUserData = itemData
|
| | | addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
|
| | | PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
|
| | | return
|
| | |
|
| | | def CrossServerMsg_GiveMoney(msgInfo):
|
| | | ## 跨服获得货币
|
| | | |
| | | playerID = msgInfo["PlayerID"]
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not curPlayer:
|
| | | GameWorld.ErrLog("跨服获得货币时玩家不在线! msgInfo=%s" % str(msgInfo), playerID)
|
| | | return
|
| | | msgInfo = str(msgInfo)
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def SetCrossPlayerAttrValue(msgInfo, tick):
|
| | | ## 设置跨服玩家属性值
|
| | | playerID, setType, setDict, isDelay = msgInfo
|
| | | if not PyGameData.g_crossSetPlayerAttr:
|
| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
|
| | | playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
|
| | | playerSetInfoList.append([setType, setDict])
|
| | | PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
|
| | | if not isDelay:
|
| | | __SendCrossServerSetPlayerAttr(0)
|
| | | return
|
| | |
|
| | | def OnCrossProcess(tick):
|
| | | __SendCrossServerSetPlayerAttr(tick)
|
| | | return
|
| | |
|
| | | def __SendCrossServerSetPlayerAttr(tick):
|
| | | if not PyGameData.g_crossSetPlayerAttr:
|
| | | return
|
| | | |
| | | if tick:
|
| | | # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
|
| | | if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
|
| | | return
|
| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
|
| | | |
| | | CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
|
| | | PyGameData.g_crossSetPlayerAttr = {}
|
| | | return
|
| | |
|
| | | def OnPlayerLogin(curPlayer):
|
| | | if not IsCrossServerOpen():
|
| | | return
|
| | | |
| | | Sync_CrossZoneInfo(curPlayer)
|
| | | LoginDoUnNotifyCrossMsg(curPlayer)
|
| | | return
|
| | | |
| | | def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
|
| | | ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
|
| | | |
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if curPlayer and curPlayer.GetInitOK():
|
| | | msgInfo = str(msgInfo)
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
|
| | | return curPlayer
|
| | | else:
|
| | | # 缓存起来,等上线后处理
|
| | | if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
|
| | | PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
|
| | | msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
|
| | | msgList.append([callName, msgInfo])
|
| | | GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
|
| | | if offlineExitCross:
|
| | | DoOfflinePlayerExitCrossServer(playerID)
|
| | | return
|
| | |
|
| | | def LoginDoUnNotifyCrossMsg(curPlayer):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
|
| | | if not msgList:
|
| | | return
|
| | | for callName, msgInfo in msgList:
|
| | | GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
|
| | | msgInfo = str(msgInfo)
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def Sync_CrossZoneInfo(curPlayer):
|
| | | clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
|
| | | clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|