ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,13 +21,14 @@
import ReadChConfig
import ChConfig
import PlayerControl
import PlayerViewCache
import PlayerCompensation
import ChPyNetSendPack
import PlayerDBGSEvent
import NetPackCommon
import IpyGameDataPY
import PyGameData
import PlayerDBOper
# 获取玩家跨服服务器上的名字
#===============================================================================
# def GetCrossPlayerName(curPlayer):
@@ -89,6 +90,21 @@
        zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
    return ipyDataList
def GetServerCommCrossZoneID(serverGroupID):
    ## 获取跨服常规分区
    zoneTypeName = "CrossZoneComm"
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
    if not ipyDataList:
        return 0
    for ipyData in ipyDataList:
        serverGroupIDList = ipyData.GetServerGroupIDList()
        for serverGroupIDInfo in serverGroupIDList:
            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
                return ipyData.GetZoneID()
    return 0
def GetServerCrossZoneMapIpyData(zoneID, mapID):
    ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
@@ -181,12 +197,21 @@
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
        DoOfflinePlayerExitCrossServer(playerID)
        return
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
def DoOfflinePlayerExitCrossServer(playerID):
    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
    return
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
    # 发送跨服账号注册上传数据
    # @param mapID: 真实场景地图ID
    # @param dataMapID: 真实场景地图ID对应场景数据地图ID
    
    # 设置上传数据的活动类型
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
@@ -259,104 +284,6 @@
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
#
#struct    tagCGViewCrossPlayerInfo
#{
#    tagHead        Head;
#    DWORD        PlayerID;    // 跨服玩家ID
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#};
def OnViewCrossPlayerInfo(index, clientData, tick):
    if GameWorld.IsCrossServer():
        return
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = clientData.PlayerID
    equipClassLV = clientData.EquipClassLV
    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
    ## 本服有,直接回客户端
    if curCache:
        GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
        PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
        return
    if tagPlayerID in PyGameData.g_crossPlayerViewCache:
        validChaheTime = 10 * 60 * 1000
        cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
        if tick - updTick <= validChaheTime:
            GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
            return
        for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
            if tick - cacheInfoList[1] > validChaheTime:
                PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
    # 发送跨服服务器查询
    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
    return
def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
    tagPlayerID = msgData["tagPlayerID"]
    playerID = msgData["playerID"]
    equipClassLV = msgData["equipClassLV"]
    GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
    cacheInfo = {}
    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
    if curCache:
        cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
        for classLV in xrange(1, 15 + 1):
            attrName = "ItemData%s" % classLV
            if hasattr(curCache, attrName):
                cacheInfo[attrName] = getattr(curCache, attrName)
    viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
    return
def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
    playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
    GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
    PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
    return
def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
    if not cacheInfo:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    if equipClassLV:
        itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
        sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
        sendPack.PlayerID = tagPlayerID
        sendPack.EquipClassLV = equipClassLV
        sendPack.ItemData = itemData
        sendPack.ItemDataSize = len(sendPack.ItemData)
        NetPackCommon.SendFakePack(curPlayer, sendPack)
        return
    #回包客户端
    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
    sendPack.PlayerID = tagPlayerID
    sendPack.PropData = cacheInfo.get("PropData", "")
    sendPack.PropDataSize = len(sendPack.PropData)
    sendPack.PlusData = cacheInfo.get("PlusData", "")
    sendPack.PlusDataSize = len(sendPack.PlusData)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
def CrossServerMsg_PutInItem(itemInfo):
    ## 跨服获得物品
    
@@ -419,6 +346,46 @@
    PyGameData.g_crossSetPlayerAttr = {}
    return
def OnPlayerLogin(curPlayer):
    if not IsCrossServerOpen():
        return
    Sync_CrossZoneInfo(curPlayer)
    LoginDoUnNotifyCrossMsg(curPlayer)
    return
def MapServer_QueryCrossPlayerResult(playerID, callName, msgInfo, offlineExitCross=False):
    ## 同步地图跨服玩家处理信息,玩家可能不在线,缓存后等玩家上线处理,暂不考虑存档问题,服务器维护后未处理的命令将失效
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer and curPlayer.GetInitOK():
        msgInfo = str(msgInfo)
        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
        return curPlayer
    else:
        # 缓存起来,等上线后处理
        if playerID not in PyGameData.g_unNotifyPlayerCrossMsgDict:
            PyGameData.g_unNotifyPlayerCrossMsgDict[playerID] = []
        msgList = PyGameData.g_unNotifyPlayerCrossMsgDict[playerID]
        msgList.append([callName, msgInfo])
        GameWorld.Log("玩家不在线,添加未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
        if offlineExitCross:
            DoOfflinePlayerExitCrossServer(playerID)
    return
def LoginDoUnNotifyCrossMsg(curPlayer):
    playerID = curPlayer.GetPlayerID()
    msgList = PyGameData.g_unNotifyPlayerCrossMsgDict.pop(playerID, [])
    if not msgList:
        return
    for callName, msgInfo in msgList:
        GameWorld.Log("上线处理未通知的跨服命令: %s, msgInfo=%s" % (callName, msgInfo), playerID)
        msgInfo = str(msgInfo)
        curPlayer.MapServer_QueryPlayerResult(0, 0, callName, msgInfo, len(msgInfo))
    return
def Sync_CrossZoneInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagGCCrossZoneInfo()
    clientPack.CommZoneID = GetServerCommCrossZoneID(GameWorld.GetServerGroupID())
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return