ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -34,14 +34,18 @@
import PlayerPackData
import IpyGameDataPY
import PyDataManager
import CrossRealmMsg
import CrossRealmPK
import ShareDefine
import PyGameData
import ChPlayer
import ChConfig
import json
import time
import random
TempCache = PyGameDataStruct.tagPlayerViewCachePy()
def DoOnDayEx():
    DelOutofTimeViewCacheData()
@@ -137,6 +141,7 @@
            continue
        playerViewCachePyDict.pop(playerID)
        
    PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
    return
def DeleteViewCache(playerID):
@@ -254,7 +259,7 @@
def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
    ## 更新同步跨服基础查看缓存
    curCache = FindViewCache(playerID, True)
    curCache = FindViewCache(playerID, True, cacheBase)
    if not curCache:
        return {}
    curCache.LV = cacheBase.get("LV", 0)
@@ -270,6 +275,7 @@
            return {}
    return cacheDict
ItemDataClassMax = 20 # 最大装备阶数
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
#struct    tagMGUpdatePlayerCache
@@ -298,8 +304,10 @@
    playerID = curPackData.PlayerID
    #playerLV = curPackData.PlayerLV
    isLogout = curPackData.IsLogouting
    GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
    isSaveAll = True # 是否保存所有数据
    packDataSyncState = curPackData.PackDataSyncState
    packDataLen = curPackData.PackDataLen
    GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s'
                       % (isLogout, packDataSyncState, packDataLen), playerID)
    
    curCache = FindViewCache(playerID, True)
    if not curCache:
@@ -315,23 +323,26 @@
    #GameWorld.DebugLog("    更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
    #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
    
    # 装备数据存储,不保存装备数据的话则清空
    for classLV in xrange(1, 20 + 1):
        if not isSaveAll:
            itemDataSize = 0
            itemData = ""
        else:
            itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
            if not itemDataSize:
                continue
            itemData = getattr(curPackData, "ItemData%s" % classLV)
    # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
    for classLV in xrange(1, ItemDataClassMax + 1):
        itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
        if not itemDataSize:
            continue
        itemData = getattr(curPackData, "ItemData%s" % classLV)
        setattr(curCache, "ItemData%s" % classLV, itemData)
        setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
        #GameWorld.DebugLog("    更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
        
    msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
    # 需要同步跨服
    if packDataSyncState&pow(2, 2):
        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    # 在可能删除之前执行打包数据相关逻辑
    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData)
    PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
    
    if isLogout:
        #不需要保存离线数据的,直接删除缓存数据
@@ -365,15 +376,106 @@
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
    findPlayerID = curPackData.FindPlayerID
    equipClassLV = curPackData.EquipClassLV
    curCache = FindViewCache(findPlayerID)
    OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
    return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
#
#struct    tagCGViewCrossPlayerInfo
#{
#    tagHead        Head;
#    DWORD        PlayerID;    // 跨服玩家ID
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#};
def OnViewCrossPlayerInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientData.PlayerID
    equipClassLV = clientData.EquipClassLV
    OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
    return
#===============================================================================
# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
# struct    tagCGViewPlayerShortInfo
# {
#    tagHead        Head;
#    DWORD        PlayerID;
# };
#===============================================================================
def OnViewPlayerShortInfo(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagPlayerID = clientPack.PlayerID
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if tagPlayer:
        answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
        answerPack.Clear()
        answerPack.PlayerID = clientPack.PlayerID
        answerPack.PlayerName = tagPlayer.GetName()
        answerPack.Job = tagPlayer.GetJob()
        answerPack.LV = tagPlayer.GetLV()
        answerPack.RealmLV = tagPlayer.GetOfficialRank()
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
        answerPack.Face = tagPlayer.GetFace()
        answerPack.FacePic = tagPlayer.GetFacePic()
        NetPackCommon.SendFakePack(curPlayer, answerPack)
    else:
        OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
    return
def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
    '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
    @param tagPlayerID: 目标玩家ID
    @param equipClassLV: 指定查看某一阶装备信息
    @param isShort: 是否查看简短信息
    '''
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
    # 在跨服服务器查询
    if GameWorld.IsCrossServer():
        curCache = FindViewCache(tagPlayerID)
        if curCache:
            GameWorld.DebugLog("    在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
        else:
            GameWorld.DebugLog("    在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
            viewFrom = 0
            msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
            dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
    # 在子服服务器查询
    else:
        # 同db玩家
        if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
            GameWorld.DebugLog("    查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
            curCache = FindViewCache(tagPlayerID)
            Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
        else:
            if tagPlayerID in PyGameData.g_crossPlayerViewCache:
                tick = GameWorld.GetGameWorld().GetTick()
                curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
                if tick - cacheTick <= 1 * 60 * 1000:
                    GameWorld.DebugLog("    1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
                    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
                    return
            GameWorld.DebugLog("    查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
            viewFrom = GameWorld.GetServerGroupID()
            dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
    return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
    ## 同步玩家缓存
    if isShort:
        Sync_PlayerShortInfo(curPlayer, curCache)
        return
    if not curCache:
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
        return
    Sync_PlayerCache(curPlayer, curCache, equipClassLV)
    return
def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
    ## 同步玩家缓存
    if equipClassLV:
        itemData = ""
        if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
@@ -396,60 +498,35 @@
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
#===============================================================================
# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
# struct    tagCGViewPlayerShortInfo
# {
#    tagHead        Head;
#    DWORD        PlayerID;
# };
#===============================================================================
def OnViewPlayerShortInfo(index, clientPack, tick):
    ## 封包通知
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
def Sync_PlayerShortInfo(curPlayer, curCache):
    answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
    answerPack.Clear()
    if not tagPlayer:
        curCache = FindViewCache(clientPack.PlayerID)
        if not curCache:
            # 实在找不到设置为初始化数据
            answerPack.PlayerID = clientPack.PlayerID
            answerPack.PlayerName = ""
            answerPack.Job = 1
            answerPack.LV = 1
            answerPack.RealmLV = 1
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.ServerGroupID = 0
            answerPack.Face = 0
            answerPack.FacePic = 0
        else:
            cacheDict = GetCachePropDataDict(curCache)
            answerPack.PlayerID = clientPack.PlayerID
            answerPack.PlayerName = cacheDict["Name"]
            answerPack.Job = cacheDict["Job"]
            answerPack.LV = cacheDict["LV"]
            answerPack.RealmLV = cacheDict["RealmLV"]
            answerPack.OnlineType = ChConfig.Def_Offline
            answerPack.Face = cacheDict.get("Face", 0)
            answerPack.FacePic = cacheDict.get("FacePic", 0)
            if GameWorld.IsCrossServer():
                answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
            else:
                answerPack.ServerGroupID = GameWorld.GetServerGroupID()
    if not curCache:
        # 实在找不到设置为初始化数据
        answerPack.PlayerID = curCache.PlayerID
        answerPack.PlayerName = ""
        answerPack.Job = 1
        answerPack.LV = 1
        answerPack.RealmLV = 1
        answerPack.OnlineType = ChConfig.Def_Offline
        answerPack.ServerGroupID = 0
        answerPack.Face = 0
        answerPack.FacePic = 0
    else:
        answerPack.PlayerID = clientPack.PlayerID
        answerPack.PlayerName = tagPlayer.GetName()
        answerPack.Job = tagPlayer.GetJob()
        answerPack.LV = tagPlayer.GetLV()
        answerPack.RealmLV = tagPlayer.GetOfficialRank()
        answerPack.OnlineType = ChConfig.Def_Online
        answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
        answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
        answerPack.Face = tagPlayer.GetFace()
        answerPack.FacePic = tagPlayer.GetFacePic()
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
        cacheDict = GetCachePropDataDict(curCache)
        answerPack.PlayerID = curCache.PlayerID
        answerPack.PlayerName = cacheDict["Name"]
        answerPack.Job = cacheDict["Job"]
        answerPack.LV = cacheDict["LV"]
        answerPack.RealmLV = cacheDict["RealmLV"]
        answerPack.OnlineType = ChConfig.Def_Offline
        answerPack.Face = cacheDict.get("Face", 0)
        answerPack.FacePic = cacheDict.get("FacePic", 0)
        if GameWorld.IsCrossServer():
            answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
        else:
            answerPack.ServerGroupID = GameWorld.GetServerGroupID()
    NetPackCommon.SendFakePack(curPlayer, answerPack)
    return
@@ -466,3 +543,142 @@
    curCache.PropDataSize = len(curCache.PropData)
    return
def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
    playerID = msgData["playerID"]
    tagPlayerID = msgData["tagPlayerID"]
    GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
    curCache = FindViewCache(tagPlayerID)
    if curCache:
        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
    else:
        dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
    return
def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
    ## 发送查看玩家缓存结果给目标子服
    msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
    return
def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
    ## 收到子服推送玩家缓存信息
    playerID = msgData["playerID"]
    cacheBuffer = msgData["cacheBuffer"]
    msgInfo = msgData.get("msgInfo", {})
    curCache = None
    if not cacheBuffer:
        GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
    else:
        curCache = FindViewCache(playerID, True)
        __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
    if not msgInfo:
        return
    viewFrom = msgInfo.get("viewFrom", 0)
    if viewFrom != 0:
        # 其他子服查询的,推送给目标服务器
        Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
        return
    # 在跨服查询的,直接回包
    viewPlayerID = msgInfo.get("playerID", 0)
    if not viewPlayerID:
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
    if not curPlayer:
        return
    equipClassLV = msgInfo.get("equipClassLV", 0)
    isShort = msgInfo.get("isShort", 0)
    Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
    return
def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
    try:
        TempCache.clear()
        if TempCache.readData(cacheBuffer) == -1:
            GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
            return
    except:
        GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
        return
    if TempCache.PlayerID != playerID:
        GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
        return
    cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
    cacheObj.PlayerID = TempCache.PlayerID
    cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
    cacheObj.GeTuiID = TempCache.GeTuiID
    cacheObj.LV = TempCache.LV
    cacheObj.OffTime = TempCache.OffTime
    cacheObj.PropData = TempCache.PropData
    cacheObj.PropDataSize = TempCache.PropDataSize
    cacheObj.PlusData = TempCache.PlusData
    cacheObj.PlusDataSize = TempCache.PlusDataSize
    for classLV in xrange(1, ItemDataClassMax + 1):
        itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
        if not itemDataSize:
            continue
        itemData = getattr(TempCache, "ItemData%s" % classLV)
        setattr(cacheObj, "ItemData%s" % classLV, itemData)
        setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
    return True
def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
    ## 收到跨服服务器回复的查看玩家信息
    playerID = msgData["playerID"]
    tagPlayerID = msgData["tagPlayerID"]
    cacheBuffer = msgData["cacheBuffer"]
    equipClassLV = msgData["equipClassLV"]
    isShort = msgData["isShort"]
    curCache = None
    if cacheBuffer:
        if tagPlayerID in PyGameData.g_crossPlayerViewCache:
            curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
        else:
            curCache = PyGameDataStruct.tagPlayerViewCachePy()
        if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
            PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
    return
def CrossServerMsg_PullPlayerViewCache(msgData):
    ## 收到跨服服务器拉取玩家玩家缓存数据
    msgInfo = msgData["msgInfo"]
    tagPlayerID = msgData["tagPlayerID"]
    DoPullPlayerViewCache(tagPlayerID, msgInfo)
    return
def DoPullPlayerViewCache(playerID, msgInfo):
    if not PlayerControl.GetDBPlayerAccIDByID(playerID):
        # 不是本服db玩家不处理
        return
    curCache = FindViewCache(playerID)
    if curCache:
        GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
        dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
        dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
        return
    GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
    # 在线的转发给地图
    PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
    return