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| | | VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
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| | | g_familyBossOpenCountDict = {} # 仙盟boss开启次数 {familyID:次数, ...}
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| | | g_familyBossPlayer = {} # 仙盟boss参与玩家 {familyID:[playerID, ...], ...}
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| | | g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...}
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| | | g_PassiveEffManager = None # 被动技能(效果)单例
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| | | g_xmzzVSPlayerData = {} # 仙魔之争对手玩家属性信息 {lineID:vsPlayerPropData, ...}
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| | | g_swrhPlayerHurtDict = {} #守卫人皇玩家伤害排行信息 {familyID:{playername:hurtvalue}}
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| | | g_swrhPlayerIDDict = {} #守卫人皇参与玩家ID {familyID:[playerID,..]}
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| | | g_fbPickUpItemDict = {} #副本玩家拾取物品记录 {playerID:[]}
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| | | g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
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| | | g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
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| | | g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
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| | | g_delaySuccessDict = {} # 延迟处理成就
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| | | g_npcKillerInfo = {} # NPC击杀者信息 {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...}
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| | | g_familyPartyInfo = {} #[ [[familyID, familyName, 答题数量]], top名字,top答题数量]
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| | | g_elderBattleRobotDieDict = {} #上古战场机器人死亡时间{lineid:[]}
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| | | g_fbHelpBattlePlayerDict = {} # 助战玩家信息 {playerID:{助战玩家ID:{助战玩家简要信息字典} ...}, ...}
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| | | g_teamFBMemRelationDict = {} # 组队副本队员关系信息 {teamID:[[好友组合列表], {队员ID:家族ID, ...}], }
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| | | g_teamFBMemRelationAddDict = {} # 组队副本队员关系加成信息 {playerID:[relation, relationAdd, relationPlayerID, relationPlayerName], ...} |
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| | | g_fightpowerChangeDataRecordDict = {} #导致战力降低的各种行为记录 |