xdh
2019-03-13 6a93c58b83b1072f3247e56b636442ee4f06580c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -39,7 +39,7 @@
    
    #输入命令格式错误
    if len(msgList) < 1:
        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数  拍品分组 全部传奇属性)")
        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数  拍品组数 全部传奇属性)")
        return
    
    event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
@@ -63,22 +63,20 @@
    
    # 拍品
    if auctionGroup > 0:
        isAuctionItem = True
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        if not ipyData:
            GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
            return
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
            GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
        for _ in xrange(auctionGroup):
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
    else:
        auctionGroup = 0
        isAuctionItem = False
        if not ItemCommon.GetIsEquip(itemData):
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
        else:
            for _ in xrange(itemCount):
                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr, event)
                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
    return
def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):