xdh
2019-03-13 6a93c58b83b1072f3247e56b636442ee4f06580c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -44,7 +44,8 @@
(
    Def_BossTime,  #BOSS时间
    Def_LeaveTime,  #离开时间
    ) = range(2)
    Def_HPSpeed,  #掉血速度公式
    ) = range(3)
#当前副本地图的状态
(
@@ -158,9 +159,9 @@
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
        if fbStep >= FB_Step_Over:
            PlayerControl.PlayerLeaveFB(curPlayer)
            return
    if fbStep >= FB_Step_Over:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    if familyID not in PyGameData.g_allfamilyBossDict:
        PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
@@ -518,8 +519,9 @@
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    if lineID < 0:
        return
    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
    curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
    gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
        return