| | |
| | | if itemColor >= ChConfig.Def_Quality_Purple:
|
| | | GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
|
| | | return
|
| | | fixedLegendAttrCount = attrCountIpyData.GetFixedLegendAttrCount()
|
| | | goodLegendAttrCount = attrCountIpyData.GetGoodLegendAttrCount()
|
| | | otherLegendAttrCount = attrCountIpyData.GetOtherLegendAttrCount()
|
| | | if fixedLegendAttrCount <= 0 and goodLegendAttrCount <= 0 and otherLegendAttrCount <= 0:
|
| | | legendAttrCountInfoList = attrCountIpyData.GetLegendAttrCountInfo() # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
|
| | | if not legendAttrCountInfoList:
|
| | | return
|
| | |
|
| | | if not curPlayer:
|
| | |
| | | attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
|
| | | if not attrTypeIpyData:
|
| | | return
|
| | | fixedLegendAttrList = attrTypeIpyData.GetFixedLegendAttrList()
|
| | | goodLegendAttrList = attrTypeIpyData.GetGoodLegendAttrList()
|
| | | commLegendAttrList = attrTypeIpyData.GetCommLegendAttrList()
|
| | | legendAttrTypeLibDict = attrTypeIpyData.GetLegendAttrTypeLib() # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
|
| | | |
| | | curLegAttrIDList = []
|
| | | curLegAttrValueList = []
|
| | | itemClassLV = ItemCommon.GetItemClassLV(curItem)
|
| | | if isAllAttr:
|
| | | if curPlayer.GetGMLevel() != 90:
|
| | | return
|
| | | curLegAttrIDList = fixedLegendAttrList + goodLegendAttrList + commLegendAttrList
|
| | | for attrIDList in legendAttrTypeLibDict.values():
|
| | | curLegAttrIDList += attrIDList
|
| | | #GameWorld.DebugLog("所有传奇属性: %s" % (curLegAttrIDList), playerID)
|
| | | else:
|
| | | if fixedLegendAttrCount:
|
| | | if len(fixedLegendAttrList) < fixedLegendAttrCount:
|
| | | GameWorld.ErrLog("装备固定传奇属性配置不足!itemID=%s,itemType=%s,fixedLegendAttrCount=%s,fixedLegendAttrList=%s" |
| | | % (itemID, itemType, fixedLegendAttrCount, fixedLegendAttrList), playerID)
|
| | | return
|
| | | curLegAttrIDList += fixedLegendAttrList[:fixedLegendAttrCount]
|
| | | |
| | | if goodLegendAttrCount:
|
| | | if len(goodLegendAttrList) < goodLegendAttrCount:
|
| | | GameWorld.ErrLog("装备追求传奇属性配置不足!itemID=%s,itemType=%s,goodLegendAttrCount=%s,goodLegendAttrList=%s" |
| | | % (itemID, itemType, goodLegendAttrCount, goodLegendAttrList), playerID)
|
| | | return
|
| | | curLegAttrIDList += random.sample(goodLegendAttrList, goodLegendAttrCount)
|
| | | |
| | | if otherLegendAttrCount:
|
| | | otherLegendAttrList = list(goodLegendAttrList) + list(commLegendAttrList)
|
| | | #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" |
| | | # % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
|
| | | for attrCount, libNumList in legendAttrCountInfoList:
|
| | | attrIDList = []
|
| | | for libNum in libNumList:
|
| | | attrIDList.extend(legendAttrTypeLibDict.get(libNum, []))
|
| | | for curAttrID in curLegAttrIDList:
|
| | | if curAttrID in otherLegendAttrList:
|
| | | otherLegendAttrList.remove(curAttrID)
|
| | | if len(otherLegendAttrList) < otherLegendAttrCount:
|
| | | GameWorld.ErrLog("装备一般传奇属性配置不足!itemID=%s,itemType=%s,otherLegendAttrCount=%s,otherLegendAttrList=%s" |
| | | % (itemID, itemType, otherLegendAttrCount, otherLegendAttrList), playerID)
|
| | | if curAttrID in attrIDList:
|
| | | attrIDList.remove(curAttrID)
|
| | | if len(attrIDList) < attrCount:
|
| | | GameWorld.ErrLog("装备传奇属性ID库配置不够条数随机!itemID=%s,itemType=%s,legendAttrCountInfoList=%s,legendAttrTypeLibDict=%s" |
| | | % (itemID, itemType, legendAttrCountInfoList, legendAttrTypeLibDict), playerID)
|
| | | return
|
| | | curLegAttrIDList += random.sample(otherLegendAttrList, otherLegendAttrCount)
|
| | | curLegAttrIDList += random.sample(attrIDList, attrCount)
|
| | | #GameWorld.DebugLog(" 随机传奇属性: attrCount=%s,libNumList=%s,attrIDList=%s,curLegAttrIDList=%s" |
| | | # % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
|
| | |
|
| | | # 3. 定数值
|
| | | itemClassLV = ItemCommon.GetItemClassLV(curItem)
|
| | | attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
|
| | | if not attrValueIpyData:
|
| | | GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
|
| | | % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
|
| | | return
|
| | | #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" |
| | | # % (itemID, itemType, itemClassLV, itemColor, isSuit, ), playerID)
|
| | | #GameWorld.DebugLog(" 固定条数=%s-%s,追求条数=%s-%s,其他条数=%s-%s" |
| | | # % (fixedLegendAttrCount, fixedLegendAttrList, goodLegendAttrCount, goodLegendAttrList, |
| | | # otherLegendAttrCount, commLegendAttrList), playerID) |
| | | |
| | | attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
|
| | | for attrID in curLegAttrIDList:
|
| | | if attrID not in attrLVLibNumDict:
|
| | |
| | | mailItemList = []
|
| | | for tempItem in tempItemList:
|
| | | mailItemList.append(ItemCommon.GetMailItemDict(tempItem))
|
| | | mailItemList +=extraItemList
|
| | | mailItemList += extraItemList
|
| | | mailTypeKey = ShareDefine.DefaultLackSpaceMailType if not mailTypeKey else mailTypeKey
|
| | | PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
|
| | | else:
|