hch
2019-04-13 6ad924ae5602f3ebc89267ed6c824a2523c0f36e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -25,6 +25,7 @@
import IpyGameDataPY
import PlayerActivity
import ItemControler
import EventShell
import copy
import random
@@ -46,6 +47,14 @@
FDEventState_Visited,  #已拜访3
) = range(4)
#1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
AdventuresTypeList = (
AdventuresType1,
AdventuresType2,
AdventuresType3,
AdventuresType4,
) = range(1, 5)
def OnLogin(curPlayer):
    NotifyVisitFairyDomainInfo(curPlayer)
@@ -62,16 +71,12 @@
#};
def OnVisitFairyDomain(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    dailyID = ShareDefine.DailyActionID_FairyDomain
    hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
    if not hasOpen:
        GameWorld.DebugLog("    寻访仙域活动未开启!")
        return
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
    fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)  #是否寻访中  0未寻访 1寻访中 2任务标记可寻访
    if clientData.Type == 1:  #结束寻访
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
        if fairyDomainState != 1:
            GameWorld.DebugLog("    未开始寻访仙域, 无法结束")
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
@@ -86,21 +91,28 @@
        NotifyVisitFairyDomainInfo(curPlayer)
        return
    
    dailyID = ShareDefine.DailyActionID_FairyDomain
    hasOpen = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyID)
    if fairyDomainState != 2 and not hasOpen:
        GameWorld.DebugLog("    寻访仙域活动未开启!")
        return
    #是否寻访中
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState):
    if fairyDomainState == 1:
        GameWorld.DebugLog("    正在寻访仙域中!请先退出寻访")
        return
    
    if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
    if fairyDomainState != 2 and not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
        GameWorld.DebugLog("    寻访仙域次数不足!")
        return
    
    #随机事件 重置事件状态
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    specialVisitDict = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 5, {})
    maxSpecialCnt = max(specialVisitDict) if specialVisitDict else 0
    if visitCnt + 1 in specialVisitDict:
        fdEventIDList = specialVisitDict[visitCnt + 1]
    appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1)
    if appointIpyDataList:
        fdEventIDList = []
        for appointIpyData in appointIpyDataList:
            fdEventIDList.append(appointIpyData.GetEventID())
    else:
        fdEventTypeDict = {}
        #先随机奇遇事件
@@ -133,6 +145,8 @@
    #奇遇事件 随机档位数据
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    for fdEventID in fdEventIDList:
        if fdEventID not in AdventuresTypeList:
            continue
        ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID})
        if not ipyData:
            #GameWorld.ErrLog('寻访仙域, 奇遇事件没有随机出对应档位 randomList=%s,openServerDay=%s' % (randomList, openServerDay))
@@ -144,14 +158,12 @@
        condition = random.choice(conditionList)
        index = conditionList.index(condition)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
    
    if not fdEventIDList:
        GameWorld.Log('寻访仙域, 没有随机出事件!!')
        return
    
    if visitCnt < maxSpecialCnt:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, visitCnt + 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, min(visitCnt + 1, ChConfig.Def_UpperLimit_DWord))
    #设置事件
    for i in xrange(maxEventCnt):
        fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
@@ -176,12 +188,18 @@
        return []
    randomRateList = []
    rate = 0
    curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    curLV = curPlayer.GetLV()
    for ipyData in ipyDataList:
        needAlchemyLV = ipyData.GetNeedAlchemyLV()
        curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
        if curAlchemyLV < needAlchemyLV - 1:
            #丹炉等级不足
            continue
        lvLimit = ipyData.GetNeedLV()
        if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
            #等级范围不满足
            continue
        rate += ipyData.GetWeight()
        randomRateList.append([rate, ipyData.GetID()])
    if not randomRateList:
@@ -221,13 +239,13 @@
        if curState != FDEventState_Visiting:
            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        EventShell.EventRespons_FairyDomain(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
    NotifyVisitFairyDomainInfo(curPlayer, [fdeventID])
    NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
    return True
def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[]):
def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
    if not fdEventList:
        otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
        maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
@@ -237,8 +255,10 @@
                fdEventList.append(fdEventID)
            
    packData = ChPyNetSendPack.tagMCFairyDomainInfo()
    packData.IsAll = isAll
    packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)
    packData.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
    packData.VisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    packData.InfoList = []
    for fdeventID in fdEventList:
        fdeventData = ChPyNetSendPack.tagMCFairyDomainEvent()
@@ -253,6 +273,8 @@
###=========================奇遇===============================
def NotifyFairyAdventuresInfo(curPlayer):
    ##通知奇遇信息
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    packData = ChPyNetSendPack.tagMCFairyAdventuresInfo()
    packData.InfoList = []
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
@@ -267,7 +289,10 @@
            continue
        conditionList = ipyData.GetCondition()
        index = adventuresdata % 100
        condition = conditionList[index] if index < len(conditionList) else 0
        if IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False):
            condition = 0  #定制的条件为0
        else:
            condition = conditionList[index] if index < len(conditionList) else 0
        adventuresdata = ChPyNetSendPack.tagMCFairyAdventuresData()
        adventuresdata.Gear = index + 1
        adventuresdata.Condition = condition
@@ -298,28 +323,39 @@
        if fdeventID != ipyData.GetEventID():
            GameWorld.Log('奇遇领取奖励 事件ID错误!')
            return
        #1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
        if fdeventID == 1:
            curData = curPlayer.GetLV()
        elif fdeventID == 2:
            curData = curPlayer.GetOfficialRank()
        elif fdeventID == 3:
            curData = curPlayer.GetFightPower()
        elif fdeventID == 4:
            curData = curPlayer.GetLuckValue()
        else:
            return
        if curData >= condition:
            gearAwardList = ipyData.GetGearAward()
            if not gearAwardList:
        giveItemList = GetFairyAppointAward(curPlayer, fdeventID)
        if not giveItemList:
            #1-等级奇遇 2-境界奇遇 3-战力奇遇 4-气运奇遇
            if fdeventID == AdventuresType1:
                curData = curPlayer.GetLV()
            elif fdeventID == AdventuresType2:
                curData = curPlayer.GetOfficialRank()
            elif fdeventID == AdventuresType3:
                curData = curPlayer.GetFightPower()
            elif fdeventID == AdventuresType4:
                curData = curPlayer.GetLuckValue()
            else:
                return
            itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
            itemInfo = GameWorld.GetResultByWeightList(itemRateList)
        else:
            itemInfo = ipyData.GetBasicAward()
            if curData >= condition:
                gearAwardList = ipyData.GetGearAward()
                if not gearAwardList:
                    return
                itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
                giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
            else:
                giveItemList = [ipyData.GetBasicAward()]
                
        ItemControler.GivePlayerItemOrMail(curPlayer, [itemInfo])
        msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList([itemInfo])}
        ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
        msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
        FBCommon.Notify_FB_Over(curPlayer, msgDict)
        GameWorld.DebugLog('缥缈奇遇领奖 msgDict=%s, fdeventID=%s' % (msgDict, fdeventID))
    return
def GetFairyAppointAward(curPlayer, fdEventID):
    ##获取事件定制奖励, 没有的给正常奖励
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
    if not ipyData:
        return
    return ipyData.GetAward()