| | |
| | |
|
| | | #攻击效果
|
| | | skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack)
|
| | | skillPer = 1
|
| | | skillPer = 10000
|
| | | skillEnhance = 0
|
| | |
|
| | | if skillEffect != None:
|
| | | #技能增强百分比
|
| | | skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue)
|
| | | skillPer = skillEffect.GetEffectValue(0)
|
| | | multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1 # 第几次攻击
|
| | | skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer)
|
| | | #技能增强值
|