xdh
2019-05-16 6b3e505e9c8f3a08dbcc9aa34944d20f64cf22b5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -35,12 +35,12 @@
    #攻击效果
    skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack)
    skillPer = 1
    skillPer = 10000
    skillEnhance = 0
    
    if skillEffect != None:
        #技能增强百分比
        skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue)
        skillPer = skillEffect.GetEffectValue(0)
        multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1  # 第几次攻击
        skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer)
        #技能增强值
@@ -75,7 +75,7 @@
            
    BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer, 
                                skillEnhance, skillMatrix, tick)
    PassiveBuffEffMng.OnPassiveBuffTrigger(tagObj, None, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
    if GameObj.GetHP(tagObj) > 0:
        if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
            # 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了