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| | | # B4 20 回合制战斗状态 #tagMCTurnFightState
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| | |
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| | | class tagMCTurnFightState(Structure):
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| | | _pack_ = 1
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| | | _fields_ = [
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| | | ("Cmd", c_ubyte),
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| | | ("SubCmd", c_ubyte),
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| | | ("MapID", c_int), # 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
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| | | ("FuncLineID", c_ushort), |
| | | ("PlayerID", c_int), # 对应玩家ID,可为0,某些功能可能有用,如竞技场
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| | | ("State", c_ubyte), # 0-开始;1-战斗中;2-胜利;3-失败;4-结束
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| | | ("TurnNum", c_ubyte), # 当前轮次
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| | | ("TurnMax", c_ubyte), # 最大轮次
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| | | ]
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| | | Head = tagHead()
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| | | MapID = 0 #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
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| | | FuncLineID = 0 #(WORD FuncLineID)
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| | | PlayerID = 0 #(DWORD PlayerID)// 对应玩家ID,可为0,某些功能可能有用,如竞技场
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| | | State = 0 #(BYTE State)// 0-开始;1-战斗中;2-胜利;3-失败;4-结束
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| | | TurnNum = 0 #(BYTE TurnNum)// 当前轮次
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| | | TurnMax = 0 #(BYTE TurnMax)// 最大轮次
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| | | Len = 0 #(WORD Len)
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| | | Msg = "" #(String Msg)//size = Len
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| | | data = None
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| | |
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| | | def __init__(self):
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| | | self.Clear()
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| | | self.Cmd = 0xB4
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| | | self.SubCmd = 0x20
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| | | self.Head.Cmd = 0xB4
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| | | self.Head.SubCmd = 0x20
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| | | return
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| | |
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| | | def ReadData(self, stringData, _pos=0, _len=0):
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| | | def ReadData(self, _lpData, _pos=0, _Len=0):
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| | | self.Clear()
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| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
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| | | return _pos + self.GetLength()
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| | | _pos = self.Head.ReadData(_lpData, _pos)
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| | | self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
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| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.State,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.TurnNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.TurnMax,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.Len,_pos = CommFunc.ReadWORD(_lpData, _pos)
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| | | self.Msg,_pos = CommFunc.ReadString(_lpData, _pos,self.Len)
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| | | return _pos
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| | |
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| | | def Clear(self):
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| | | self.Cmd = 0xB4
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| | | self.SubCmd = 0x20
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| | | self.Head = tagHead()
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| | | self.Head.Clear()
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| | | self.Head.Cmd = 0xB4
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| | | self.Head.SubCmd = 0x20
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| | | self.MapID = 0
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| | | self.FuncLineID = 0
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| | | self.PlayerID = 0
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| | | self.State = 0
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| | | self.TurnNum = 0
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| | | self.TurnMax = 0
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| | | self.Len = 0
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| | | self.Msg = ""
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| | | return
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| | |
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| | | def GetLength(self):
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| | | return sizeof(tagMCTurnFightState)
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| | | length = 0
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| | | length += self.Head.GetLength()
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| | | length += 4
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| | | length += 2
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| | | length += 4
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| | | length += 1
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| | | length += 1
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| | | length += 1
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| | | length += 2
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| | | length += len(self.Msg)
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| | |
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| | | return length
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| | |
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| | | def GetBuffer(self):
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| | | return string_at(addressof(self), self.GetLength())
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| | | data = ''
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| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
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| | | data = CommFunc.WriteDWORD(data, self.MapID)
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| | | data = CommFunc.WriteWORD(data, self.FuncLineID)
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| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
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| | | data = CommFunc.WriteBYTE(data, self.State)
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| | | data = CommFunc.WriteBYTE(data, self.TurnNum)
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| | | data = CommFunc.WriteBYTE(data, self.TurnMax)
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| | | data = CommFunc.WriteWORD(data, self.Len)
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| | | data = CommFunc.WriteString(data, self.Len, self.Msg)
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| | | return data
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| | |
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| | | def OutputString(self):
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| | | DumpString = '''// B4 20 回合制战斗状态 //tagMCTurnFightState:
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| | | Cmd:%s,
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| | | SubCmd:%s,
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| | | DumpString = '''
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| | | Head:%s,
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| | | MapID:%d,
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| | | FuncLineID:%d,
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| | | PlayerID:%d,
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| | | State:%d,
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| | | TurnNum:%d,
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| | | TurnMax:%d
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| | | TurnMax:%d,
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| | | Len:%d,
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| | | Msg:%s
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| | | '''\
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| | | %(
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| | | self.Cmd,
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| | | self.SubCmd,
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| | | self.Head.OutputString(),
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| | | self.MapID,
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| | | self.FuncLineID,
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| | | self.PlayerID,
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| | | self.State,
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| | | self.TurnNum,
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| | | self.TurnMax
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| | | self.TurnMax,
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| | | self.Len,
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| | | self.Msg
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| | | )
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| | | return DumpString
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| | |
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| | |
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| | | m_NAtagMCTurnFightState=tagMCTurnFightState()
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| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTurnFightState.Cmd,m_NAtagMCTurnFightState.SubCmd))] = m_NAtagMCTurnFightState
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| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTurnFightState.Head.Cmd,m_NAtagMCTurnFightState.Head.SubCmd))] = m_NAtagMCTurnFightState
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| | |
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| | |
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| | | #------------------------------------------------------
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