ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@ soulGrade = ipyData.GetSoulGrade() exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1)) return exp return int(exp) ## 获取聚魂属性数值 @@ -493,6 +493,7 @@ RefreshGatherSoulAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() #返还多余魂尘 totalPoint = int(totalPoint) if totalPoint > 0: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint) #给新物品