hxp
2019-01-04 6bcfd718d02dfa01115318c76030f1820e514df5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@
        
    soulGrade = ipyData.GetSoulGrade()
    exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
    return exp
    return int(exp)
## 获取聚魂属性数值
@@ -493,6 +493,7 @@
        RefreshGatherSoulAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    #返还多余魂尘
    totalPoint = int(totalPoint)
    if totalPoint > 0:
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
    #给新物品