ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -673,6 +673,9 @@
                        ("DWORD", "LuckyHitPerC", 0),
                        ("DWORD", "FaintDefRateC", 0),
                        ("DWORD", "SuperHitRateC", 0),
                        ("DWORD", "IgnoreDefRateC", 0),
                        ("DWORD", "IgnoreDefRateReduceC", 0),
                        ("DWORD", "ProDefPerC", 0),
                        ),
                "Success":(
@@ -3268,6 +3271,9 @@
        self.LuckyHitPerC = 0
        self.FaintDefRateC = 0
        self.SuperHitRateC = 0
        self.IgnoreDefRateC = 0
        self.IgnoreDefRateReduceC = 0
        self.ProDefPerC = 0
        return
        
    def GetClassLV(self): return self.ClassLV #  装备阶级
@@ -3311,6 +3317,9 @@
    def GetLuckyHitPerC(self): return self.LuckyHitPerC #  会心伤害加成系数
    def GetFaintDefRateC(self): return self.FaintDefRateC #  控制抵抗系数
    def GetSuperHitRateC(self): return self.SuperHitRateC #  暴击率加成系数
    def GetIgnoreDefRateC(self): return self.IgnoreDefRateC #  无视防御系数
    def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC #  无视防御减免系数
    def GetProDefPerC(self): return self.ProDefPerC #  防护百分比系数
# 成就表
class IPY_Success():