| | |
| | | import DataRecordPack
|
| | | import PlayerFamilyBoss
|
| | | import IpyGameDataPY
|
| | | import PlayerFamilyZhenbaoge
|
| | | import PlayerFamilyRedPacket
|
| | | import GameWorldFamilyWar
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import PyDataManager
|
| | | import PyGameData
|
| | | import PlayerBillboard
|
| | | import PlayerActBossTrial
|
| | | import PlayerCompensation
|
| | | import PlayerFamilyEmblem
|
| | | import PlayerFamilyParty
|
| | | import PlayerFamilySWRH
|
| | | import PlayerViewCache
|
| | | import GameWorldBoss
|
| | | import AuctionHouse
|
| | | import PlayerAssist
|
| | | import PlayerTalk
|
| | | import PlayerTeam
|
| | |
|
| | | import copy
|
| | | import random
|
| | |
| | | if not family:
|
| | | return 0
|
| | | return GetFamilyTotalFightPower(family)
|
| | | # 徽章ID
|
| | | def GetFamilyEmblemID(curFamily): return curFamily.GetExtra6()
|
| | | def SetFamilyEmblemID(curFamily, emblemID): return curFamily.SetExtra6(emblemID)
|
| | |
|
| | | # 公告修改次数
|
| | | def GetFamilyBroadcastCnt(curFamily): return curFamily.GetExtra3()
|
| | |
| | | def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
|
| | | def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
|
| | |
|
| | | # 仙盟上次处理的合服天
|
| | | def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
|
| | | def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
|
| | | ## ------------------ 成员 ----------------------
|
| | | def GetMemberFightPower(curMember): return curMember.GetExattr3()
|
| | | def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
|
| | | def GetMemberFightPower(curMember): return curMember.GetExattr3() + curMember.GetExattr5() * ChConfig.Def_PerPointValue
|
| | | def SetMemberFightPower(curMember, fightPower):
|
| | | curMember.SetExattr5(fightPower / ChConfig.Def_PerPointValue)
|
| | | curMember.SetExattr3(fightPower % ChConfig.Def_PerPointValue)
|
| | | return
|
| | |
|
| | | def GetMemberJoinTime(curMember): return curMember.GetExattr4()
|
| | | def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
|
| | | #----------------------------------------------------------------------
|
| | |
|
| | | def OnGameServerInitOK():
|
| | | ## 服务器启动成功处理
|
| | | DoFamilySort()
|
| | | return
|
| | |
|
| | | def OnMixServerInit():
|
| | | ## 合服后首次启动成功处理
|
| | | |
| | | # 仙盟联赛重置
|
| | | GameWorldFamilyWar.DoFamilyWarReset()
|
| | | # 重置所有仙盟联赛评级
|
| | | familyManager = GameWorld.GetFamilyManager()
|
| | | for i in xrange(familyManager.GetCount()):
|
| | | family = familyManager.GetAt(i)
|
| | | SetFamilyWarRank(family, 0)
|
| | | |
| | | # 仙盟榜相关榜单重新上榜
|
| | | familyID = family.GetID()
|
| | | familyBillInfo = GetFamilyBillboardInfo(family)
|
| | | |
| | | familySubmitTotal = PlayerActBossTrial.GetFamilySubmitTotalByID(familyID)
|
| | | PlayerBillboard.UpdateFamilyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamily, familyBillInfo, familySubmitTotal)
|
| | | |
| | | DoFamilySort()
|
| | | return
|
| | |
|
| | | def OnLoadDBPlayerOK():
|
| | | ## 服务器启动加载DB玩家成功处理
|
| | | |
| | | # 检查仙盟ServerID
|
| | | familyManager = GameWorld.GetFamilyManager()
|
| | | for i in xrange(familyManager.GetCount()):
|
| | | family = familyManager.GetAt(i)
|
| | | if family.GetServerID():
|
| | | continue
|
| | | familyID = family.GetID()
|
| | | # 没有则默认取盟主的
|
| | | leaderID = family.GetLeaderID()
|
| | | leaderAccID = PlayerControl.GetDBPlayerAccIDByID(leaderID)
|
| | | if not leaderAccID:
|
| | | continue
|
| | | serverID = GameWorld.GetAccIDServerID(leaderAccID)
|
| | | family.SetServerID(serverID)
|
| | | GameWorld.Log("启动更新仙盟所属服务器ID: familyID=%s,serverID=%s,leaderID=%s,%s" % (familyID, serverID, leaderID, leaderAccID))
|
| | | |
| | | return
|
| | |
|
| | | def RandomFakeFamily():
|
| | | '''随机3个假仙盟'''
|
| | |
| | | if not lackCnt:
|
| | | break
|
| | | elif lackCnt < 0:
|
| | | GameWorld.ErrLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
|
| | | #GameWorld.DebugLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
|
| | | return []
|
| | | return fakeIDList
|
| | |
|
| | | def GetFamilyNameFakeIndex(familyName):
|
| | | ## 获取仙盟名是否是系统随机出来的假仙盟名
|
| | | # @return: 0-不是, >0 对应的 fakeIndex
|
| | | fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
|
| | | randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
|
| | | for i in xrange(randomCnt):
|
| | | fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
|
| | | if not fakeID:
|
| | | continue
|
| | | nameIndex = fakeID - 1
|
| | | if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
|
| | | fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
|
| | | if familyName == fakeName:
|
| | | return fakeID
|
| | | return 0
|
| | |
|
| | | def SyncFakeFamilyInfo(curPlayer=None):
|
| | | '''通知假仙盟信息'''
|
| | |
| | | NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
|
| | | return
|
| | |
|
| | | def SyncCreatFamilyTimes(curPlayer=None):
|
| | | # 通知建盟次数
|
| | | packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
|
| | | packData.Clear()
|
| | | packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | if not curPlayer:
|
| | | # 全服广播在线玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | | for i in range(0, playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(i)
|
| | | if curPlayer == None or not curPlayer.GetInitOK():
|
| | | continue
|
| | | |
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | continue
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | else:
|
| | | if PlayerControl.GetIsTJG(curPlayer):
|
| | | return
|
| | | NetPackCommon.SendFakePack(curPlayer, packData)
|
| | | return
|
| | |
|
| | | #输入家族名称
|
| | | #class IPY_CInputFamilyName
|
| | | #{
|
| | |
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | # @remarks 函数详细说明.
|
| | | def DoCreateFamily(curPlayer, familyName, fakeIndex, tick):
|
| | | def DoCreateFamily(curPlayer, familyName, fakeIndex, tick, emblemID=0):
|
| | | #---验证玩家属性---
|
| | | curPlayerID = curPlayer.GetPlayerID()
|
| | |
|
| | |
| | | if curFamily == None:
|
| | | GameWorld.ErrLog("家族创建数目已满, 创建家族失败", curPlayerID)
|
| | | return
|
| | | GameWorld.Log("创建仙盟: familyID=%s,playerID=%s" % (curFamily.GetID(), curPlayerID))
|
| | | emblemIDList = PlayerFamilyEmblem.GetDefaultFamilyEmblemIDList()
|
| | | if not emblemID or emblemID not in emblemIDList:
|
| | | emblemID = random.choice(emblemIDList) # 从默认徽章中随机选择一个
|
| | | GameWorld.Log("创建仙盟: familyID=%s,playerID=%s,emblemID=%s" % (curFamily.GetID(), curPlayerID, emblemID))
|
| | | #---创建家族---
|
| | | curFamily.SetServerID(GameWorld.GetAccIDServerID(curPlayer.GetAccID()))
|
| | | curFamily.SetCreateTime(GameWorld.GetCurrentDataTimeStr())
|
| | | curFamily.SetLV(1)
|
| | | curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree) #设置收人方式为直接通过申请
|
| | | SetFamilyEmblemID(curFamily, emblemID)
|
| | | PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
|
| | | |
| | | #新创建的仙盟默认设置已处理过合服
|
| | | SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
|
| | |
|
| | | #-设置家族成员属性
|
| | | DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
|
| | | |
| | | creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
|
| | | if familyName and not fakeIndex:
|
| | | fakeIndex = GetFamilyNameFakeIndex(familyName)
|
| | | GameWorld.DebugLog(" 玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
|
| | | #扣道具(前N个战盟并且假编号在随机编号里不要钱)
|
| | | if fakeIndex and fakeIndex in fakeIndexList:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
|
| | | GameWorld.DebugLog(' 创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
|
| | | GameWorld.Log(' 创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
|
| | | fakeAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FakeFamilyName", 3)
|
| | | PlayerCompensation.SendMailByKey("FackFamilyNotice", [curPlayerID], fakeAwardItemList)
|
| | | elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
|
| | | GameWorld.Log(' 创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
|
| | | else:
|
| | | for i, findex in enumerate(fakeIndexList):
|
| | | if findex:
|
| | |
| | | needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
|
| | | if needMoney:
|
| | | moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
|
| | | curPlayer.MapServer_PayMoney(moneyType, needMoney)
|
| | | sendMsg = str([moneyType, needMoney])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
|
| | | #curPlayer.MapServer_PayMoney(moneyType, needMoney)
|
| | | #玩家创建家族费用转化为家族初始资金
|
| | | #PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
|
| | |
|
| | |
| | |
|
| | | #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n> 25 - -
|
| | | PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
|
| | | SyncCreatFamilyTimes()
|
| | | #帮会创建流向
|
| | | DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
|
| | | fullFamilyName, curFamily.GetID())
|
| | | fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
|
| | |
|
| | | GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
|
| | | GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
|
| | | PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
|
| | | |
| | | PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
|
| | | return
|
| | |
|
| | | ## 获取家族全名
|
| | |
| | | __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName())
|
| | | #玩家缓存
|
| | | PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
|
| | | PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
|
| | | #加入仙盟联赛成员
|
| | | GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID())
|
| | | GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer)
|
| | | #通知战盟红包信息
|
| | | PlayerFamilyRedPacket.NotifyRedPacketInfo(jionPlayer)
|
| | |
|
| | | #通知战盟BOSS开启信息
|
| | | PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
|
| | | #通知战盟BOSS
|
| | | PlayerFamilyBoss.OnPlayerJionFamily(curFamily, jionPlayer)
|
| | | #通知家族仓库
|
| | | PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
|
| | | |
| | | SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
|
| | | #仙盟拍品
|
| | | AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
|
| | | SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
|
| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
|
| | |
|
| | | #通知仙盟盛宴题目
|
| | | PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
|
| | | #通知守卫人皇信息
|
| | | PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
|
| | | #通知仙盟协助信息
|
| | | PlayerAssist.SyncFamilyAssist(jionPlayer)
|
| | | #oss记录加入家族信息
|
| | | DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
|
| | | return
|
| | |
| | | GameWorld.DebugLog(' 玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
|
| | | #不处理排行榜
|
| | | needChangeFamilyBillboardList = [
|
| | | #ShareDefine.Def_BT_MixCampaign_Recharge, # 累计充值(合服活动)
|
| | | #ShareDefine.Def_BT_RechargeTeHui, # 充值特惠活动排行榜-当前期记录
|
| | | ]
|
| | | billboardMgr = GameWorld.GetBillboard()
|
| | | for billboardIndex in needChangeFamilyBillboardList:
|
| | |
| | | # tagHead Head;
|
| | | # char Name[33];
|
| | | # WORD FakeID;
|
| | | # BYTE EmblemID; //选择徽章ID,解锁仙盟等级为1级的均为可选ID
|
| | | #};
|
| | | ## 查看申请帮会的成员信息
|
| | | # @param index 玩家索引
|
| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | inputName = clientPack.Name
|
| | | fakeIndex = clientPack.FakeID
|
| | | emblemID = clientPack.EmblemID
|
| | | #执行创建家族逻辑
|
| | | DoCreateFamily(curPlayer, inputName, fakeIndex, tick)
|
| | | DoCreateFamily(curPlayer, inputName, fakeIndex, tick, emblemID)
|
| | | #重置查看家族状态(仅创建家族时候重置, 其余状态由MapServer退出事件时重置)
|
| | | __ClearViewFamilyState(curPlayer)
|
| | | #玩家离开事件
|
| | |
| | | #===============================================================================================
|
| | | return
|
| | |
|
| | | def SendFamilyFakePack(familyID, clientPack):
|
| | | def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
|
| | | ## 广播家族成员PY封包
|
| | | family = GameWorld.GetFamilyManager().FindFamily(familyID)
|
| | | if not family:
|
| | |
| | | for index in xrange(family.GetCount()):
|
| | | member = family.GetAt(index)
|
| | | memPlayer = member.GetPlayer()
|
| | | if memPlayer:
|
| | | NetPackCommon.SendFakePack(memPlayer, clientPack)
|
| | | if not memPlayer:
|
| | | continue
|
| | | if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
|
| | | continue
|
| | | NetPackCommon.SendFakePack(memPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
|
| | |
| | | totalFightPower = GetFamilyTotalFightPower(family)
|
| | | familyView.TotalFightPower = totalFightPower % ChConfig.Def_PerPointValue
|
| | | familyView.TotalFightPowerEx = totalFightPower / ChConfig.Def_PerPointValue
|
| | | familyView.EmblemID = GetFamilyEmblemID(family)
|
| | | return familyView
|
| | |
|
| | | ## 玩家模糊查询家族,0F 0D封包
|
| | |
| | | break
|
| | | familyViewPack.PageCount = len(familyViewPack.Family)
|
| | | NetPackCommon.SendFakePack(curPlayer, familyViewPack)
|
| | | return
|
| | |
|
| | | #// A4 13 修改家族徽章 #tagCGChangeFamilyEmblem
|
| | | #
|
| | | #struct tagCGChangeFamilyEmblem
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE EmblemID; // 更换的徽章ID
|
| | | #};
|
| | | def OnChangeFamilyEmblem(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | changeEmblemID = clientData.EmblemID
|
| | | PlayerFamilyEmblem.OnChangeFamilyEmblem(curPlayer, changeEmblemID)
|
| | | return
|
| | |
|
| | | #class IPY_CFamilyChangeBroadcast
|
| | |
| | | if tagMember.GetFamilyLV() != pack_FamilyLv:
|
| | | #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n> 25 - -
|
| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
|
| | | |
| | | if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
|
| | | #自动安排的副盟主被撤职则该盟不再自动安排
|
| | | if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
|
| | | PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
|
| | | #更改家族等级
|
| | | ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
|
| | |
|
| | |
| | | if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
|
| | | PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
|
| | | return
|
| | | |
| | | if PlayerFamilyBoss.IsInAllFamilyBoss():
|
| | | PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
|
| | | return
|
| | | if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
|
| | | PlayerControl.NotifyCode(curPlayer, "Paimai7")
|
| | | return
|
| | | tagPlayerName = curTagMember.GetName() # 被踢玩家名
|
| | | tagPlayerID = curTagMember.GetPlayerID() # 被踢玩家ID
|
| | | tagFamilyLV = curTagMember.GetFamilyLV() # 被踢玩家职位
|
| | |
| | | PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
|
| | | [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
|
| | | #删除玩家
|
| | | curFamily.DeleteMember(tagPlayerID)
|
| | | __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
|
| | | |
| | | curFamily.DeleteMember(tagPlayerID) |
| | | tagPlayer = playerManager.FindPlayerByID(tagMemberID)
|
| | | |
| | | __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
|
| | | #玩家在线, 设置这个玩家的属性
|
| | | PlayerForceLeaveFamily(tagPlayer, tick)
|
| | |
|
| | |
| | | if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
|
| | | PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
|
| | | return
|
| | | if PlayerFamilyBoss.IsInAllFamilyBoss():
|
| | | PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
|
| | | return
|
| | | if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
|
| | | PlayerControl.NotifyCode(curPlayer, "Paimai8")
|
| | | return
|
| | | #判断退出时间间隔
|
| | | curTime = int(time.time())
|
| | | lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
|
| | | if lastLeaveFamilyTime > 100:
|
| | | remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
|
| | | if remainTime > 0:
|
| | | PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
|
| | | return
|
| | | updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
|
| | | elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
|
| | | updTime = curTime
|
| | | else:
|
| | | updTime = lastLeaveFamilyTime+1
|
| | | PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
|
| | |
|
| | | #XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - -
|
| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
|
| | |
| | | curFamily.DeleteMember(curMember.GetPlayerID())
|
| | | #玩家在线, 设置这个玩家的属性
|
| | | PlayerForceLeaveFamily(curPlayer, tick)
|
| | | __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
|
| | | __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
|
| | |
|
| | | DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
|
| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
|
| | | familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
|
| | |
|
| | | if curFamily.GetCount() == 0:
|
| | | #玩家离开后, 家族没有人了 , 删除这个家族
|
| | |
| | | # @param curFamily 离开的家族
|
| | | # @param leavePlayerID 离开的玩家ID
|
| | | # @return None
|
| | | def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
|
| | | def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
|
| | | PlayerCompensation.SendMailByKey("LeaveFamilyNotice", [leavePlayerID], [])
|
| | | PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
|
| | | # 玩家战盟名变更处理
|
| | | __OnFamilyNameChange(leavePlayerID, '')
|
| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
|
| | | PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
|
| | | PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
|
| | | if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
|
| | | PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
|
| | | return
|
| | |
|
| | | #//////////////////////////////////////////////////////////////
|
| | |
| | | addFamilyMoney, curFamily.GetFamilyActiveValue(), addFamilyActiveValue)
|
| | |
|
| | | #通知客户端
|
| | | #curFamily.Broadcast_FamilyChange()
|
| | | curPlayer.Sync_FamilyInfo()
|
| | | if addFamilyHornor:
|
| | | curFamily.Broadcast_FamilyChange()
|
| | | else:
|
| | | curPlayer.Sync_FamilyInfo()
|
| | |
|
| | | #金钱变更时才通知
|
| | | if addFamilyMoney != 0:
|
| | |
| | | def PlayerForceLeaveFamily(curPlayer, tick):
|
| | | if curPlayer == None:
|
| | | return
|
| | | |
| | | #设置当天加入家族
|
| | | GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
|
| | | # 通知map玩家不能参加家族活动
|
| | |
| | |
|
| | | #弹劾信息封包
|
| | | SendPackClientImpeachMsg(curPlayer, 0, 0)
|
| | | PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
|
| | | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | # @remarks 函数详细说明.
|
| | | def PlayerLoginRefreshFamily(curPlayer, tick):
|
| | | SyncFakeFamilyInfo(curPlayer)
|
| | | SyncCreatFamilyTimes(curPlayer)
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | curFamily = None
|
| | |
|
| | |
| | |
|
| | | if not PlayerControl.GetIsTJG(curPlayer):
|
| | | #上线重置离线时间为0, 非脱机挂才设置
|
| | | curMember.SetExattr2(0)
|
| | | curMember.SetExattr2(0) # 在线0,脱机1,>1离线时间
|
| | | curPlayer.Sync_FamilyInfo()
|
| | | else:
|
| | | curMember.SetExattr2(1) # 脱机1
|
| | |
|
| | | curPlayer.MapServer_FamilyRefresh()
|
| | | curMember = GetPlayerFamilyMember(curPlayer)
|
| | |
| | | PlayerRefresh(curPlayer, tick)
|
| | |
|
| | | GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
|
| | | |
| | | # 盟主上线处理
|
| | | if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
|
| | | OnFamilyLeaderLogin(curPlayer, curFamily)
|
| | | return
|
| | |
|
| | | def OnFamilyLeaderLogin(curPlayer, curFamily):
|
| | | ## 盟主登录处理
|
| | | __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
|
| | | return
|
| | |
|
| | | def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
|
| | | ## 合服仙盟盟主登录处理
|
| | | |
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | if not isMixServer:
|
| | | return
|
| | | lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
|
| | | familyID = curFamily.GetID()
|
| | | familyMixServerDay = GetFamilyMixServerDay(curFamily)
|
| | | if familyMixServerDay == lastMixServerDay:
|
| | | GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
|
| | | return
|
| | | SetFamilyMixServerDay(curFamily, lastMixServerDay)
|
| | | GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
|
| | | |
| | | mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | detailDict = {}
|
| | | GameWorld.Log(" 发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
|
| | | PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## 玩家下线家族刷新逻辑
|
| | |
| | | curMember.SetJob(curPlayer.GetJob())
|
| | | curMember.SetOperateInfo(curPlayer.GetOperateInfo())
|
| | | curMember.SetOfficialRank(curPlayer.GetOfficialRank())
|
| | | curMember.SetFace(curPlayer.GetFace())
|
| | | curMember.SetFacePic(curPlayer.GetFacePic())
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## 玩家刷新
|
| | |
| | | #上面已经验证过了,家族肯定存在的
|
| | | curFamily = curPlayer.GetFamily()
|
| | | curFamilyID = curFamily.GetID()
|
| | | curPlayerID = curPlayer.GetID()
|
| | | # curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
|
| | | #
|
| | | # if not curFamilyTrig:
|
| | |
| | | curMemberID = curMember.GetPlayerID()
|
| | | __OnFamilyNameChange(curMemberID, familyName)
|
| | | memberIDList.append(curMemberID)
|
| | | curPlayer = playerManager.FindPlayerByID(curMemberID)
|
| | | player = playerManager.FindPlayerByID(curMemberID)
|
| | | #玩家不在线
|
| | | if not curPlayer:
|
| | | if not player:
|
| | | continue
|
| | |
|
| | | curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
|
| | | curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
|
| | |
|
| | | if not curPlayerMapID:
|
| | | continue
|
| | |
|
| | | msgStr = str([curPlayer.GetPlayerID(), familyName])
|
| | | msgStr = str([curPlayerID, familyName])
|
| | | playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
|
| | | msgStr, len(msgStr),
|
| | | curPlayer.GetRouteServerIndex())
|
| | | player.GetRouteServerIndex())
|
| | |
|
| | | PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])
|
| | | PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
|
| | |
| | | # if useMoney > 0:
|
| | | # #帮会日常维持消耗{%S1%}银两帮会资金
|
| | | # PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | |
|
| | | #通知客户端刷新
|
| | | family.Broadcast_FamilyChange()
|
| | |
| | | __SetFamilyActivityDayStateValue(0)
|
| | | return
|
| | |
|
| | | def FamilyOnDayEx(tick):
|
| | | familyManager = GameWorld.GetFamilyManager()
|
| | | for i in range(0, familyManager.GetCount()):
|
| | | family = familyManager.GetAt(i)
|
| | | #仙盟boss
|
| | | PlayerFamilyBoss.FamilyBossFBOnDayEx(family)
|
| | | #珍宝阁
|
| | | PlayerFamilyZhenbaoge.OnDayEx(family)
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##家族过周
|
| | |
| | | DataRecordPack.DR_FamilyActiveValueByOnWeek(familyID, family.GetName(), familyActiveValue)
|
| | |
|
| | | #清除家族boss副本信息
|
| | | PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
|
| | | PlayerFamilyBoss.FamilyBossFBOnWeek(family)
|
| | |
|
| | | return
|
| | |
|
| | | def FamilyOnHour():
|
| | | familyManager = GameWorld.GetFamilyManager()
|
| | | for i in xrange(familyManager.GetCount()):
|
| | | family = familyManager.GetAt(i)
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | | |
| | | __AutoChangeFamilyJobLV(family)
|
| | | return
|
| | |
|
| | | def __AutoChangeFamilyJobLV(family):
|
| | | ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
|
| | | familyID = family.GetID()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
|
| | | return
|
| | | |
| | | if familyID in PyGameData.g_forbidAutoViceleaderFamily:
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
|
| | | return
|
| | | createTime = family.GetCreateTime()
|
| | | pastHour = GameWorld.GetPastHour(createTime)
|
| | | if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
|
| | | return
|
| | | if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
|
| | | GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
|
| | | return
|
| | | |
| | | tofmlv = IPY_GameServer.fmlViceLeader
|
| | | viceLeaderCnt = 0 #副盟主数量
|
| | | changeMemberList = []
|
| | | for i in xrange(family.GetCount()):
|
| | | familyMember = family.GetAt(i)
|
| | | if familyMember.GetFamilyLV() == tofmlv:
|
| | | viceLeaderCnt += 1
|
| | | continue
|
| | | if familyMember.GetFamilyLV() < tofmlv:
|
| | | changeMemberList.append(familyMember)
|
| | | |
| | | maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
|
| | | if viceLeaderCnt >= maxCnt or not changeMemberList:
|
| | | return
|
| | | |
| | | if familyID not in PyGameData.g_autoViceleaderDict:
|
| | | PyGameData.g_autoViceleaderDict[familyID] = []
|
| | | |
| | | changeMemberList.sort(cmp=CmpAutoMemberSort)
|
| | | for i, member in enumerate(changeMemberList):
|
| | | if viceLeaderCnt + i >= maxCnt:
|
| | | break
|
| | | ChangeFamilyMemberLv(member, tofmlv)
|
| | | playerID = member.GetPlayerID()
|
| | | if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
|
| | | PyGameData.g_autoViceleaderDict[familyID].append(playerID)
|
| | | GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
|
| | | |
| | | return
|
| | |
|
| | | def CmpAutoMemberSort(member1, member2):
|
| | | ## 排序规则: 等级>战力>入盟先后
|
| | | ret = -cmp(member1.GetLV(), member2.GetLV())
|
| | | if ret == 0:
|
| | | ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
|
| | | if ret == 0:
|
| | | return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
|
| | | return ret
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##通知地图服务器, 玩家家族属性刷新
|
| | |
| | | GameWorld.ErrLog("key = %s not in tagFamily.txt" % familyLv)
|
| | | return 0
|
| | | keyStr = ChConfig.FamilySettingDict[index]
|
| | | return getattr(curFamilyLvSetting, keyStr)
|
| | | return getattr(curFamilyLvSetting, "Get%s" % keyStr)()
|
| | |
|
| | |
|
| | | #===============================================================================
|
| | |
| | | GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
|
| | | return 0
|
| | | offLineTimeNum = curMember.GetExattr2()
|
| | | if not offLineTimeNum:
|
| | | if not offLineTimeNum or offLineTimeNum == 1:
|
| | | return 0
|
| | | offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
|
| | | return GameWorld.GetPastHour(offLineTime)
|
| | |
| | | for i in range(0, family.GetCount()):
|
| | | member = family.GetAt(i)
|
| | | offLineTimeNum = member.GetExattr2()
|
| | | if not offLineTimeNum:
|
| | | if not offLineTimeNum or offLineTimeNum == 1:
|
| | | #有人在线直接返回
|
| | | return 0
|
| | | if not offLineTime:
|
| | |
| | | '''自动传位'''
|
| | | # 获得帮主下线了多久(小时)
|
| | | leaderOffLineTime = GetLeaderOfflineTime(curFamily)
|
| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
|
| | | GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
|
| | | if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
|
| | | return
|
| | |
|
| | |
| | | elif toMember2.GetExattr1() < member.GetExattr1():
|
| | | toMember2 = member
|
| | |
|
| | | offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() else 0
|
| | | offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() > 1 else 0
|
| | | #GameWorld.DebugLog('memberID=%s 离线%s小时,历史贡献度%s'%(member.GetPlayerID(), offLineHour, member.GetExattr1()))
|
| | | if offLineHour < 48:
|
| | | if not toMember1:
|
| | |
| | | PlayerFamilyAction.ViewFamilyRequestInfo(curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 开启家族boss副本
|
| | | # @param index 玩家索引
|
| | | # @param clientData 封包数据结构体
|
| | | # @param tick 时间戳
|
| | | # @return None
|
| | | def OpenFamilyBossFB(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | fbMapID = clientData.MapID
|
| | | PlayerFamilyBoss.OpenFamilyBossFB(curPlayer, tick)
|
| | | return
|
| | | #===============================================================================
|
| | | # //A4 06 变更家族成员加入审核方式#tagCGChangeFamilyAcceptJoinType
|
| | | #struct tagCGChangeFamilyAcceptJoinType
|
| | |
| | | requestPlayerName = curPlayer.GetName()
|
| | | playerLV = curPlayer.GetLV()
|
| | | #玩家Id, 等级,职业,战斗力
|
| | | actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), curPlayer.GetFightPower()]
|
| | | fightPower = PlayerControl.GetFightPower(curPlayer)
|
| | | actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
|
| | | allFamilyActionManager = GameWorld.GetFamilyActionManager()
|
| | | familyManager = GameWorld.GetFamilyManager()
|
| | | indexList = range(familyManager.GetCount())
|
| | |
| | |
|
| | | PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
|
| | | return
|
| | |
|
| | | ##--------------------------------------- 仙盟传功 --------------------------------------------------
|
| | | def MapServer_FamilyChuangong(curPlayer, msgList):
|
| | | msgType, msgData = msgList
|
| | | |
| | | if msgType == "Invite":
|
| | | tagPlayerID = msgData[0]
|
| | | __DoChuangong_Invite(curPlayer, tagPlayerID)
|
| | | return
|
| | | |
| | | if msgType == "Response":
|
| | | tagPlayerID, isOK = msgData
|
| | | __DoChuangong_Response(curPlayer, tagPlayerID, isOK)
|
| | | return
|
| | | |
| | | return
|
| | |
|
| | | def __CheckChuangongPlayer(curPlayer, tagPlayerID):
|
| | | curFamily = curPlayer.GetFamily()
|
| | | if not curFamily:
|
| | | return
|
| | | tagMember = curFamily.FindMember(tagPlayerID)
|
| | | if not tagMember:
|
| | | GameWorld.DebugLog("非盟友无法传功! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
|
| | | return
|
| | | tagPlayer = tagMember.GetPlayer()
|
| | | if not tagPlayer:
|
| | | PlayerControl.NotifyCode(curPlayer, "FairyFeastPlayerOffline")
|
| | | return
|
| | | return tagPlayer
|
| | |
|
| | | def __DoChuangong_Invite(curPlayer, tagPlayerID):
|
| | | ## 邀请
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(playerID, [])
|
| | | if tagPlayerID not in invitePlayerIDList:
|
| | | invitePlayerIDList.append(tagPlayerID)
|
| | | PyGameData.g_chuangongPlayerDict[playerID] = invitePlayerIDList
|
| | | clientPack = ChPyNetSendPack.tagGCChuangongInviteInfo()
|
| | | clientPack.Clear()
|
| | | clientPack.PlayerID = curPlayer.GetPlayerID()
|
| | | clientPack.Name = curPlayer.GetName()
|
| | | clientPack.NameLen = len(clientPack.Name)
|
| | | clientPack.LV = curPlayer.GetLV()
|
| | | clientPack.Job = curPlayer.GetJob()
|
| | | clientPack.RealmLV = curPlayer.GetOfficialRank()
|
| | | clientPack.Face = curPlayer.GetFace()
|
| | | clientPack.FacePic = curPlayer.GetFacePic()
|
| | | NetPackCommon.SendFakePack(tagPlayer, clientPack)
|
| | | GameWorld.DebugLog("邀请传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
|
| | | return
|
| | |
|
| | | def __DoChuangong_Response(curPlayer, tagPlayerID, isOK):
|
| | | ## 相应
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(tagPlayerID, [])
|
| | | if not isOK:
|
| | | if playerID in invitePlayerIDList:
|
| | | invitePlayerIDList.remove(playerID)
|
| | | PyGameData.g_chuangongPlayerDict[tagPlayerID] = invitePlayerIDList
|
| | | GameWorld.DebugLog("拒绝传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
|
| | | return
|
| | | if not invitePlayerIDList:
|
| | | PlayerControl.NotifyCode(curPlayer, "TagHadFinishChuangong")
|
| | | return |
| | | if playerID not in invitePlayerIDList:
|
| | | GameWorld.DebugLog("不在对方邀请列表了,无法传功: tagPlayerID=%s, %s" % (tagPlayerID, invitePlayerIDList), playerID)
|
| | | return
|
| | | PyGameData.g_chuangongPlayerDict.pop(tagPlayerID)
|
| | | |
| | | # 通知双方开始传功
|
| | | __NotifyChuangongStart(curPlayer, tagPlayer)
|
| | | __NotifyChuangongStart(tagPlayer, curPlayer)
|
| | | return
|
| | |
|
| | | def __NotifyChuangongStart(curPlayer, tagPlayer):
|
| | | clientPack = ChPyNetSendPack.tagGCChuangongStart()
|
| | | clientPack.Clear()
|
| | | clientPack.PlayerID = tagPlayer.GetPlayerID()
|
| | | clientPack.Name = tagPlayer.GetName()
|
| | | clientPack.NameLen = len(clientPack.Name)
|
| | | clientPack.LV = tagPlayer.GetLV()
|
| | | clientPack.Job = tagPlayer.GetJob()
|
| | | clientPack.RealmLV = tagPlayer.GetOfficialRank()
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | ##--------------------------------------------------------------------------------------------------
|
| | |
|
| | | def GetFamilyBillboardInfo(curFamily):
|
| | | ## 获取仙盟榜单信息 区服ID、徽章、仙盟名、盟主名、仙盟总战力、仙盟等级
|
| | | familyID = curFamily.GetID()
|
| | | name = curFamily.GetName()
|
| | | id2 = curFamily.GetLeaderID()
|
| | | name2 = curFamily.GetLeaderName()
|
| | | fightPower = GetFamilyTotalFightPower(curFamily)
|
| | | value1 = fightPower / ChConfig.Def_PerPointValue
|
| | | value2 = fightPower % ChConfig.Def_PerPointValue
|
| | | value3 = GetFamilyEmblemID(curFamily)
|
| | | value4 = curFamily.GetLV()
|
| | | value5 = curFamily.GetServerID()
|
| | | return {"id":familyID, "name":name, "id2":id2, "name2":name2, "value1":value1, "value2":value2, |
| | | "value3":value3, "value4":value4, "value5":value5}
|
| | |
|