| | |
| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | | import PlayerMagicWeapon
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| | | import IPY_GameWorld
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| | | import OpenServerCampaign
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| | |
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| | | g_runeLVExpDict = {}
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| | |
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| | |
| | | runeMaxLV = runeMaxLVDict.get(itemColor, 0)
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| | | return runeMaxLV
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| | |
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| | | #// A5 13 解锁符印孔 #tagCMUnlockRuneHole
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| | | #
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| | | #struct tagCMUnlockRuneHole
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| | | #{
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| | | # tagHead Head;
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| | | # BYTE HoleIndex; // 孔索引
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| | | #};
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| | | def OnUnlockRuneHole(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | holeIndex = clientData.HoleIndex
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| | | runeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 2, {})
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| | | if holeIndex not in runeUnlockDict:
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| | | return
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| | | runeOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
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| | | if runeOpenState & pow(2, holeIndex):
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| | | return
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| | | if curPlayer.GetLV() < IpyGameDataPY.GetFuncEvalCfg("RuneUnlock", 3, {}).get(holeIndex, 0):
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| | | return
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| | | costMoney = runeUnlockDict[holeIndex]
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| | | if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_RuneHole, {'holeIndex':holeIndex}):
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| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_HoleOpenState, runeOpenState |pow(2, holeIndex))
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| | | Sync_RuneInfo(curPlayer)
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| | | PlayerControl.WorldNotify(0, 'RuneSpecialHoleGet', [curPlayer.GetName(), costMoney])
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| | | return
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| | |
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| | | def DoUnlockRuneHole(curPlayer, isSycn=True):
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| | | # 解锁符印孔, 符印塔过关时调用
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| | | runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
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| | |
| | | or (srcBackpack == ShareDefine.rptRune and desBackPack == ShareDefine.rptTempSwap)):
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| | | return False
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| | |
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| | | |
| | | runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
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| | | maxRuneHole = len(runeUnlockList)
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| | |
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| | | maxRuneHole = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
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| | | # 穿
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| | | if desBackPack == ShareDefine.rptTempSwap:
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| | | desRuneNum = destIndex + 1
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| | |
| | | #清掉#镶嵌X枚X品质符印的成就信息
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| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
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| | | totalLV = 0
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| | | runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
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| | | for holeNum in xrange(1, len(runeUnlockList) + 1):
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| | | runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
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| | | for holeNum in xrange(1, runeHoleCnt + 1):
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| | | runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
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| | | if not runeData:
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| | | continue
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| | |
| | | totalLV += runeItemPlusLV
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
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| | | # 开服活动数据
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| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
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| | | return
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| | |
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| | | #// A5 66 符印分解 #tagCMRuneDecompose
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| | |
| | | decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
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| | |
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| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
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| | | if ipyData:
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| | | if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]:
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| | | totalMJ += ipyData.GetNeedMJ()
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| | |
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| | |
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| | |
| | | #给新物品
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| | | curItem = ItemControler.GetOutPutItemObj(tagItemID)
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| | | curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
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| | | curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2)
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| | | PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
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| | | PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
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| | | return
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| | |
| | | ## 刷符印属性
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| | | def RefreshRuneAttr(curPlayer):
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| | | allAttrList = [{} for _ in range(4)]
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| | | runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
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| | | for holeNum in xrange(1, len(runeUnlockList) + 1):
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| | | runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
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| | | for holeNum in xrange(1, runeHoleCnt + 1):
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| | | runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
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| | | if not runeData:
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| | | continue
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| | |
| | |
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| | | ## 同步客户端
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| | | def Sync_RuneInfo(curPlayer):
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| | | runeUnlockList = IpyGameDataPY.GetFuncEvalCfg("RuneUnlock")
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| | | if not runeUnlockList:
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| | | runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
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| | | if not runeHoleCnt:
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| | | return
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| | | RuneInfoPack = ChPyNetSendPack.tagMCRuneInfo()
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| | | RuneInfoPack.Clear()
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| | | RuneInfoPack.RuneHoleOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_HoleOpenState, 0)
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| | | RuneInfoPack.RuneDataList = []
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| | | for RuneNum in xrange(1, len(runeUnlockList) + 1):
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| | | for RuneNum in xrange(1, runeHoleCnt + 1):
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| | | RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
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| | | RuneInfoPack.RuneDataList.append(RuneData)
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| | | RuneInfoPack.Count = len(RuneInfoPack.RuneDataList)
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